Auztralian Industries (AuzInd)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Simons Mith
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Re: Auztralian Industries (AuzInd)

Post by Simons Mith » 12 Jan 2019 15:39

Thanks to Garry for auditing my NewGRF list. That's going beyond the call of duty.

I simply didn't see the Obsolete warning for the Auz Stations NewGRF.
And this is because of the way I download and use NewGRFs. I just went clicky
clicky clicky down the list, selecting everything with 'Aus' or 'Auz' in its name. Then
I went in to the NewGRF Settings screen, and looked at the Readme files and the
changelogs there. But it doesn't mention in there that those NewGRFs are out of
date.

That's usually how I set up a newGRF selection actually; select everything promising,
do a few throwaway games for a few years, meanwhile pruning until any dupes and
problems go away. Once I have finished pruning properly I'll keep an eye out for those
other bugs repeating.

I admit, I hadn't really appreciated that the information you get on the Content
downloading screen is significantly different, and actually it's not as readily accessible
from the NewGRF settings screen once you've obtained the files. Even the NewGRF
name after download doesn't necessarily match what you saw before. I'll pay more
attention to this in future.

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Re: Auztralian Industries (AuzInd)

Post by GarryG » 12 Jan 2019 22:57

Simons Mith wrote:Thanks to Garry for auditing my NewGRF list. That's going beyond the call of duty.
All my the stuff I have on Bananas needs replacing as added a fair amount to them all lately.

But keep adding and changing things to all the sets.

The object set is my biggest problem at moment .. as mid-last year I was in the process of doing work to them when had a power outage and damaged a lot of the data for them. Need to re-do them all, but such a hard task, just haven't been bothered to try fix them yet.

Keep watching these forums of mine for latest versions.

Cheers
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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Simons Mith
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Re: Auztralian Industries (AuzInd)

Post by Simons Mith » 12 Jan 2019 23:50

Actually, would you like a proofreader/copyeditor? I have done that kinda stuff professionally.

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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG » 13 Jan 2019 01:32

Simons Mith wrote:Actually, would you like a proofreader/copyeditor? I have done that kinda stuff professionally.
Thanks you for the offer, but don't think you can help here.

What I was doing when had the crash was sorting out the object sets in an attempt t reduce the number of newgrf files .. and I record what I doing with the IDs in a spreadsheet.

When I had the crash, ended up with some corrupted files and lost the spreadsheet. I had added some new objects and lost the coding I did for those.

I think for me to fix it all and know where I up to is to separate all the different objects into their own sets .. and start again joining what I can.

A chap called Romazoon did some great work too, so hope to add these to the object sets as well so his work not get lost.

I think I should put the Industry and other projects on hold till I thought these object sets and get them operational again.

Cheers
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG » 13 Jan 2019 23:21

Just to let you all know .. not be much coding done this week with any of the projects.

In for very hot days from tomorrow till end of week.

Got no air-con in my room so not be at computer very often.

Cheers
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG » 16 Jan 2019 08:20

While I am working with the object sets also gives me a good chance to make a Industry Object set as well read for the AuzInd2019 build it your self idea.

Several years ago I obtained the source files to FIRS 1.4.3 from AndytheNorth to try learn how to make my own Industry. I hope to be using many of those industry sprites to make object sets. Hoping you be also be able to use them when using FIRS Industry sets.

In amongst those Graphic Sprites is a Steel Mill, so seeing what I can do with it.

There is 2 x 6x6 sets for AizInd7.
Steel Mill-2.png
Steel Mill-2.png (170.69 KiB) Viewed 3212 times
and they are snow aware.
steelmill_snow.png
steelmill_snow.png (54.58 KiB) Viewed 3212 times
Sorry it isn't animated. Animating the smoke with Industries is a part of the coding I haven't figured out yet.

For AuzInd2019 I will make some 2x2 tiles for the steel mill and the rest of it will be object pieces.

If like to play around with AuzInd7 here the file.
Attachments
AuzInd7Jan16.rar
(1.62 MiB) Downloaded 32 times
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG » 16 Jan 2019 12:12

Thought you might like to see where I up to with the auzInd2019 build your own.

The 4 2x2 buildings are the Steel Mills you will star with in the game. It will randomly generate those and place them on your map.

