[OpenTTD] Tōkaidō 4096*2048
[OpenTTD] Tōkaidō 4096*2048
For the past few days, I've been working on this scenario of Tokaido and I finally finished it. It has no industries, as I usually only transport passengers and find that the industries only really get in the way. (and I never really intended to publish it) If you do want industries, you should edit the scenario and add your favourite industries. I am sorry for the inconvenience.
The world population in this map is just under 2 million. I included a whole lot of towns and placed them all by hand as accurately as I possibly could. The map features several urban areas, both near the coastlines and hidden deep within the mountains. Some islands also have cities on them, so if you want, it is possible to create a ferry between them. Originally I only planned to make a map of Chubu, a region of Japan, but I accidentally happen to have included most of Kanto and Kansai, most notably Tokyo and Osaka, thanks to which it is completely possible to recreate the Tokaido Shinkansen. Aside from the Tokaido Shinkansen, the Hokuriku Shinkansen and the Joetsu Shinkansen (which apparently doesn't even touch Joetsu...) can be recreated thanks to the convenient size of the map.
Whilst I did my best to recreate the location of the towns and cities as accurately as possible, that might not be completely true for the cities, as I let the algorithm sort that out, I only made sure that Tokyo, Osaka, Kyoto and Nagoya would be just a bit bigger than the rest.
The map starts in 1880, 9 years after the formation of the first Japanese Railway Company.
Images: Heightmap: I got the SRTM files from this website: http://dwtkns.com/srtm/ as I couldn't get the Google Earth thing working. So, if you also can't get the GE thing working, try that, it's got a nice globe and stuff.
Scenario:
I've made two scenario downloads, one with the Japan Set trains (and TIAS) and one with 2cc (and MMT):
Japan Set:
2CC:
The world population in this map is just under 2 million. I included a whole lot of towns and placed them all by hand as accurately as I possibly could. The map features several urban areas, both near the coastlines and hidden deep within the mountains. Some islands also have cities on them, so if you want, it is possible to create a ferry between them. Originally I only planned to make a map of Chubu, a region of Japan, but I accidentally happen to have included most of Kanto and Kansai, most notably Tokyo and Osaka, thanks to which it is completely possible to recreate the Tokaido Shinkansen. Aside from the Tokaido Shinkansen, the Hokuriku Shinkansen and the Joetsu Shinkansen (which apparently doesn't even touch Joetsu...) can be recreated thanks to the convenient size of the map.
Whilst I did my best to recreate the location of the towns and cities as accurately as possible, that might not be completely true for the cities, as I let the algorithm sort that out, I only made sure that Tokyo, Osaka, Kyoto and Nagoya would be just a bit bigger than the rest.
The map starts in 1880, 9 years after the formation of the first Japanese Railway Company.
Images: Heightmap: I got the SRTM files from this website: http://dwtkns.com/srtm/ as I couldn't get the Google Earth thing working. So, if you also can't get the GE thing working, try that, it's got a nice globe and stuff.
Scenario:
I've made two scenario downloads, one with the Japan Set trains (and TIAS) and one with 2cc (and MMT):
Japan Set:
2CC:
Re: [OpenTTD] Tōkaidō 4096*2048
Thank you very much for sharing for this scenario! With a bit of town funding, google & JR railpass maps and a good crew on multiplayer, I'd say we've made the best of it so far! I think it is safe to say that we who've played the map have enjoyed what you have made, even if the missing towns and occasional wonky placement were drawbacks. We got dangerously obsessive with the Seibu and JR East lines, had some serious fun weaving through the valleys for the Chou Line and even got round to forcing trains up the Usui Pass. Anyway, some pictures...hopefully others might feel inspired to play this map too!
- Attachments
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- JR East, 13th Mar 2003.png
- Game map
- (109.43 KiB) Not downloaded yet
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- JR East, 6th Apr 2003.png
- Tokyo area
- (345.89 KiB) Not downloaded yet
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- JR East, 12th Apr 2003.png
- Chubu area
- (580.91 KiB) Not downloaded yet
Regards,
Tinny/Tintinfan.
Tinny/Tintinfan.
Re: [OpenTTD] Tōkaidō 4096*2048
Even though TIAS is preloaded with this scenario, trains from this GRF never end up showing up on the vehicle buying list. I exported the GRF settings from this scenario to use with a random map, and then TIAS trains do show up properly. I have not been able to deduct what the cause of this problem could be. Any ideas?
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Re: [OpenTTD] Tōkaidō 4096*2048
If the Japan Set Tracks aren't loaded or functioning properly then that might be part of the issue as the Japan set trains and possibly TIAS uses the japan sets tracks, which the normal tracks are likely set as Narrow gauge tracks and thus the Japan set and TIAS trains wont show up if they dont detect those narrow gauge tracks.Densha wrote:Even though TIAS is preloaded with this scenario, trains from this GRF never end up showing up on the vehicle buying list. I exported the GRF settings from this scenario to use with a random map, and then TIAS trains do show up properly. I have not been able to deduct what the cause of this problem could be. Any ideas?
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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: [OpenTTD] Tōkaidō 4096*2048
All other Japan Set trains, such as Shinkansen and the Trains Addon standard gauge trains properly show up including their respective tracks. Actually everything seems to behave like it should, except for the fact that TIAS (also a standard gauge set) does not work.
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Re: [OpenTTD] Tōkaidō 4096*2048
I wonder whether I too be missing those trains. Anyhow, although still early on I'm trying out doubling the depots prior to large train stations.
