JGR's Patch Pack
Moderator: OpenTTD Developers
Re: JGR's Patch Pack
Compile ERROR:
https://www.dropbox.com/s/amss372hiylhf ... n.png?dl=0
I compiled version JGRPP 30.1 without any problems. You can't compile version 30.3 anymore.
My Computer: LinuxMint 18.3.
https://www.dropbox.com/s/amss372hiylhf ... n.png?dl=0
I compiled version JGRPP 30.1 without any problems. You can't compile version 30.3 anymore.
My Computer: LinuxMint 18.3.
My YouTube channel: https://www.youtube.com/c/nirasa/videos Czech language.
Re: JGR's Patch Pack
Hello
Tschö, Auge
Ahh, didn't spot it. I compile my version myself under Linux Ubuntu, so I never took notice of the compiled Windows bins.mak wrote:Normally it has 4 assets (on that link) as per:
…
but at the moment the firtst two are missing for 0.30.2
Tschö, Auge
Re: JGR's Patch Pack
I'll look into fixing these, thanks for letting me know.eekee wrote:Halloo! Just started using this last night. It's got so many things I always wanted! I haven't seen any 'random' problems, (are they memory corruption?) but have a couple of other bugs:
Station names remain clickable when signs are hidden. Big nuisance!
Ctrl-5 I've been using for years to make stations transparent. Now it's a redundant keybinding for polyline. I don't expect I'll ever use polyine. Not so big, but still:
This is the same as in trunk, it doesn't seem an unreasonable restriction.eekee wrote:Edit: Make that 3 bugs: "Can't remove signals from here... Train in the way" means you can't remove signals when it's safest to do so. What? It's a nuisance on a very busy slow line full of long fast-accelerating trains. It's not fun trying to add signals to the line, either. I'm recalling just how glad I was when OpenTTD lifted this restriction.
I can look into the feasibility of this.cmhbob wrote:Request:
When clicking the info button on a train, I typically want to go straight to the Total Cargo tab. Is it possible to set up a CTRL-click on the Info button that will go to the Total Cargo tab? You could expand that to SHIFT-click for Info.
Can you post the contents of config.log?nirasa wrote:Compile ERROR:
https://www.dropbox.com/s/amss372hiylhf ... n.png?dl=0
I compiled version JGRPP 30.1 without any problems. You can't compile version 30.3 anymore.
My Computer: LinuxMint 18.3.
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: JGR's Patch Pack
I'm sending you a file config.log
Thanks
Thanks
- Attachments
-
- config.log.zip
- (708 Bytes) Downloaded 69 times
My YouTube channel: https://www.youtube.com/c/nirasa/videos Czech language.
Re: JGR's Patch Pack
This implies that the src/ directory or some of its contents is missing.nirasa wrote:I'm sending you a file config.log
Thanks
Are you sure that you've cloned or downloaded the repo and your working copy is clean/complete?
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: JGR's Patch Pack
I downloaded the game source file again. It's alright.JGR wrote:This implies that the src/ directory or some of its contents is missing.nirasa wrote:I'm sending you a file config.log
Thanks
Are you sure that you've cloned or downloaded the repo and your working copy is clean/complete?
thank you so much
This has never happened to me
My YouTube channel: https://www.youtube.com/c/nirasa/videos Czech language.
Re: JGR's Patch Pack
I cannot reproduce any issue with being able to click station labels which are not rendered.eekee wrote:Station names remain clickable when signs are hidden. Big nuisance!
Are you sure that you are not just clicking a station tile?
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: JGR's Patch Pack
Bug found with 30.1...however as you seem to have had problems with this version it may not now be relevant. However, I'll explain, just in case it's a real issue. I'll obviously test 30.3 but won't be able to report back for a week.
When AI tries to form a group, the AI crashes with "Wrong number of parameters" for the code:-
Group = AIGroup.creategroup(AIVehicle.VT-Rail);
This is within SimpleAI-V10 (although V14 is the current version but the code is the same - Builder.nut).
It has always worked perfectly in JGR versions pre v30. I'm back using v29.0 and have no issues with AI players.
The mouseover industry window issue I reported has been fixed in 30.1 - thankyou for that.
When AI tries to form a group, the AI crashes with "Wrong number of parameters" for the code:-
Group = AIGroup.creategroup(AIVehicle.VT-Rail);
This is within SimpleAI-V10 (although V14 is the current version but the code is the same - Builder.nut).
It has always worked perfectly in JGR versions pre v30. I'm back using v29.0 and have no issues with AI players.
The mouseover industry window issue I reported has been fixed in 30.1 - thankyou for that.
Re: JGR's Patch Pack
This suggests that the AI compat files are missing/not updated.3iff wrote:Bug found with 30.1...however as you seem to have had problems with this version it may not now be relevant. However, I'll explain, just in case it's a real issue. I'll obviously test 30.3 but won't be able to report back for a week.
When AI tries to form a group, the AI crashes with "Wrong number of parameters" for the code:-
Group = AIGroup.creategroup(AIVehicle.VT-Rail);
This is within SimpleAI-V10 (although V14 is the current version but the code is the same - Builder.nut).
It has always worked perfectly in JGR versions pre v30. I'm back using v29.0 and have no issues with AI players.
The mouseover industry window issue I reported has been fixed in 30.1 - thankyou for that.
Can you check that these are installed as well as the executable, language files, etc.
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: JGR's Patch Pack
I would like to remind suggestion about possibility of cloning/using template consist of expired vehicles, in case of "use remain vehicles" button is active.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: JGR's Patch Pack
OFF TOPIC::::
JGR congratulations for being a dad coder for a year.