The 2x2 bottom left is the main industry piece in the large steel Mill. The 2x2 pieces are also object pieces along with other pieces.

The most of the farms, the Machine Shop and the Steel Mill are build your own industries so far.

At moment the Industry Objects are included in the AuzInd2019 file. But I might separate them pieces so players can use them with non-build your own Industry sets as well including FIRS as that is where I getting most of my Industry Objects from.

any way .. if like to experiment wit what I done so far .. here the latest AuzInd2019.
Attachments
Steel Mill-1.png
Steel Mill-1.png (189.47 KiB) Viewed 3137 times
AuzInd2019Jan16.rar
(1.93 MiB) Downloaded 34 times
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG » 18 Jan 2019 03:41

Many moons ago I was asked if I could make something with these.
untitled.PNG
untitled.PNG (59.99 KiB) Viewed 3032 times
I was also sent the sprites :D

I did make some Station pieces wit some of the pieces.

But now we have some object pieces of all those shown in pic above.

This is just a sample as there are more pieces to the set.
ISR Industry-1.png
ISR Industry-1.png (67.78 KiB) Viewed 3032 times
I've separated the objects from the AuzIn2019 Industry set and it is called AuzIndObjects. (Future updates I will put it in my AuzObject form section.

It can be used to extend the sizes of Industries .. not just mine but other sets as well. It has pieces in it from FIRS 1.4.3 and eventually will have a lot more plus some of my own designs.

The farm Objects that I made for AuzInd2019 is in AuzFarmObjects.
AuzIndObjects.grf
(1.46 MiB) Downloaded 31 times
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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Re: Auztralian Industries (AuzInd)

Post by GarryG » 18 Jan 2019 03:44

Here the AuzFarm and AuzFence objects and latest version of AuzInd2019 (only difference in AuzInd2019 so far is the objects been removed).
Attachments
AuzFarmObjects.grf
(1.39 MiB) Downloaded 35 times
AuzFencesObjects.grf
(1.63 MiB) Downloaded 36 times
AuzInd2019Nov18.rar
(1.52 MiB) Downloaded 32 times
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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Simons Mith
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Re: Auztralian Industries (AuzInd)

Post by Simons Mith » 19 Jan 2019 21:54

Here's an idea - how about making a small saved game 64x64 or 128x128 with just the latest recommended versions of your combined NewGRFs?
From the NewGRF screen, I'm finding it really quite difficult to tell which ones are current, especially as it's in flux at the moment.

I'm going to have a go, and I'm going to use it as an object showcase at the same time.

Barring errors, here's what I think is the current Bananas selection, but it's behind what you can get on the forums.

Edit: And maybe a 64x64 map is a little bit too titchy...
Attachments
GarryG Ind showcase.sav
This isn't even all the industries!
(21.74 KiB) Downloaded 24 times

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Re: Auztralian Industries (AuzInd)

Post by GarryG » 19 Jan 2019 23:21

A list of the last one I put on Banana are:

Object Sets
Auz Rail Objects Version 8
AuzFake Rails And Trains Objects - Version 5
Auz Water and Landscape Objects - Version 4
Auz Road And Town Objects - Version 5
Auz Farms and Fences Objects - version 4

Station Sets
EDITED:
These are out of date:
Auz Waypoints - version 3
AuzFreightStations - version 7
Aus Stations Part 1 Version 2 - version 4
Aus Stations Part 2 Version 2 - version 4
Auz Stations Part 3 Version 1 - version 3
Auz Stations Part 4 Version 1 - version 3

