Telemetry Data
Moderator: OpenTTD Developers
Telemetry Data
Hi Guys,
I suck at C++ and have tried my best to get telemetry data from OpenTTD.
https://www.experts-exchange.com/articl ... tream.html
Obviously, you can do it better. Can we not get a native method to stream telemetry data from OpenTTD
I love the game and also use it for Azure stream analytic presentations
I suck at C++ and have tried my best to get telemetry data from OpenTTD.
https://www.experts-exchange.com/articl ... tream.html
Obviously, you can do it better. Can we not get a native method to stream telemetry data from OpenTTD
I love the game and also use it for Azure stream analytic presentations
Re: Telemetry Data
usually the suggestion is to use an admin port library.
Re: Telemetry Data
Yes, I have been told about those before. Those repos are > 6 years old and I have to download file for file because the SVN doesn't exist. Also, it gives an error "client was dropped because it took longer than 100 ticks to start the joining process"Eddi wrote:usually the suggestion is to use an admin port library.
It's also not clear if I will be able to get telemetry data because the samples I see is to get the connected clients and to send chat messages
Seems I have to write my own socket program for it.
Re: Telemetry Data
Also, the admin port doesn't seem to start. The documentation says I should define an admin_password, which I do, but the game keeps wiping the valueEddi wrote:usually the suggestion is to use an admin port library.
Re: Telemetry Data
Admin Port does not provide telemetry data according to thisEddi wrote:usually the suggestion is to use an admin port library.
https://wiki.openttd.org/OpenTTDDevBlac ... etwork/TCP
Re: Telemetry Data
this might be a little elaborate, but a GameScript can collect all sorts of data and export it via the Admin Port
Re: Telemetry Data
Do you perhaps know who maintains ServerGS if it is still maintained?Eddi wrote:this might be a little elaborate, but a GameScript can collect all sorts of data and export it via the Admin Port
If crashes. It seems that I will be able to utilize it to call game APIs
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