I realised that too late... but on the other hand I love that this set doesn't complain no matter what you couple togetherandythenorth wrote:Train #6 won't be going anywhere quickly, under-powered
"Iron Horse" - A modular train set based slightly in reality
Moderator: Graphics Moderators
- Emperor Jake
- Tycoon
- Posts: 3427
- Joined: 24 Apr 2007 09:37
- Skype: Discord: Emperor Jake #4106
- Location: Not Actually Japan
- Contact:
Re: "Iron Horse" - A modular train set based slightly in reality
Re: "Iron Horse" - A modular train set based slightly in reality
Filth!!!Emperor Jake wrote:It's NewCC compatible too!
Also I couldn't wait for tonight's nightly so I compiled it myself
Official TT-Dave Fan Club
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
Re: "Iron Horse" - A modular train set based slightly in reality
Hebburn electro-horses.
- Attachments
-
- Screen Shot 2019-02-01 at 23.14.44.png (279.74 KiB) Viewed 5477 times
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: "Iron Horse" - A modular train set based slightly in reality
I dug a bit deeper on these running costs being wrong, there is a bug.Diesel Power wrote:My trains are up to 20 tiles long. I'm only in 1930, so might just be the early ones
Sometimes 'Medium' wagons cost 2x more than 'Small'. They should only cost 1.5x more.
I think it's caused by how OpenTTD handles base costs when the amounts are very small. Fixing.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: "Iron Horse" - A modular train set based slightly in reality
Hello
I started testing and encountered a misalignment with my very first train. It's a narrow gauge 264 Bean Beast with open wagons on a termites track. The Iron Horse version is 2.0.0 alpha 4.
Tschö, Auge
I started testing and encountered a misalignment with my very first train. It's a narrow gauge 264 Bean Beast with open wagons on a termites track. The Iron Horse version is 2.0.0 alpha 4.
Tschö, Auge
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: "Iron Horse" - A modular train set based slightly in reality
Iron Horse 2 Alpha 5 is now on bananas, or http://bundles.openttdcoop.org/iron-horse/releases/
*Changes from 2.0.0 Alpha 4*
- no savegame compatibility with 2.0.0 Alpha 4
- rebalanced all buy costs and run costs
- engines now generally cost more to buy
- smaller engines generally cost more to run
- larger engines generally cost less to run
- fixed a bug where medium wagons cost 2x as much as small wagons, instead of 1.5x
- fixed cargo payment bonus for luxury passenger cars
- now implemented as a penalty for long delivery times on standard passenger cars and passenger railcars
- for long delivery times, the luxury cars will pay significantly more
- the effect will only show up on routes longer than about 64 tiles (depending on speed of train)
- added support for DMU/EMU livery (company colour) settings, available in OpenTTD nightlies from Feb 2019
- removed gen 6 Express Car, over-provided with express and mail cars at that point
- tweaked some engine weights for balance
- updated translations from web translators
*Changes from 2.0.0 Alpha 4*
- no savegame compatibility with 2.0.0 Alpha 4
- rebalanced all buy costs and run costs
- engines now generally cost more to buy
- smaller engines generally cost more to run
- larger engines generally cost less to run
- fixed a bug where medium wagons cost 2x as much as small wagons, instead of 1.5x
- fixed cargo payment bonus for luxury passenger cars
- now implemented as a penalty for long delivery times on standard passenger cars and passenger railcars
- for long delivery times, the luxury cars will pay significantly more
- the effect will only show up on routes longer than about 64 tiles (depending on speed of train)
- added support for DMU/EMU livery (company colour) settings, available in OpenTTD nightlies from Feb 2019
- removed gen 6 Express Car, over-provided with express and mail cars at that point
- tweaked some engine weights for balance
- updated translations from web translators
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: "Iron Horse" - A modular train set based slightly in reality
Not quite, DMU/EMU schemes were in liveries from when the liveries feature was added in 2006...andythenorth wrote:- added support for DMU/EMU livery (company colour) settings, available in OpenTTD nightlies from Feb 2019
He's like, some kind of OpenTTD developer.
Re: "Iron Horse" - A modular train set based slightly in reality
Dave's gonna be mad at you for always having to restart his games.andythenorth wrote:- no savegame compatibility with 2.0.0 Alpha 4
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: "Iron Horse" - A modular train set based slightly in reality
Iron Horse 2.0.0-Alpha-6 now on bananas.
This one doesn't break 2.0.0-Alpha-5 savegames.
Please report any misaligned vehicles, they should all be now correct, cheers.
*Changes from 2.0.0 Alpha 5*
- fixed vehicle sprite offsets
- updated translations from web translators
This one doesn't break 2.0.0-Alpha-5 savegames.
Please report any misaligned vehicles, they should all be now correct, cheers.
*Changes from 2.0.0 Alpha 5*
- fixed vehicle sprite offsets
- updated translations from web translators
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: "Iron Horse" - A modular train set based slightly in reality
Whoa they are coming thick and fast. Will have a go as soon as I can!