Replaced by these:
There are 8 sets:
~~~~~~~~~~~~~~~~

AuzStationsPlatforms
AuzStationsAddOns
AuzStationsMoreAddOns
AuzStationsAndNonTracks
AuzFreightStations_v008
AuzMoreFreightStationsV1
AuzWaypointsV4
AuzTrainDepotExtensions

Other Sets:
EDIT:
This Industry Set now out of date
Australian Industry AuzInd2 - Version 2

Been replaced with:
Australian Industry AuzInd6

Trains sets still same:
AuzTrains - Version 29
AuzTrains NSW Set - version 29


No idea if or when these latest versions in the forums will be placed in Banana.

The Industry set is AuzInd6 is a few pages back it is finished.

AuzInd7 which you find several posts back. It still has some work I like to do to it by combining some Industries as I really feel there is way to many.

The AuzInd2019 is just a test project and be a long time before it be finished as I need to fix the problems with my object sets first.

I'll check the other forums and add all the latest versions soon.

Cheers
Last edited by GarryG on 20 Jan 2019 09:16, edited 2 times in total.
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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Re: Auztralian Industries (AuzInd)

Post by GarryG » 20 Jan 2019 02:20

I just placed auzInd6 on Bananas.

All the other Industries that I released on Bananas have the words
*** THIS GRF IS OBSOLETE ***

Replaced by Australian Industry AuzInd6.

How do you check this.

First click on "Check Online Contents"

Click on any one of my files I have uploaded in the past.

Look in the CONTENT INFO window to the right.

If the file is out of date and has been replaced by a newer version that can be found in Bananas it will have the wording in Description:

*** THIS GRF IS OBSOLETE ***

Here the Source files to AuzInd6.
Attachments
AuzInd6SourceJan192019.rar
(6.12 MiB) Downloaded 16 times
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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Re: Auztralian Industries (AuzInd)

Post by kamnet » 20 Jan 2019 08:34

GarryG wrote:A list of the last one I put on Banana are:
I would suggest that you make an official Auz* post in the Graphics Release forum, make the first post with this list, and hotlink each one to the download available on Bananas, then update that first post anytime you have a new official release.

This way people can stay updated on what files and file names are the most recent that they should be using.

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Re: Auztralian Industries (AuzInd)

Post by GarryG » 20 Jan 2019 08:41

I'll need to update what I did above to as I added the new ones to Bananas.

Station sets are now:

There are 8 sets:
~~~~~~~~~~~~~~~~

AuzStationsPlatforms
AuzStationsAddOns
AuzStationsMoreAddOns
AuzStationsAndNonTracks
AuzFreightStations_v008
AuzMoreFreightStationsV1
AuzWaypointsV4
AuzTrainDepotExtensions
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG » 20 Jan 2019 09:05

kamnet wrote:I would suggest that you make an official Auz* post in the Graphics Release forum, make the first post with this list, and hotlink each one to the download available on Bananas, then update that first post anytime you have a new official release.
Thanks Kamnet .. never knew that I could display releases there. I thought this area was all I needed.

Shall look at it very soon.

Cheers
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG » 20 Jan 2019 12:30

Much thanks to Wallyweb, he given me a brain wave idea.

What if you start a game with NO Industries at all .. just towns and you have to FUND the Industries you want?

Wally reminded me of changes that can be made in the settings.
Industry_Funding.png
Industry_Funding.png (19.09 KiB) Viewed 2880 times
By making a few changes where he has circled can arrange so your game start with NO industries.

I'm in the process of changing the costs of each Industry in the set so they are reasonably cheap to buy.

What do we FUND first to start the came? Maybe buy a Coal Mine .. can buy a Coal Mine for $23,436 and a Power Station for $46,874.

Start running coal and passenger transport system until made enough money to build other Industries.

In the coding if I put "fund_cost_multiplier: 1;" Industries will cost about $23,436 to build. The power station is set at "fund_cost_multiplier: 2;" hence double the price.

All except the Farms they cost around $180,000 even when set the "fund_cost_multiplier: 1;" same as the ther Industries (I got no idea why). If I change "fund_cost_multiplier: 0;" The farms will be free. So to experiment I set the Sheep Farm to free.

Not sure of all countries, but I think back in 1800s and sooner, did farmers buy their land? Did they just settle any where and start to build. So maybe the farms could be free to start.

I guess mining and forests was the same .. they didn't have to buy the land over 100 years ago, they just started using it.

This idea of Funding your own businesses at start and then extending them might need a complete change in structure of future issues. First reduce the number of Industries and maybe change the way cargos are used. Maybe Farms that produce Vegetables and Fruits can be changed to produce FOOD.

Have a try and let me now if like and any ideas you might have.

