Toll Roads
Moderator: OpenTTD Developers
Toll Roads
It would be great if you could set up a toll road so if another player or AI uses your road. They have to pay a toll to use it.
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Toll Roads
What's the game play advantage? Why would I do that if I can build a road just adjacent to that?Mexus wrote:It would be great if you could set up a toll road so if another player or AI uses your road. They have to pay a toll to use it.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: Toll Roads
If you have play using the Infrastructure Sharing patch, the server can establish daily rates for competitors to use your infrastructure.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Toll Roads
Well its a way of revenue like real life. There are loads of toll roads/tunnels/motorways in the world. I often play games for hours against an AI and at times I wish i could make cash from that AI travelling on my roads. I was thinking you could have a building like a railway waypoint and any vehicle going past it would earn you money.planetmaker wrote:What's the game play advantage? Why would I do that if I can build a road just adjacent to that?Mexus wrote:It would be great if you could set up a toll road so if another player or AI uses your road. They have to pay a toll to use it.
-
- Tycoon
- Posts: 1660
- Joined: 16 Dec 2007 22:24
- Location: Idaho, USA
Re: Toll Roads
The issue is that regular traffic (e.g. commuters with personal vehicles), which I would expect makes up the majority of real-life toll road revenue, is not simulated by OTTD. As such, any analogy to "realism" is going to be skewed.
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: Toll Roads
It works that way in the real world as well. Wherever there is a toll road, it's not uncommon to find a free road nearby to bypass it. But, also, in the real world the reason a toll road exists is because it offers something better in exchange for the rate: more direct route, faster speeds, limited traffic. There are no such advantages within OpenTTD, and as Planetmaker pointed out, competitors are just as free to build any route they want as you do. In reality, routes are restricted by a lack of funding to build roads and transform landscapes, local, state and federal regulations, environmental concerns, etc.planetmaker wrote:What's the game play advantage? Why would I do that if I can build a road just adjacent to that?Mexus wrote:It would be great if you could set up a toll road so if another player or AI uses your road. They have to pay a toll to use it.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Toll Roads
Plus we always seem to end up with too much cash at the end of the game.
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
Re: Toll Roads
well it deppends.... in my game, one piece of maglev track costs 500 000 USD (inflation off).. I started at 1850, now I am at 1902 and one third of my income goes to property maintenance and another one quarter goes to train running costs. I plays also with nuTracks so I know I will not be able to afford to uprgade entire network to fastest track types.roboboy wrote:Plus we always seem to end up with too much cash at the end of the game.
So in "my World", this could have a place... I can pay 1000USD toll per vehicle or pay 1 000 000USD for track next to this one
Re: Toll Roads
I always perceive an advantage when I can send my RVs over pre-existing road rather than paying for road myself. And when I do build roads and an AI comes along and strangles my route with 30 RVs of their own, it can feel frustrating. I'm not sure toll roads are the answer (in an abstract way a company already pays a "toll" by paying vehicle maintenance), but I appreciate the impulse behind this idea.
Re: Toll Roads
Hi, look at this
viewtopic.php?t=82732
viewtopic.php?t=82732
Re: Toll Roads
Heh. Easy when you're a human. Not this much when you're an AI !planetmaker wrote:Why would I do that if I can build a road just adjacent to that?
Re: Toll Roads
With JGR's road waypoint development on JGR Patch 46.0 https://github.com/JGRennison/OpenTTD-p ... angelog.md and NewGRF Road Stops development viewtopic.php?t=87252 and https://github.com/OpenTTD/OpenTTD/pull/7955 There is now a possibility that there CAN BE Toll Roads on OpenTTD .
Now we need someone to create a NewGRF graphic for electronic or cash toll booth graphics;
Code: Select all
Add road waypoints.
Road waypoints:
Fix crash when changing one-way state of road waypoints.
Fix crash in road vehicle overtaking checks with road waypoints.
Fix removal of road waypoints during bankruptcy.
Road waypoints no longer block road inferred one-way state interpolation.
Re: Toll Roads
Gantry waypoints - NewGRF is posted here but apparently I don't have any of the decompiled source code or sprite sheet (thought I did).
viewtopic.php?t=11832
viewtopic.php?t=11832
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Who is online
Users browsing this forum: No registered users and 10 guests