Auztralian Industries (AuzInd)

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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Hi guys,

I just did some testing and getting same problem with pigs and also with Dairy Products.

I'll test some more during the day and see if can figure out if problem with my coding or with Nightlies.

I'll remove AuzInd9 from forums for now.
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Re: Auztralian Industries (AuzInd)

Post by piratescooby »

Tried with nightly and 0.29.1 JGRPP , Beef and calves crashes the game as well , Beef and calves appears as Livestock .
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

When I tested the cargoes .. I was just sending the vehicle a short distance and transferred the cargoes. and it worked fine.

But crashes if delivering the cargo to unload.

The normal 32 cargoes work fine. So it just the new cargoes that seem to be the problem.

I'll make a few more tests during the day so can give the guys designing nightlies a better report.
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
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Re: Auztralian Industries (AuzInd)

Post by Argus »

This means it's a nightly bug, so report and wait.
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Nightlie has a new version "openttd-20190202-master-gbdf0dc67"

First test OpenTTD just closed with no messages like before.

I'll do a few more tests and see what it does and send a report.
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Ended up with same crash report as other Nightly versions so I sent in a report and see what happens.

The Pigs, cattle and Sheep showing Livestock will look it to that after I get the crash problem fixed as it also crashed on some other cargoes to such as the Dairy products.

Cheers all.
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
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Auz Bridges: viewtopic.php?f=26&t=75248
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Re-doing AuzInd9 and calling it AuzInd10.

It will only have 32 cargoes same as AuzInd6 has.

Difference being I removed many of the Parameter settings to make the game play like the default Industries.

When you start a game all Industries will randomly produce the amount of cargo they will produce and many will increase as you supply what they need.

I've kept some of the AuzInd9 ideas of delivering livestock to farms (baby animals and breeding stock) but at moment they all called Livestock. It be up to you is you take piglets to the Dairy farm or not, and shear the cattle.

The game it self is working .. haven't found any issues yet .. Just putting in some instructions for what cargoes represent.

Tell you more soon.
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Here is AuzInd10 .. hope I finally been successful making a set without any issues.

If you have AuzInd8 and 9 I suggest removing them from your newgrf folder and delete them.

This set should be better than AuzInd2, 6 and 7

Much Thanks goes to all those who tested other versions of my Industry sets and reported issues they found.

AuzInd2019 the Build your own Industry set is on hold for them moment until I sure 64 cargoes working okey and all my issues are finally repaired.

I intend to make the 64 cargoes Industry set based on this set with very few parameter settings.

Some things you will find in this AuzInd10 are:

* There is 89 Industries and 32 cargoes.

* My original Industry sets were designed from FIRS 1.4.3 and SPI sets.
The had lots of parameters to set for those who like a challenge and be able to make game player harder.

* But, I like the simple way how it was when using the default sets of Industries that came with Transport Tycoon.

* So I have removed most of the Parameter settings.
Only 3 remain:
Allow secondary industries to close (using settings as for primary industries)
Prevent industries opening during gameplay
Maximum coastal distance of marine industries in tiles
(I left those in so could set years some industries will build and how far off the coast you like the Oil Rig to be).

* By removing all the other parameters that was in previous versions, the game should play like the default Industries.
When you start a game it will randomly chose how much each Industry will produce.

* I removed the coding that allowed Industries to produce depending on size of the town. (What they produce is randomly chosen when start a new game)

* All Industries will produce even if you haven't delivered any cargoes there.
(Just like in real life .. you have the contract to transport their cargoes to other locations, but you haven't got a contract to deliver what that Industry needs ..
it is done by private contractors (invisible players) which are a bit slow .. so if you take over that contract business might improve).

