Any extensive ship GRFs?
Moderator: Graphics Moderators
Any extensive ship GRFs?
Is there any GRF that adds a lot of ships? Mainly ships for use over the year 2000. I am working on a pack for my server, and the core idea of it is that it is very slow-paced and there are many different options when it comes to vehicles and infrastructure.
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Any extensive ship GRFs?
There's one set you cannot get around when playing with ships: FISH. It's awesome. Beautiful graphics And very extensive collection of different ships. You find it on banananannananas.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: Any extensive ship GRFs?
Yes, I am aware of FISH, and it is currently on my list, but the newest version I found is from 2015 or so, so I just wanted to know if I haven't missed anything since.planetmaker wrote:There's one set you cannot get around when playing with ships: FISH. It's awesome. Beautiful graphics And very extensive collection of different ships. You find it on banananannananas.
EDIT: 2015, not 2012
Re: Any extensive ship GRFs?
There's redFISH on BaNaNaS, which includes more ships.
You can also have NewShips on Michael Blunck's website.
You can also have NewShips on Michael Blunck's website.
Re: Any extensive ship GRFs?
Ship sets typically don't offer "a lot" of ships because most of them are focused on quality of game play. Most players only need two types of ships - ones that go fast, and ones that carry a lot of stuff. Maybe a third that balances the two out.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Any extensive ship GRFs?
It's mostly this. Fast ships with huge capacity do exist in redFISH though, although they're only for PAX.kamnet wrote:Ship sets typically don't offer "a lot" of ships because most of them are focused on quality of game play. Most players only need two types of ships - ones that go fast, and ones that carry a lot of stuff. Maybe a third that balances the two out.
100kph ships able to carry, like, 750k liters of oil wouldn't even be balanced compared to anything. Ships already generate lot of money, so let's not go too far with them.
Re: Any extensive ship GRFs?
SQUIDateFISH is the new version of fish after the original stopped being developed
Re: Any extensive ship GRFs?
SimYouLater also developed a version merging Squid ate FISH, redFISH and FISH.
-
- Chief Executive
- Posts: 675
- Joined: 03 Apr 2016 20:19
Re: Any extensive ship GRFs?
I created a teaser, but it only contains one ship. I'd finish it, but I want to finish RIS first and I am having issues which nobody seems able to help solve.acs121 wrote:SimYouLater also developed a version merging Squid ate FISH, redFISH and FISH.
As a result, I might never return to OpenTTD. I'll post a topic with all the source codes in a bit, just so that the community doesn't suffer.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
Re: Any extensive ship GRFs?
Hell no, that's not a reason to quit a community.SimYouLater wrote:I created a teaser, but it only contains one ship. I'd finish it, but I want to finish RIS first and I am having issues which nobody seems able to help solve.acs121 wrote:SimYouLater also developed a version merging Squid ate FISH, redFISH and FISH.
As a result, I might never return to OpenTTD. I'll post a topic with all the source codes in a bit, just so that the community doesn't suffer.
Do you REALLY need RIS to work to start working on the GRF in question ?
Does any ship set really need a road set ?
I mean, really, is it necessary ?
-
- Tycoon
- Posts: 1204
- Joined: 16 Oct 2018 08:31
- Location: Heart of the Highlands. Not Scottish. Czech.
Re: Any extensive ship GRFs?
Leave the community just because something is wrong? I do not understand
-
- Chief Executive
- Posts: 675
- Joined: 03 Apr 2016 20:19
Re: Any extensive ship GRFs?
I'm not leaving out of anger! I'm leaving because I was unable to get a NewGRF working. It's not that anyone was unhelpful, but that nobody seems to be able to get RIS to be compatible with Early Rails or to make the "vehicles" from Wired and WIRES appear in the utility pole depots.
I believe that there is an issue with NewGRFs, but with no idea what that issue is, I can't make the NewGRF work to my satisfaction. As a result, I've decided to move on to games like Mashinky and Transport Fever.
I'll watch this forum, if anyone can figure out what's wrong with my RIS code in the next month I will return, otherwise I feel like I can't do things right.
