Whats coming next with OpenTTD?
Moderator: OpenTTD Developers
- Audiopulse
- Engineer
- Posts: 17
- Joined: 31 Mar 2014 02:57
Whats coming next with OpenTTD?
Hey all,
Thank you to everyone who's been contributing to make OpenTTD happen. I had had lots of fun playing solo, online or with my sister!
Ive seen the improvements over time with pathing, signals, cargodist... OpenTTD is quite good the way it is, but it seems there are still things happening. Where is the game heading to? Is there a big topic everyone is thinking about or is it almost there with not much left to give attention to?
cheers,
Matthias
Thank you to everyone who's been contributing to make OpenTTD happen. I had had lots of fun playing solo, online or with my sister!
Ive seen the improvements over time with pathing, signals, cargodist... OpenTTD is quite good the way it is, but it seems there are still things happening. Where is the game heading to? Is there a big topic everyone is thinking about or is it almost there with not much left to give attention to?
cheers,
Matthias
Re: Whats coming next with OpenTTD?
A version 1.9.0 is in development and will include more fun features, such as group colors, different ship movement on locks, etc.
If you want more features, try JGR's Patchpack (available on the forums) or Spring 2013 (available here) patchpack which contains more interesting features, although a few of the features from JGR also are in Spring 2013.
If you want more features, try JGR's Patchpack (available on the forums) or Spring 2013 (available here) patchpack which contains more interesting features, although a few of the features from JGR also are in Spring 2013.
Re: Whats coming next with OpenTTD?
As mentioned, 1.9.0 is set to be released in the next few weeks. You may want to go through the changelog to see what exactly has changed. The developers have also started publishing a new blog letting users know what features are being planned and coming up.Audiopulse wrote:Hey all,
Thank you to everyone who's been contributing to make OpenTTD happen. I had had lots of fun playing solo, online or with my sister!
Ive seen the improvements over time with pathing, signals, cargodist... OpenTTD is quite good the way it is, but it seems there are still things happening. Where is the game heading to? Is there a big topic everyone is thinking about or is it almost there with not much left to give attention to?
cheers,
Matthias
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
- Audiopulse
- Engineer
- Posts: 17
- Joined: 31 Mar 2014 02:57
Re: Whats coming next with OpenTTD?
That blog sounds great - where can I find it?
Also thanks for pointing me at those patches. I had avoided patches in general so far ... thats just the way I go with most games: Mostly Vanilla with few, handpicked Mods/GRFs.
I will look into JGRs Patchpack and Spring 2013, though
Looking forward to 1.9!
Also thanks for pointing me at those patches. I had avoided patches in general so far ... thats just the way I go with most games: Mostly Vanilla with few, handpicked Mods/GRFs.
I will look into JGRs Patchpack and Spring 2013, though
Looking forward to 1.9!
Re: Whats coming next with OpenTTD?
The blog post is on the website
You can make things happen. You can fork OpenTTD on github and contribute to it.Audiopulse wrote:Ive seen the improvements over time with pathing, signals, cargodist... OpenTTD is quite good the way it is, but it seems there are still things happening. Where is the game heading to? Is there a big topic everyone is thinking about or is it almost there with not much left to give attention to?
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
- Audiopulse
- Engineer
- Posts: 17
- Joined: 31 Mar 2014 02:57
Re: Whats coming next with OpenTTD?
Not quite. Or at least not now - I got only very basic knowledge of coding and lack the time and need to learn it properly right now.
I am good with graphics ans might contribute with that some time, though.
I am good with graphics ans might contribute with that some time, though.
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Whats coming next with OpenTTD?
Neither of us was born with any of this knowledgeAudiopulse wrote:Not quite. Or at least not now - I got only very basic knowledge of coding and lack the time and need to learn it properly right now.
I am good with graphics ans might contribute with that some time, though.
If you're good with creating graphics: by all means, please do so. Start drawing sprites - then half the task or more for whatever set is already done.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: Whats coming next with OpenTTD?
That's perfectly ok though. We contribute in any way we can. I cannot code, I cannot draw, so my contribution is to ban all the fools who upset me on this forum.Audiopulse wrote:Not quite. Or at least not now - I got only very basic knowledge of coding and lack the time and need to learn it properly right now.
I am good with graphics ans might contribute with that some time, though.