* In Australia and I presume other countries as well Parcels was a separate cargo to Mail.
You could take a Parcel it to a Post Office and it be sent as MAIL. Often take several days to reach it destination.
You could take it to a Railway Station and send it on a Passenger Train and it would be called a PARCEL.
Used to be the fastest way to send a Parcel as it would arrive at destination same day or the following morning.
You could also take it to a Airport and again it will be called a Parcel.
These days we have Courier Services and again it is called a Parcel.
So I think it deserves to be be 2 different cargoes.

* several Industries accept and produce the same cargo.
The idea of the Grain Silos and Grain bulk Storage .. deliver the Gran and Wheat by road and take it from their to final destination by Trains.

Livestock .. some Farms accept and produce Livestock. Livestock they accept is baby animals or new breeding stock.
The Livestock Farms produce goes to the Livestock Sale yards to be auctioned and sold.
At the Livestock Sales Yard farmers can buy the baby animals and new breeding stocks
Abattoirs and Bacon Factory buy the livestock to produce Meat.

*** All comments and suggestions very much appreciated. ***

If no problems found with this set I hope place in on Bananas in a few weeks time.

So here is AuzInd10 .. hope you like the changes.
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AuzInd10.rar
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Some time ago Quast65 and I made some Industry templates ranging in sizes 1x2, 1x3, 2x2, 2x3, 3x3, 4x4, 6x6, 8x8 and 12x12.

We did upload these many moons ago but now sure how many pages back they are, so thought I'd upload them again for those who don't ready all the pages in forums.

The old way making graphics for Industries (Coutesty of FIRS 1.4.3).
agriculture_farm_1.png
agriculture_farm_1.png (8.99 KiB) Viewed 5439 times
This is how I can do a 4x4 Industry with 2 views.
abattoirs_1.png
abattoirs_1.png (46.73 KiB) Viewed 5439 times
No need to split them into single tiles like before.

If you would like the templates including the nml you need for all the sprite measurements.

Hope these make it easier for those who want to design there own Industry sets.
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AuzIndtemplates.rar
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
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Re: Auztralian Industries (AuzInd)

Post by Argus »

Return old bug with cargoes
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

In
Argus wrote:Return old bug with cargoes
Interesting bug as not having that problem here. The cargoes should be Wood and Wool.

Have you another industry set loaded?

Wonder if any one else having similar problem?
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auztralian Industries (AuzInd)

Post by Argus »

Wool is often seen as wool and hides.
The problem is in the accepted cargo, it has never been sent. Alcohol is instead fresh products.
I never record more industry sets.
By the way, one of the industries has to cut the box off the drawing-...
Accepted cargoes in industry window - Buildings materials, seafood, alcohol
Station not accepted alcohol, Fresh produce yes. On industry window not fresh produce....
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Argus wrote:Wool is often seen as wool and hides.
Wool and Hides is the name I gave it. When coding can only give cargoes a 4 letter code. So to describe them more the is a name section to show what they actually are;

I presume your using the latest AuzInd10 I uploaded yesterday.

What version of OpenTTD you using?
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Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
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Auz Bridges: viewtopic.php?f=26&t=75248
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Re: Auztralian Industries (AuzInd)

Post by Argus »

New build. jgr patchpack and normal version.
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Argus wrote:The problem is in the accepted cargo, it has never been sent. Alcohol is instead fresh products.
I never record more industry sets.
By the way, one of the industries has to cut the box off the drawing-...
Accepted cargoes in industry window - Buildings materials, seafood, alcohol
Station not accepted alcohol, Fresh produce yes. On industry window not fresh produce....
Appreciate you finding and reporting issues.

No matter how much coders do tests they can always miss something (especially me :oops: )

When you first told me the Trading Posts I tested worked okay, so never check any others. Next time I tested had the problem you mentioned. Eventually found out why and I tested a few and all stations accepted Alcohol .