I believe that there is an issue with NewGRFs, but with no idea what that issue is, I can't make the NewGRF work to my satisfaction. As a result, I've decided to move on to games like Mashinky and Transport Fever.
I'll watch this forum, if anyone can figure out what's wrong with my RIS code in the next month I will return, otherwise I feel like I can't do things right.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
-
- Tycoon
- Posts: 1204
- Joined: 16 Oct 2018 08:31
- Location: Heart of the Highlands. Not Scottish. Czech.
Re: Any extensive ship GRFs?
And what prevents the continuation with the ships?
Re: Any extensive ship GRFs?
Not being able to do things right is normal. We can't make of OpenTTD our dream game. Things will never work to our satisfaction. We have to use what we have at our disposition, and that's it. Until the release of RATT, we couldn't even imagine multiple road types or tram types. And that's just an example. Playing OpenTTD with friends without Infrastructure Sharing was frustrating before I found out this patch existed. And that's another example.SimYouLater wrote:I'll watch this forum, if anyone can figure out what's wrong with my RIS code in the next month I will return, otherwise I feel like I can't do things right.
You know, people like me simply don't care that RIS doesn't have true compatibility with WIRED or Early Rails. There's none of a problem with this. As someone who uses RIS in his games, I really like RIS as it is.
-
- Chief Executive
- Posts: 675
- Joined: 03 Apr 2016 20:19
Re: Any extensive ship GRFs?
You don't understand. This isn't like RATT where we have to wait on a feature to do things. The code to do what I'd like to is already in the game!acs121 wrote:Not being able to do things right is normal. We can't make of OpenTTD our dream game. Things will never work to our satisfaction. We have to use what we have at our disposition, and that's it. Until the release of RATT, we couldn't even imagine multiple road types or tram types. And that's just an example. Playing OpenTTD with friends without Infrastructure Sharing was frustrating before I found out this patch existed. And that's another example.SimYouLater wrote:I'll watch this forum, if anyone can figure out what's wrong with my RIS code in the next month I will return, otherwise I feel like I can't do things right.
You know, people like me simply don't care that RIS doesn't have true compatibility with WIRED or Early Rails. There's none of a problem with this. As someone who uses RIS in his games, I really like RIS as it is.
The problem is that my code is not working like it's supposed to, and I have no idea why. I even asked Gwyd what was wrong and Gwyd told me he doesn't know why it isn't working.
That's why I'm contemplating leaving, because I'm not sure how to fix a problem and nobody else seems to know either.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
Re: Any extensive ship GRFs?
You asked one person... and that means nobody knows? Hmm........
He's like, some kind of OpenTTD developer.
Re: Any extensive ship GRFs?
There's a few people that could help solve your problem.SimYouLater wrote:You don't understand. This isn't like RATT where we have to wait on a feature to do things. The code to do what I'd like to is already in the game!acs121 wrote:Not being able to do things right is normal. We can't make of OpenTTD our dream game. Things will never work to our satisfaction. We have to use what we have at our disposition, and that's it. Until the release of RATT, we couldn't even imagine multiple road types or tram types. And that's just an example. Playing OpenTTD with friends without Infrastructure Sharing was frustrating before I found out this patch existed. And that's another example.SimYouLater wrote:I'll watch this forum, if anyone can figure out what's wrong with my RIS code in the next month I will return, otherwise I feel like I can't do things right.
You know, people like me simply don't care that RIS doesn't have true compatibility with WIRED or Early Rails. There's none of a problem with this. As someone who uses RIS in his games, I really like RIS as it is.
The problem is that my code is not working like it's supposed to, and I have no idea why. I even asked Gwyd what was wrong and Gwyd told me he doesn't know why it isn't working.
That's why I'm contemplating leaving, because I'm not sure how to fix a problem and nobody else seems to know either.
For WIRED, McZapkie is still active, and might give you a lot of help as he is the creator of the NewGRF.
If your issue isn't fixed, ask people such as PikkaBird, as they know a lot more than me at NewGRF coding, etc.
What I advise you to do is to download GRF Wizard and decode the NFO file of Early Rails if you have problems with it.
Who is online
Users browsing this forum: No registered users and 16 guests