- Attachments
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- Zayushi Saba, 12th Nov 1926.png
- (2.89 MiB) Not downloaded yet
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- Zayushi Saba, 12th Nov 1926#1.png
- (3.68 MiB) Not downloaded yet
Re: [OpenTTD] Tōkaidō 4096*2048
Densha wrote:All other Japan Set trains, such as Shinkansen and the Trains Addon standard gauge trains properly show up including their respective tracks. Actually everything seems to behave like it should, except for the fact that TIAS (also a standard gauge set) does not work.
trainrover wrote:I wonder whether I too be missing those trains. Anyhow, although still early on I'm trying out doubling the depots prior to large train stations.
To get TIAS to work you need a version of TIAS that works in the sub-arctic climate.Densha wrote:All other Japan Set trains, such as Shinkansen and the Trains Addon standard gauge trains properly show up including their respective tracks. Actually everything seems to behave like it should, except for the fact that TIAS (also a standard gauge set) does not work.
- Attachments
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- tias-allclimates2.grf
- (2.4 MiB) Downloaded 323 times
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Re: [OpenTTD] Tōkaidō 4096*2048
Thank you for sharing.Erato wrote:To get TIAS to work you need a version of TIAS that works in the sub-arctic climate.
Might you know know, please, how come food is not accepted anywhere no matter winter or summer? You see, I activated the cold winters parameter within the Japanese landscapes newGRF (I also switched industries on).
Re: [OpenTTD] Tōkaidō 4096*2048
You need a set of houses that accept food. Amongst others you have Total Town Replacement Set and Swedish Houses.
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Re: [OpenTTD] Tōkaidō 4096*2048
Hmmm..is there a Japanese set that accepts food, do you know? What would happen were I to supplant the Tokaīdō houses with another set mid-game, wouldn't I thus corrupt my game (I've taken a liking to the cozily clustered wooden houses, and am keen to see how the set evolve)?acs121 wrote:You need a set of houses that accept food. Amongst others you have Total Town Replacement Set and Swedish Houses.
Re: [OpenTTD] Tōkaidō 4096*2048
JapanSet 3 Houses provides houses accepting food, too.
However, adding building NewGRF buildings in-game may corrupt your savegame.
However, adding building NewGRF buildings in-game may corrupt your savegame.
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Re: [OpenTTD] Tōkaidō 4096*2048
This scenario is loaded with plenty of other JapanSet 3 newGRFs including its lot of Buildings but none labelled Houses, plus searching external websites reveals no such corresponding file. Where must you have found it yourself, please?acs121 wrote:JapanSet 3 Houses provides houses accepting food, too.
However, adding building NewGRF buildings in-game may corrupt your savegame.
Re: [OpenTTD] Tōkaidō 4096*2048
Yes, it is Buildings.
But i'll have to say : if it does not work with JapanSet 3 : Buildings, try with Total Town Replacement Set or Swedish Houses.
But i'll have to say : if it does not work with JapanSet 3 : Buildings, try with Total Town Replacement Set or Swedish Houses.
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Re: [OpenTTD] Tōkaidō 4096*2048
Even having TTRS supercede the original buildings yields no change in food acceptance..oh well.acs121 wrote:Yes, it is Buildings.
But i'll have to say : if it does not work with JapanSet 3 : Buildings, try with Total Town Replacement Set or Swedish Houses.
Re: [OpenTTD] Tōkaidō 4096*2048
By default, food is only accepted by small houses in the arctic or tropic climate and most town grfs mimic that behaviour. I guess the first houses replaced are the ones in the town center, so you won't notice a change in food acceptance until new houses in the outskirts are built. Of course it may also be possible that the game is corrupted due to the added grfs.trainrover wrote: Even having TTRS supercede the original buildings yields no change in food acceptance..oh well.
Re: [OpenTTD] Tōkaidō 4096*2048
Gave it a try and the food requirement works perfectly fine when towns are above the snowline. So must be something on your end ^^;
Re: [OpenTTD] Tōkaidō 4096*2048
Well it only works when it's over the snowline.
Re: [OpenTTD] Tōkaidō 4096*2048
https://wiki.openttd.org/Climates#Sub-arcticIn Sub-Arctic, there are new industry chains available, including the paper chain and the new food cargo which must be delivered to towns above the snowline to enable them to grow.
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Re: [OpenTTD] Tōkaidō 4096*2048
Which towns?!Pyoro wrote:Gave it a try and the food requirement works perfectly fine when towns are above the snowline. So must be something on your end ^^;
This is mystifying. I loaded the save of my first day, 1 Jan 1880, and none of the towns appears above the snowline, which the author has set to 30. Again, I activated the cold winters parameter within the already-loaded Japanese landscapes newGrf. What setting triggers the snowline into becoming dynamic, because (years ago) my other sub-arctic scenario was the other way around, wherein I'd adjusted something(?...) such that the snowline surprisingly became static?
Anyhow, querying the snowy house tiles back in these late 1940s shows none of them as bearing any food cargo factor. About 2 days ago I read somebody's posting in another thread on some board here, sharing his disappointment about there being no food chain with these buildings.
Edit: I'm sorry for soiling this very thread here with the following screenshot from another scenario! but I'd like to reveal how food is accepted below the snowline and well into spring .. is this normal?
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- Voyageur Continental, 23rd May 2453#1.png (297.01 KiB) Viewed 20328 times
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