JGR's Patch Pack
Moderator: OpenTTD Developers
Re: JGR's Patch Pack
First you complain about NewGRFs because of licenses and copyrights, then you complain about modifying other people's works, then you complain about not writing your own code and drawing your own sprites because you get permission to use other people's stuff.
*sighs*
Seriously. I don't think even you understand what you want. Not that it matters, you're not coding it anyhow, by your own words.
*sighs*
Seriously. I don't think even you understand what you want. Not that it matters, you're not coding it anyhow, by your own words.
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Re: JGR's Patch Pack
I guess you should read my post again. I'm not forcing you to respond to it in 2 minutes, just take time to read what i said.
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- Chief Executive
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Re: JGR's Patch Pack
Let me see if I have this correctly...acs121 wrote:I guess you should read my post again. I'm not forcing you to respond to it in 2 minutes, just take time to read what i said.
1) A person blocked another person's NewGRF (everyone should know who those to people are by now), so you refuse to code or draw because your stuff might get blocked by someone else.
2) You have been as calm and reasonable as you can but the laguage barrier has gotten in the way and irritated some people.
3) You claim it would be faster to recode OpenTTD than the NewGRFs, while others claim recoding the GRFs is faster. I personally think making a Static NewGRF out of OpenGFX+ is the best solution.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
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Re: JGR's Patch Pack
What's 'too far' here?acs121 wrote:I'm no moderator, but please, refrain from using capital letters. We don't want it going too far.
Your absolute drivel went too far a long time ago acs121.
You regularly make absolutely no sense.
You spread nonsense and misinformation.
You get into pointless arguments about absolute crap.
You are one of the key reasons I took a break from tt-forums.
People like you poison threads with drivel.
Mods don't and won't act.
So the only option for some of us is to vote with our feet and quit tt-forums.
It destroys a productive community.
Why don't you just stop?
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Re: JGR's Patch Pack
Exactly what i said. I already had copyright issues with someone, and learnt from my errors. I thought about creating a NewGRF, but honestly what happened with you and the other guy just threw out the window any tiny sliver chance of me creating NewGRFs and sharing them, and same for patches. And i'm no victim either. I may change my mind one day, but not today.SimYouLater wrote:Let me see if I have this correctly...acs121 wrote:I guess you should read my post again. I'm not forcing you to respond to it in 2 minutes, just take time to read what i said.
1) A person blocked another person's NewGRF (everyone should know who those to people are by now), so you refuse to code or draw because your stuff might get blocked by someone else.
I don't know if we could say all those words but somewhat yes.SimYouLater wrote:2) You have been as calm and reasonable as you can but the laguage barrier has gotten in the way and irritated some people.
There are multiple solutions to the problem. It isn't a question of the way you do it (Patch or NewGRF), it's the real way you do it (Code). Now that you're saying it, i haven't thought about this before, but i guess the static NewGRF is the best way to do it.SimYouLater wrote:3) You claim it would be faster to recode OpenTTD than the NewGRFs, while others claim recoding the GRFs is faster. I personally think making a Static NewGRF out of OpenGFX+ is the best solution.
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Re: JGR's Patch Pack
Gliptal wrote:@OzTrans, regarding Temperate with snow; you can "simulate" it in the Arctic climate by combining some NewGRFs:
- OpenGFX+ Landscape 1.1.2 to get "Alpine" climate
- Smooth snow transition for much nicer snow with the green Temperate grass
- OpenGFX+ Industries 0.3.5 to force Temperate industries in Arctic climate
It looks like this (note I have a bunch of other NewGRFs also active):
Variable snow line is fully functional, and provided you use snow-aware NewGRFs and tweak their settings a bit, it only has minor quirks with some objects. If you're interested I can also post my NewGRFs and OpenTTD settings.
