Palette Qs
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- Engineer
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Palette Qs
Hello,
I am asking about the way to implement the 256 colour palette for openttd as I am facing a nightmare to implement it in GIMP.
Any reply would be highly appreciated from any new GRF developer.
I would give credits to all who will help me in this in the future IRTrains set.
I am asking about the way to implement the 256 colour palette for openttd as I am facing a nightmare to implement it in GIMP.
Any reply would be highly appreciated from any new GRF developer.
I would give credits to all who will help me in this in the future IRTrains set.
Nothing to put here!
Re: Palette Qs
There's nothing you need to set up in GIMP if you want to use 32bpp color palette. It uses the entire RGB range from 000,000,000 to 255,255,255. All you need to do is specify that you're using 32bpp in your code.SomeIndianGuy wrote:Hello,
I am asking about the way to implement the 256 colour palette for openttd as I am facing a nightmare to implement it in GIMP.
Any reply would be highly appreciated from any new GRF developer.
I would give credits to all who will help me in this in the future IRTrains set.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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- Engineer
- Posts: 65
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- Location: West Bengal,India
Re: Palette Qs
Sir, I mean to make 8bpp.kamnet wrote:There's nothing you need to set up in GIMP if you want to use 32bpp color palette. It uses the entire RGB range from 000,000,000 to 255,255,255. All you need to do is specify that you're using 32bpp in your code.SomeIndianGuy wrote:Hello,
I am asking about the way to implement the 256 colour palette for openttd as I am facing a nightmare to implement it in GIMP.
Any reply would be highly appreciated from any new GRF developer.
I would give credits to all who will help me in this in the future IRTrains set.
Nothing to put here!
Re: Palette Qs
You still need correctly paletted 8 bit sprites if you want to use company colours or other remapping effects in 32bpp.kamnet wrote:There's nothing you need to set up in GIMP if you want to use 32bpp color palette.
I still use a 20-year-old version of Paint Shop Pro to make OpenTTD sprites. It's very hard to find a modern graphics editor which has decent tools for manipulating and applying 8 bit palettes.
Re: Palette Qs
You can import this palette in to gimp. I don't remember if it's the DOS or Windows version of the palette, though.
EDIT: vv better link below
EDIT: vv better link below
Last edited by peter1138 on 16 Mar 2019 14:35, edited 1 time in total.
He's like, some kind of OpenTTD developer.
Re: Palette Qs
My apologies, I misread your comment.SomeIndianGuy wrote:Sir, I mean to make 8bpp.
Here's a link with GIMP profiles for both Windows and DOS palettes (I suggest using DOS), and profiles for GIMP, PaintShopPro and Photoshop.peter1138 wrote:You can import this palette in to gimp. I don't remember if it's the DOS or Windows version of the palette, though.
https://dev.openttdcoop.org/documents/1
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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Re: Palette Qs
You also can use a GRFMaker sprite editor, which has the integrated TTD palette, DOS/Windows-compatibility and some good tools.
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
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- Engineer
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- Location: West Bengal,India
Re: Palette Qs
Thank you, legendary NewGRF developer and Mr. Kamnet, legendary moderator for your insight!Tony Pixel wrote:You also can use a GRFMaker sprite editor, which has the integrated TTD palette, DOS/Windows-compatibility and some good tools.
Nothing to put here!
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