Any how if like to try this idea here the latest version of auzInd2019 for industry funds set very low.
Attachments
AuzInd2019Jan20.rar
(1.52 MiB) Downloaded 15 times
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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Re: Auztralian Industries (AuzInd)

Post by kamnet » 20 Jan 2019 18:55

GarryG wrote:Not sure of all countries, but I think back in 1800s and sooner, did farmers buy their land? Did they just settle any where and start to build. So maybe the farms could be free to start.
Doing a little bit of research, it's both. Intially British settlers were only permitted to occupy within a limited amount of territory. The governor had a right to grant parcels of land privately to individuals, most typically military officers, who were given land at 1 shilling per 50 acres, in exchange for working and occupying the land and fortifying the territory against skirmishes with indigenous people. Land grants were typically very conservative in order to promote management and slow growth, and in recognition of a British government order for the governor and subjects to engage in peaceful relations with any indigenous people. By 1821 less than 1000 square miles had been granted. After 1825, a person could purchase up to 4000 acres of land at 5 shilling to 7 shilling an acre. After 1831, farmers on the edges of the boundaries of the nineteen settled territories began squatting on land beyond the border, with little to no recognition of te rights of indigenous people. After 1936, one could legally do so by paying an annual 10 shilling license. This squatting lead to an additional 200 miles of intrusion into indigenous lands and lead to further expansion of British colonists into the Australian interior.

From Wikipedia, some phrasing added by myself (this is long):
[+] Spoiler
In 1770 a British expedition under the command of then-Lieutenant James Cook made the first voyage by Europeans along the Australian east coast. Cook, in his voyage up the east coast of Australia, observed no signs of agriculture or other development by its inhabitants, but did encounter a small group of indigenous hunters who weakly threatened his ship before they ran off after a small skirmish. Some historians argue that under prevailing European law such land was deemed terra nullius or land belonging to nobody[5] or land 'empty of inhabitants' (as defined by Emerich de Vattel).[6] Cook wrote that he formally took possession of the east coast of New Holland on 22 August 1770 when on Possession Island off the west coast of Cape York Peninsula.[7]

The British Government decided to establish a prison colony in Australia in 1786.[8] Under the European legal doctrine of terra nullius, Indigenous Australians were not recognised as having property rights and territory could be acquired through 'original occupation' rather than conquest or consent.[5] The colony's Governor, Captain Arthur Phillip, was instructed to "live in amity and kindness" with Indigenous Australians and sought to avoid conflict.[9] The British settlement of Australia commenced with the First Fleet in mid-January 1788 in the south-east in what is now the federal state of New South Wales. This process then continued into Tasmania and Victoria from 1803 onward. Since then the population density of white people has remained highest in this section of the Australian continent

According to the first census of 1788, as reported by Governor Phillip to Lord Sydney, the Home Secretary, the white population in the colony was 1,030, of which 753 were convicts and their children; the colony also had 7 horses, 29 sheep, 74 swine, 6 rabbits, and 7 cattle.[1] The Indigenous population was not counted or estimated, nor reported at that point. Estimated minimum indigenous population by 1788, based on two 20th-century studies and review of known occupied tribal lands, places that figure around 795,000 nationwide and around 160,000 in New South Whales. More settlers came with the arrival of the Second Fleet in 1789, and the Third Fleet in 1791, with other convict transports in the years that followed.

Governors of New South Wales had authority to make land grants to free settlers, emancipists (former convicts) and non-commissioned officers. Land grants were often subject to conditions, such as a quit rent (one shilling per 50 acres (200,000 m2) to be paid after five years) and a requirement for the grantee to reside on and cultivate the land.

Whaling in Australia commenced in 1791, when Captain Thomas Melvill, commanding the Britannia, one of 11 ships of the Third Fleet, and Captain Eber Bunker of the William and Ann, after landing their passengers and cargo then went whaling and sealing in Australasian waters. Seal skins, Whale oil and baleen (whalebone) were valuable commodities and provided Australia with its first major export industries. Sealing and whaling contributed more to the colonial economy than land produce until the 1830s.[2] When Governor Phillip left the colony in December 1792, the European population was 4,221, of whom 3,099 were convicts.