Testing in OpenTTD 1.8.0 all seems fine.
===============================

I think some of the other coders would relate to this problem I have:

First we use a Text Editor to write in the codes. (Some times I forget to press the save button)

Next we go to the DOS prompt to code it into a GRF file. (Because I forgot to save the code it sometimes previous that I convert again)

Then we copy the GRF file into the newgrf games folder. (Which I sometimes forget to do)

We start the game and go to NewGRF settings to make sure the file we just coded has been selected and is in the Active NewGRF files and Apply changes.

Then start a game and see if it works.

But some where along those lines I often forget a procedure :roll:

And wonder why what I just coded isn't working. :oops:
============================

Anyway here is AuzInd10 with ALL the Trading Post accepting the Alcohol .. now they can have a drink at long last.
Attachments
AuzInd10Feb5.rar
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

I just updated AuzInd6 on Bananas as found a few Cargo issues with that set.

I been making so many silly mistakes coding I wonder if I should have a break from it for a while.

Cheers
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auztralian Industries (AuzInd)

Post by Argus »

It makes it hot ;)
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Argus wrote:It makes it hot
And things might get hotter :D

Appreciate you Argus and others who report problems as these all help to make sure the next issue will be a lot better.

Coding is a bit like doing a essay at school .. no mater how many time we proof read your own work it easy to miss things as in our mind we know what suppose to be there even if it isn't :roll:

Now some really good news:

Those who are coding the OpenTTD for the 64 cargoes have been successful in fixing the faults (their bloods worth bottling as doing a wonderful job) I had previously with transport not unloading the cargoes.

They uploaded a new Nigtlies "openttd-20190205-master-g9fc430a920" and I tested several cargoes using Polroads RV set and all worked well. The only problem which is some RVs don't recognise some of my cargoes properly. For instance the Cows, Sheep and Pigs do not load in a stock track .. they think these are goods.

I dare say other RV, train, plane and ships sets will have same problems with all the new cargoes that will become available not just in my Industry set but in other sets as well.

Shall see what I can do with AuzInd9 and make it available for testing later today.

Cheers all.
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Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

I just re-coded AuzInd9 fixing some of the issues found in other sets I did and I added more cargoes.

There is now 56 cargoes which are: (Those in capital letters are previous cargoes from AuzInd6 and AuzInd10
ALCOHOL
Beef and Calves
Bricks
BUILDING MATERIAL
Cattle
Cement
Cereal Crops
CHEMICALS
CLAY
COAL
COTTON
Dairy Products
ENGINEERING SUPPLIES
Farm Supplies
Fertilizer
Flour
FOOD
FRUIT
FUEL
Furniture
Glass
GOODS
GRAIN
Grain Crops
GRAVEL
Hogs and Piglets
IRON ORE
Lime
Limestone
MAIL
MANUFACTURING SUPPLIES
Marine Supplies
MEAT
METAL
MILK
OIL
Oysters
PAPER
PARCELS
PASSENGERS
Pigs
Potatoes (Vegetables)
PROCESSED FOODS
Pulpwood
SAND
SEAFOODS
Sheep
Sheep and Lambs
Soft Drinks
SUGAR
Sugar Cane
Textiles
TIMBER
WHEAT
WOOD
WOOL
You will need the latest Nightlies which is "openttd-20190205-master-g9fc430a920"

This is still a test version .. in case still some issues and if anyone has ideas for a cargo or two.

I hope to make a Commercial Industry in next day or so like the old ways. row of shops down each side the street.

Here's the game file and the source if like to try and see how I coded things.
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AuzInd9Feb6.rar
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AuzInd9SourcesFeb6.rar
Source files.
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Soot Happens
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Hi all,

"Romazoon" has told me of a few errors in AuzInd9 .. problem with Dairy Farm and Grain Silos.

Yesterday I must have left my head on the pillow while I checked the coding.

Both now fixed.

Another problem he mentioned are some Industries closing. have any one else had that problem and if so can you tell me what Industries closed.

I know in default Industries can close so not know if that the case or a coding error I have.

Any way here the updated version with some issues fixed.
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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