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: "Iron Horse" - A modular train set based slightly in reality
Running costs from Alpha 4 are looking a bit high.
I'm playing a game, pax trains make easy money, freight doesn't.
I did test before releasing but eh. Might tweak.
Comments?
EDIT: I've reduced costs a bit across the board, and more for freight engines and wagons. Also reduced pax capacity a bit on coaches. See how that goes. New alpha coming soon.
I'm playing a game, pax trains make easy money, freight doesn't.
I did test before releasing but eh. Might tweak.
Comments?
EDIT: I've reduced costs a bit across the board, and more for freight engines and wagons. Also reduced pax capacity a bit on coaches. See how that goes. New alpha coming soon.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: "Iron Horse" - A modular train set based slightly in reality
I was struggling a bit with freight costs on A4, thought I could make money with coal but struggled a bit.
Re: "Iron Horse" - A modular train set based slightly in reality
I struggled a bit with a freight game using A4. In fact, I failed on the first start because my line was too long. I remember thinking at the time that you had changed your philosophy on running costs. All of which is a convoluted way of saying: yes, I agree that A4 is a bit harsh.
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: "Iron Horse" - A modular train set based slightly in reality
Yeah I've dropped costs in my test game, I'm going to drop costs even more, it's no fun not making money
Thanks.
Thanks.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: "Iron Horse" - A modular train set based slightly in reality
A6 seems a tiny bit easier.
Needs the right balance because I think it probably is too easy to make silly money in OTTD, but at the same time you don't want it to be too difficult to get started.
Needs the right balance because I think it probably is too easy to make silly money in OTTD, but at the same time you don't want it to be too difficult to get started.
Re: "Iron Horse" - A modular train set based slightly in reality
Anybody play with day length patches?
I play with 10x factor, so running costs are impossible to beat.
I play with 10x factor, so running costs are impossible to beat.
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: "Iron Horse" - A modular train set based slightly in reality
Iron Horse 2.0.0 Alpha 7 is now on bananas, or http://bundles.openttdcoop.org/iron-horse/releases/
*Changes from 2.0.0 Alpha 6*
- no savegame compatibility with previous 2.0.0 Alpha releases
- rebalanced (again) all run costs compare to 2.0.0 Alpha 6
- most vehicles now cost less to run,
- a small number of vehicles now cost more to run, generally these are passenger vehicles with very high earning potential
- play-tested in detail with medium cost settings (and FIRS cargo payment rates)
- reduced passenger vehicle capacities for balance
- set cargo aging period for metro trains
- these are very profitable on short routes (up to about 16 tiles), if fully loaded
- but profitability will fall on longer routes
- improved the appearance of passenger vehicle sprites when doors are open for loading/unloading
- updated translations from web translators
*Changes from 2.0.0 Alpha 6*
- no savegame compatibility with previous 2.0.0 Alpha releases
- rebalanced (again) all run costs compare to 2.0.0 Alpha 6
- most vehicles now cost less to run,
- a small number of vehicles now cost more to run, generally these are passenger vehicles with very high earning potential
- play-tested in detail with medium cost settings (and FIRS cargo payment rates)
- reduced passenger vehicle capacities for balance
- set cargo aging period for metro trains
- these are very profitable on short routes (up to about 16 tiles), if fully loaded
- but profitability will fall on longer routes
- improved the appearance of passenger vehicle sprites when doors are open for loading/unloading
- updated translations from web translators
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
-
- Engineer
- Posts: 109
- Joined: 14 May 2011 10:58
- Location: Sausagewood
Re: "Iron Horse" - A modular train set based slightly in reality
Yeah, the automatic scaling can be problematic for quite a few vehicle newGRFs. The easiest solution is to adjust running costs to your liking with the BaseCosts Mod.stb wrote:Anybody play with day length patches?
I play with 10x factor, so running costs are impossible to beat.
My scenarios for JGRpp: Motor City (1910), Fortune Bay (1993)
Re: "Iron Horse" - A modular train set based slightly in reality
A bit of testing with A7 on a rebooted version of the classic West Country scenario - things seem to be running pretty well as far as I can see. I have Termite on.
- Attachments
-
- Dragon roaring into Wales off the Severn Bridge.
- Screen Shot 2019-02-16 at 19.16.41.png (184.99 KiB) Viewed 3862 times
-
- Emerging from a tunnel under the M4.
- Screen Shot 2019-02-16 at 19.19.25.png (154.95 KiB) Viewed 3862 times
-
- A Scooby Slammer heads for Weymouth.
- Screen Shot 2019-02-12 at 21.26.30.png (452 KiB) Viewed 1094 times
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: "Iron Horse" - A modular train set based slightly in reality
In the Bristol shot you've managed to get the comms tower on Dundry Hill, super realisms
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Who is online
Users browsing this forum: No registered users and 70 guests