During the 1790s and early 19th century the British established small settlements along the Australian coastline. These settlements initially occupied small amounts of land, and there was little conflict between the settlers and Indigenous peoples. Fighting broke out when the settlements expanded, however, disrupting traditional Indigenous food-gathering activities, and subsequently followed the pattern of European settlement in Australia for the next 150 years.[28] Indeed, whilst the reactions of the Aboriginal inhabitants to the sudden arrival of British settlers were varied, they became inevitably hostile when their presence led to competition over resources, and to the occupation of their lands. Not all Indigenous Australians resisted white encroachment on their lands either, whilst many also served in mounted police units and were involved in attacks on other tribes.[29] Settlers in turn often reacted with violence, resulting in a number of indiscriminate massacres.[30][31] European activities provoking significant conflict included pastoral squatting and gold rushes.

Governor Macquarie was appointed in 1810 There was a change of policy under his administration towards the promotion of a private economy to support the penal regime, separate from the activities and interests of the colonial government. There was a significant increase in penal transportation after 1810, which provided cheap and skilled labour for the colony. As laborers, craftsmen, clerks and tradesmen, many convicts possessed the skills required in the new settlements. As their terms expired, they also added permanently to the free population.

In line with the British government's policy of concentrated land settlement for the colony, Governors of New South Wales tended to be conservative in making land grants. By the end of Macquarie’s tenure in 1821, less than 1,000 square miles (3,000 km2) of land had been granted in the colony. Above all, agriculture was established on the basis of land grants to senior officials and emancipated convicts, and limited freedoms were allowed to convicts to supply a range of goods and services. Although economic life depended heavily on the government Commissariat as a supplier of goods, money and foreign exchange, individual rights in property and labour were recognised, and private markets for both started to function.

During Governor Brisbane's 4-year term (1821–1825) land grants were more readily made. In addition, regulations introduced during Brisbane’s term enabled settlers to purchase (with his permission) up to 4,000 acres (16 km²) at 5s an acre (with superior quality land priced at 7s 6d). During his term, the total amount of land in private hands virtually doubled.

Those known as 'free settlers' were only permitted to take up land within the approved areas, which from 1826 was confined to the Nineteen Counties of the Sydney settlement. From 1831 the granting of free land ceased and the only land that was to be available for sale was to be within the Nineteen Counties. Despite the uncertainty of land tenure, squatters ran large numbers of sheep and cattle beyond the boundaries. From 1836 they could legally do so, paying ten pounds per year for the right.

From the 1820s economic growth was based increasingly upon the production of fine wool and other rural commodities for markets in Britain and the industrializing economies of Northwestern Europe. To finance this trade a number of banks set up in London in the 1830s, including the Bank of Australasia in 1835[6] and the Union Bank of Australia established in 1837. This growth was interrupted by two major depressions during the 1840s and 1890s and stimulated in complex ways by the rich gold discoveries in Victoria in 1851, but the underlying dynamics were essentially unchanged.

At different times, the extraction of natural resources, whether maritime before the 1840s or later gold and other minerals, was also important. Agriculture, local manufacturing and construction industries expanded to meet the immediate needs of growing populations, which concentrated increasingly in the main urban centers.

The opportunities for large profits in pastoralism and mining attracted considerable amounts of British capital, while expansion generally was supported by enormous government outlays for transport, communication and urban infrastructures, which also depended heavily on British finance. As the economy expanded, large-scale immigration became necessary to satisfy the growing demand for workers, especially after the end of convict transportation to the eastern mainland in 1840.

The costs of immigration were subsidized by colonial governments, with settlers coming predominantly from the United Kingdom and bringing skills that contributed enormously to the economy's growth. All this provided the foundation for the establishment of free colonial societies. In turn, the institutions associated with these – including the rule of law, secure property rights, and stable and democratic political systems – created conditions that, on balance, fostered growth.

In 1831, the principles of systematic colonization popularized by Edward Gibbon Wakefield (1796–1862) were put into practice in New South Wales with the substitution of land sales for grants in order to finance immigration. This, however, did not affect the continued outward movement of pastoralists who simply occupied land where they could find it beyond the official limits of settlement, usually in disregard for any rights of indigenous peoples.

By 1840, they had claimed a vast swathe of territory two hundred miles in depth running from Moreton Bay in the north (the site of modern Brisbane) to the Port Phillip District (the future colony of Victoria, whose capital Melbourne was marked out in 1837) to Adelaide in South Australia. The absence of any legal title meant that these intruders became known as 'squatters' and the terms of their tenure were not finally settled until 1846 after a prolonged political struggle with the Governor of New South Wales, Sir George Gipps.