Just another few decades to go, they never leave home.
JGR congratulations for being a dad coder for a year.
Just another few decades to go, they never leave home.
-
- Engineer
- Posts: 4
- Joined: 02 Mar 2019 04:49
Re: JGR's Patch Pack
Everyone for mac users, You can download compiled app from here:
https://drive.google.com/drive/folders/ ... Nl3daXIIFM
https://drive.google.com/drive/folders/ ... Nl3daXIIFM
Re: JGR's Patch Pack
Thanks, he's certainly been keeping us busymak wrote:OFF TOPIC::::
JGR congratulations for being a dad coder for a year.
Just another few decades to go, they never leave home.
Don't worry, it's on the list.McZapkie wrote:I would like to remind suggestion about possibility of cloning/using template consist of expired vehicles, in case of "use remain vehicles" button is active.
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: JGR's Patch Pack
No, trunk (edit: actually 1.9.0) allows removing signals with trains 'in the way'. As for reasonableness, imagine adjusting details of this network with all those maglevs wooshing around and pause-building disabled. I learned the hard way when is best to remove signals. (The amount of time I put into each network is not reasonable, I'm sure.)JGR wrote:This is the same as in trunk, it doesn't seem an unreasonable restriction.eekee wrote:Edit: Make that 3 bugs: "Can't remove signals from here... Train in the way" means you can't remove signals when it's safest to do so. What? It's a nuisance on a very busy slow line full of long fast-accelerating trains. It's not fun trying to add signals to the line, either. I'm recalling just how glad I was when OpenTTD lifted this restriction.
Last edited by eekee on 20 Apr 2019 17:10, edited 1 time in total.
Extreme network builder. screenshot thread
Re: JGR's Patch Pack
I'm sure. To reproduce, set interface size to double, and load the attached savegame. (Sorry for the many GRFs. All should be on Bananas.) Click on the visible town's population to open La Palma station. To open La Palma Forest, click on the upper part of "La", above the top line of the 'a'.JGR wrote:I cannot reproduce any issue with being able to click station labels which are not rendered.eekee wrote:Station names remain clickable when signs are hidden. Big nuisance!
Are you sure that you are not just clicking a station tile?
TBH, it's only a "big nuisance" in that one city, although it can happen elsewhere, such as Esmereldas. It doesn't happen with signs. I wonder if it is one of the "random problems", but just repeatable in this one save-game.
- Attachments
-
- Tropical NUTS, 3359-10-12 la palma.sav
- (511.33 KiB) Downloaded 73 times
Extreme network builder. screenshot thread
Re: JGR's Patch Pack
I've reproduced this in master. This happens if the sign is hidden by transparency options rather than by the "Station names displayed" or "Competitor signs and names displayed" options. This little detail makes the difference.
He's like, some kind of OpenTTD developer.
-
- Traffic Manager
- Posts: 222
- Joined: 18 Jun 2016 19:05
Re: JGR's Patch Pack
I was just about to say the same thing! Saw it on here then it happened in my game using NRT.
NRT is the only thing missing from this pack, that and the patch that builds an intertown road network on map generation.
I miss NRT too much when playing with this pack. I hate having to choose! I know you'll include it when it's ready or merged into master.
I have faith!
NRT is the only thing missing from this pack, that and the patch that builds an intertown road network on map generation.
I miss NRT too much when playing with this pack. I hate having to choose! I know you'll include it when it's ready or merged into master.
I have faith!
Re: JGR's Patch Pack
I made a mistake when I reported things happening in trunk, I was actually using 1.9.0. I'll have to try nightlies when I can.
Thanks Peter. I've used transparency options in preference to the menu for almost as long as I've been playing OpenTTD, but I've never seen it before. I suppose it's a new bug, appearing after the release of 1.9.0.
Thanks Peter. I've used transparency options in preference to the menu for almost as long as I've been playing OpenTTD, but I've never seen it before. I suppose it's a new bug, appearing after the release of 1.9.0.
Extreme network builder. screenshot thread
-
- Chief Executive
- Posts: 675
- Joined: 03 Apr 2016 20:19
Re: JGR's Patch Pack
It's been 8 months. Just checking in, to see if this will still be awhile, or if it's planned anytime soon?JGR wrote:It is on my list of future things to do/look into/consider.SimYouLater wrote:Also, any chance of the Larger Depot patch getting into this? I asked about it, I think... two months ago?
The list is quite long and there are other things with higher priorities, so I can't make any promises at present.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
-
- Engineer
- Posts: 1
- Joined: 21 Apr 2019 12:29
Re: JGR's Patch Pack
Hello, im kinda of new to OpenTTD modification.
So im trying to play your patch with all the NewGRFs and stuff it containts. I downloaded the windows binary version for 64 bits, then I extracted everything from the archive and opened the game from that folder. Then it prompted me to download the graphics after that told me that it detected no sound but thats not a problem.
The things is that the game doesnt have any NewGRFs or scripts or anything, its just the normal game.
What im I doing wrong?. Thank you for your help
So im trying to play your patch with all the NewGRFs and stuff it containts. I downloaded the windows binary version for 64 bits, then I extracted everything from the archive and opened the game from that folder. Then it prompted me to download the graphics after that told me that it detected no sound but thats not a problem.
The things is that the game doesnt have any NewGRFs or scripts or anything, its just the normal game.
What im I doing wrong?. Thank you for your help
Who is online
Users browsing this forum: No registered users and 42 guests