Could You please post your OpenTTD setting? Because i've this 3 grfs active and it isn't snowing Even on new scenario and no other grf's active
Re: JGR's Patch Pack
You probably have a too high snow line with too flat terrain, try roughing it up a bit in the generation settings and lowering the snowline both in the NewGRF and the general settings. The "Arctic tree range" setting is also quite important, I have mine at 3. In any case:MichalSoldat wrote:Could You please post your OpenTTD setting? Because i've this 3 grfs active and it isn't snowing Even on new scenario and no other grf's active
- OpenGFX+ Landscape 1.1.2 "Landscape type": alpine (temperate grass in arctic climate)
- OpenGFX+ Landscape 1.1.2 Snow line in mid January: 6
- OpenGFX+ Landscape 1.1.2 Snow line in mid July: 12
- Smooth Snow Transition Parameter 1: 0
OpenGFX+ Industries impacts only what industries spawn and supply chains are available, so it's entirely up to you.
Re: JGR's Patch Pack
remember that you still have to start the game in the Arctic climate.
Re: JGR's Patch Pack
a static GRF won't really help you with GRFs that incorporate grass into other sprites, like tunnel entrances and sea-/river-shoresacs121 wrote:i guess the static NewGRF is the best way to do it.
Re: JGR's Patch Pack
Hmmm... yeah, forget what i said. Although... do you know if there is a way to have a GRF forcing others to behave like it was the temperate climate ?Eddi wrote:a static GRF won't really help you with GRFs that incorporate grass into other sprites, like tunnel entrances and sea-/river-shoresacs121 wrote:i guess the static NewGRF is the best way to do it.
Re: JGR's Patch Pack
no, only by editing that GRF itself.
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Re: JGR's Patch Pack
Ouuuu.... I thought i can run it on temperate. So there is no way i can work this grf's for existing save on temperate?Eddi wrote:remember that you still have to start the game in the Arctic climate.
Re: JGR's Patch Pack
No that I know of, at least not without tampering with savegames and risking undefined behaviour down the line.MichalSoldat wrote:Ouuuu.... I thought i can run it on temperate. So there is no way i can work this grf's for existing save on temperate?Eddi wrote:remember that you still have to start the game in the Arctic climate.
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Re: JGR's Patch Pack
Well, if a Static NewGRF is no good, then an OpenGFX Alpine baseset is the way to do it, right?
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
Re: JGR's Patch Pack
We're talking about the issue, for example with UK Road Set or Total Town Replacement Set, to have roads or buildings within a temperate grass environment, but with arctic grass within the tile. It sure isn't game-breaking, but still an issue somewhat.
Re: JGR's Patch Pack
a base set and a static NewGRF is effectively the same thing.
Re: JGR's Patch Pack
Not sure which patch the Slot function lives in but now that I have found a explanation for how it works and have played with it a bit I have a suggestion,
in train conditional orders we have Slot X has capacity or Slot X is full as conditional statements
please can we also have Train is in slot X / Not in Slot X
for example then I could have train orders like
1 Go to station A
2 Go to Waypoint B (signal before B has Try to aquire slot X )
3 Jump to order 7 when train not in slot X
4 Go to station C
6 Jump always to order 1
7 Go to Station D
loop
in train conditional orders we have Slot X has capacity or Slot X is full as conditional statements
please can we also have Train is in slot X / Not in Slot X
for example then I could have train orders like
1 Go to station A
2 Go to Waypoint B (signal before B has Try to aquire slot X )
3 Jump to order 7 when train not in slot X
4 Go to station C
6 Jump always to order 1
7 Go to Station D
loop
Re: JGR's Patch Pack
kind of like an overflow mechanic? sounds useful
Re: JGR's Patch Pack
Doesn't jump to order 7 when the slot is full have the same effect? (because if the slot is full, it won't be acquired)
Probably still a good idea, though.
Probably still a good idea, though.
Re: JGR's Patch Pack
there are a few issues with that alternative approach:
- you must check whether a slot is free before you try to reserve it, whereas you can check whether you actually acquired the slot at a later time
- the slot might get released between the check whether a slot is available and trying to actually acquire it, leading to inconsistent results
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