Both the physical environment and the official incentives just described raised expectations of considerable profits to be made in pastoral enterprise and attracted a growing stream of British capital in the form of organizations like the Australian Agricultural Company (1824), which was granted the right to select 1,000,000 acres (4,047 km2) in New South Wales for agricultural development; and new corporate settlements were established in Western Australia (1829) and South Australia (1836). By the 1830s, wool had overtaken whale oil as the colony's most important export, and by 1850 New South Wales had displaced Germany as the main overseas supplier to British industry.

Allowing for the colonial economy's growing complexity, the cycle of growth based upon land settlement, exports and British capital would be repeated twice. The first pastoral boom ended in a depression which was at its worst during 1842–43. Although output continued to grow during the 1840s, the best land had been occupied in the absence of substantial investment in fencing and water supplies. Without further geographical expansion, opportunities for high profits were reduced and the flow of British capital dried up, contributing to a wider downturn caused by drought and mercantile failure.

The discovery of gold in 1851 led to gold rushes in many parts of Australia and changed the direction of the Australian economy. The discovery led to many workers leaving their employment and heading for the goldfields. The gold rushes caused a huge influx of people from overseas, including from many non-British sources. In the 1850s Victoria was Australia's gold mining centre, its population increasing from 76,000 in 1851 to 540,000 in 1861. Australia's total population more than tripled from 430,000 in 1851 to 1.7 million in 1871.[8] There was a resumption of wool as the principal provider of economic growth by 1860.

The colonial governments started a "development strategy" by issuing bonds to the London market, selling public land and using this to fund infrastructure. As fertile land became less available to settlers, pastoral industries continued to increase their land holdings for the use of wool production. This caused a retraction in returns on investment by pastoral companies. Even when poorer land was utilized for the purpose of wool production there was continued investment both from private backers, and governments (in the form of transportation infrastructure).

An investment boom in Australia in the 1880s saw increased economic expansion although the investments were providing less of a return. That can be attributed to foreign funds' becoming more available to Australia. The influx of capital led to Australians' experiencing the highest per capita incomes in the world during the late 19th century.

The eastern Australian colonies saw the start of a severe depression in 1890-91. The impact of the end of the long boom and the collapse of the property market in Melbourne did not impact as greatly the economy of the colony of Western Australia, where substantial reserves of gold were discovered at Kalgoorlie and Coolgardie in a region of Western Australia that subsequently became known as the 'Goldfields'. This prompted a 'Gold Rush' in Western Australia characterized by a sustained, rapid expansion of the colony that would continue up to the First World War. This expansion allowed the development of the port of Fremantle, the opening up of the south-west corner of the colony for agricultural development and the rapid expansion of the colonial rail network.

In the 1880s, the long boom culminated in a frenzy of speculation and rapid inflation of land prices known as the Land Boom and centred on the city of Melbourne. Governments shared in the wealth and ploughed money into urban infrastructure, particularly railways. Huge fortunes were built on speculation, and Victorian business and politics became notorious for corruption. English banks lent freely to colonial speculators, adding to the mountain of debt on which the boom was built. Following the collapse of the Land Boom, property values in central Melbourne would not return to the level of the 1880s until the late 1950s (in real terms).

In 1901, the first federal government formed by the Protectionist Party. In 1904, the Australian Labor Party forms the Commonwealth government, the first labour movement in the world to attain government. While wool-growing remained at the centre of economic activity, a variety of new goods, such as wheat, dairy and other agriculturally-based produce, became part of Australian exports. It was in then that the latter started contributing more to economic growth than wool production. Part of thar emergence of other sources of economic expansion came from technological progress, such as disease-resistant wheat and refrigerated shipping. The development of thise technologies also renewed large-scale foreign investment. That injection of foreign investment led to increases in construction, particularly in the private residential sector. That injection of foreign cash was the main contributor to economic expansion, which was again troublesome for Australia’s economy. Returns on investments, as before, were immensely different from the expected returns.

By the 1920s, agricultural producers were experiencing profit troubles and governments, which invested heavily on transportation infrastructure, were not getting the returns that they had expected. Cutbacks in borrowing, government and private expenditure in the late 1920s led to a recession. The recession itself became worse as other nations fell into depressions. They not only cut back on foreign investments to Australia but also led to a lower demand for Australian exports. That culminated into the biggest recession in Australia's history, which peaked in 1931-1932.