In all seriousness, as long as we keep a friendly attitude to the developers who spend their free time voluntarily developing a free game, and give constructive and helpful feedback where requested, all is good.
If you feel like having a try at drawing, go create a topic and have a try at some trains or buildings or stations or whathaveyou. It is always very welcome.
My Scenarios:
Archipiélago Hermoso (Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91)
- Audiopulse
- Engineer
- Posts: 17
- Joined: 31 Mar 2014 02:57
Re: Whats coming next with OpenTTD?
I am superb at Banhammering. Care to have me as an evil Minion?
Ah well - I would love to try one or two ideas with Zephyrs Mars-GFX ... I cant find all GRFs on Bananas, though, to test the set first. I got only Landscapes.
Ah well - I would love to try one or two ideas with Zephyrs Mars-GFX ... I cant find all GRFs on Bananas, though, to test the set first. I got only Landscapes.
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Whats coming next with OpenTTD?
There only exist some early development versions on the DevZone binary server: http://bundles.openttdcoop.org/ - the set is far from finished in any sense.Audiopulse wrote:I am superb at Banhammering. Care to have me as an evil Minion?
Ah well - I would love to try one or two ideas with Zephyrs Mars-GFX ... I cant find all GRFs on Bananas, though, to test the set first. I got only Landscapes.
All sources (that is code and graphics) are - as far as I know - available at https://kallithea.openttdcoop.org/.
In either case, search for 'mars' or 'opengfx-mars' and you get a couple of repositories for the different NewGRF, including one which contains most (all?) graphics for the sets.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
- Audiopulse
- Engineer
- Posts: 17
- Joined: 31 Mar 2014 02:57
Re: Whats coming next with OpenTTD?
Yes - its unfinished - but is said to be playable. Zephyrs mentioned he'd need bugreports above all, so one way to contribute would be simply using whats there so far.
I would go with the second link and try them tonight. Can you help me with what "ogfx_mars_ext" and "ogfx_mars_ext_rv" are? I would gess them to be earlier versions of the set?
Same with "opengfx-mars" - the Summary reads as if this was only some type of container that would include the following GRFs.
I would go with the second link and try them tonight. Can you help me with what "ogfx_mars_ext" and "ogfx_mars_ext_rv" are? I would gess them to be earlier versions of the set?
Same with "opengfx-mars" - the Summary reads as if this was only some type of container that would include the following GRFs.
- Redirect Left
- Tycoon
- Posts: 7249
- Joined: 22 Jan 2005 19:31
- Location: Wakefield, West Yorkshire
Re: Whats coming next with OpenTTD?
I have done it before, so I assume it is still possible. There are many GRFs no this forum, some of them have licences where it can be implied they allow you to decompile the GRF back into NML (i believe it is NML), which allows you to look at how they're made, incase you're unsure how to put together a GRF.
GRFs can be anything from a single train reskin, to many dozens of new trains with their own unique stats, so don't be put off thinking you need to do some huge set to start with.
Unless its been altered, i don't think decompiled GRFs include any comments that were in the original, probably as the entire point of commented 'code' is to not be included in the compile.
I believe I decompiled a few GRFs when i was unhappy with their own settings for super slow (in some cases) vehicle loading. I can't think of any other way i would have achieved it, so i can only assume i somehow decompiled and recompiled it. Although this was many many years ago, it may have changed.
GRFs can be anything from a single train reskin, to many dozens of new trains with their own unique stats, so don't be put off thinking you need to do some huge set to start with.
Unless its been altered, i don't think decompiled GRFs include any comments that were in the original, probably as the entire point of commented 'code' is to not be included in the compile.
I believe I decompiled a few GRFs when i was unhappy with their own settings for super slow (in some cases) vehicle loading. I can't think of any other way i would have achieved it, so i can only assume i somehow decompiled and recompiled it. Although this was many many years ago, it may have changed.
Re: Whats coming next with OpenTTD?
... be released on April 1st 2019? Well, just a wild guess.acs121 wrote:A version 1.9.0 is in development and will ...
moe moe pipebomb
- Audiopulse
- Engineer
- Posts: 17
- Joined: 31 Mar 2014 02:57
Re: Whats coming next with OpenTTD?
Ill leave this here as reference: http://pikka.users.tt-forums.net/wiki/i ... GRF_codingRedirect Left wrote:*snip*
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