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Simons Mith
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Re: Auztralian Industries (AuzInd)

Post by Simons Mith » 20 Jan 2019 22:18

Simons Mith wrote:I thought I'd start a big Auz-themed game with lots of NewGRFs.

I created a dock, and then used station join to add a freight tram station to its corner. This drew my attention to a station name of Streaky Filter String: [Lorry icon]. The town name, 'Streaky' was in its normal colour, 'Filter string' and the icon were in black. The station may have had that name before, and I only noticed it when I did the join, or it may have been the join that triggered it.

But, whatever, that's not a normal name for a station. I also have a station called Newmond TY with the 'TY' in a a tiny font. I don't think that's right either.
OK, I think I've narrowed the incorrect station names problem as well now. This is an AuzInd bug. It only triggers on certain Industries. I strongly suspect incorrect string termination, or something equivalent.

To reproduce, try adding a station next to a Council Yards. It will attempt to pick up a suitable generated name. If it's the first station in the town, it will probably look legit. It might be 'Fruit' or 'Parcels' or something, depending on the custom station names for other industries. But it probably won't be 'Yards' or whatever the custom name for Council Yards is. (I have never seen the custom station name for Council Yards, if there is one, probably because of this bug.)

But if you create and/or rename other stations or depots first, instead of the name being odd but possible (you might just assume it's picked up a name from another nearby industry), you will begin to get other strings from inside the NewGRF. Latest I've got is a truck station called "Cleardale Show NewGRF debug information". This affects at least 2-3 industries including Council Yards, Oyster Farms, and Butchers and Milk Bars, if I remember right. Odds are there's a couple of others as well.

Because it's a memory problem it';s not 100% repeatable, but I can provoke it reasonably quickly. Attached save has a Council Yard with a station called 'Xyz Passengers'. The 'Passengers' bit is slightly suspicious, but you might go with it. However once you've hit 'Xyz Filter String' and so on you know something's squiffy.

This counts as a productive weekend - I found a sneaky bug!
Attachments
Bafingway-on-sea Transport, 2nd Feb 1925.sav
(28.73 KiB) Downloaded 15 times

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GarryG
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Re: Auztralian Industries (AuzInd)

Post by GarryG » 20 Jan 2019 23:17

kamnet wrote:Doing a little bit of research, it's both.
I haven't found a solution yet to make the funding of a farm cheaper .. it either FREE or pay $187,500 is the next price.

I'll try a few other formulas to try bring the cost way down, if I can't find, than I make farms all FREE and just make sure the Objects pieces they add are a bit higher priced so can't expand the looks of the farm to quickly at start of a game.
Simons Mith wrote:OK, I think I've narrowed the incorrect station names problem as well now.
I still got a lot to learn with coding ..almost all coding is copied from FIRS 1.4.3 or the SPI set .. and much of it I still don't understand.

Using the Council Yard as a guide .. The Council Yard built near a town called "Urunga". The Council Yard is called "Urunga Council Yard", but the stations called themselves after the town URUNGA.
In the coding I had:

Code: Select all

nearby_station_name: string(STR_STATION, string(STR_TOWN));
So I changed it to:

Code: Select all

nearby_station_name: string(STR_STATION, string(STR_TOWN), string(STR_STATION_councilyards));
And now the station is called Urunga Council Yard.

This will take me awhile to check all the Industries t see if I have that coding correctly .. as I mentioned I just codied and pasted the coding from other sources and just changed what I thought needed changing. That was one code I never thought needed changing.

Cheers
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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GarryG
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Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Auztralian Industries (AuzInd)

Post by GarryG » 21 Jan 2019 04:06

GarryG wrote:Simons Mith wrote:OK, I think I've narrowed the incorrect station names problem as well now.
I think I found the solution, but going to take me a few days to fix as I be busy train riding tomorrow and shopping Wednesday.

I updated a few in AuzInd6 but still a lot to do.

Check out the Oyster Leases as think that one I have got right.
Attachments
AuzInd6Jan21.rar
(1.61 MiB) Downloaded 21 times
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

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