North American Passenger Railroads Set dev. thread

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Should I limit a time of vehicles availability?

Poll ended at 21 Aug 2019 12:11

Yes, there are too many of them to have at the same time
1
9%
Nope, I gonna built some of them even if they aren't available nowadays irl
3
27%
I use a "Vehicles never expire" parameter
7
64%
 
Total votes: 11

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acs121
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Re: North American Passenger Railroads Set dev. thread

Post by acs121 » 29 Jun 2018 12:45

trainman1432 wrote:is everything going to be 2x zoom?

(cause if so we need to get to work on opengfx 2x zoom)
Yet it's 1x zoom which looks better with most other sets.

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Re: North American Passenger Railroads Set dev. thread

Post by Tony Pixel » 01 Jul 2018 09:58

At this moment I can't make fully working push-pull locos. I think There will be two copies of locomotive, one of them You will use with normal cars, second - with cab control cars.
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: North American Passenger Railroads Set dev. thread

Post by Tony Pixel » 01 Jul 2018 11:59

There is a test version. At this moment push-pull=Comet II Cab+P32AC-DM. As you will see, P32AC-DM doesn't change spriteset to Comet II, but Comet II changes spriteset to P32AC-DM.
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NAPR.grf
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: North American Passenger Railroads Set dev. thread

Post by Tony Pixel » 01 Jul 2018 13:52

Sorry for many messages, but I make it! There are some new "liveries", when You want use the loco X with control cab Y in push-pull operation, You must change the livery of loco X to "(Default Scheme, Push-Pull with Y)", if, of course, X supports Y and Y supports X.
And UPDATE! Added:
- (as you know) Push-pull service! P32AC-DM+Comet II/III and MPI MP40PH-3C+Bombardier Bilevel.
In next updates I will add (recode) more push-pull cars.
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: North American Passenger Railroads Set dev. thread

Post by acs121 » 01 Jul 2018 14:04

Tony Pixel wrote:Sorry for many messages, but I make it! There are some new "liveries", when You want use the loco X with control cab Y in push-pull operation, You must change the livery of loco X to "(Default Scheme, Push-Pull with Y)", if, of course, X supports Y and Y supports X.
And UPDATE! Added:
- (as you know) Push-pull service! P32AC-DM+Comet II/III and MPI MP40PH-3C+Bombardier Bilevel.
In next updates I will add (recode) more push-pull cars.
Excellent for the P32 AC-DM. Is it usable with railtypes 3RDR and 3RDC ? Didn't test it yet.

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Re: North American Passenger Railroads Set dev. thread

Post by Tony Pixel » 01 Jul 2018 14:11

Of course, P32AC-DM is diesel-electric, so it can run on non-electrificated rails, and when it run under catenary it will not emit smoke :D . (and I updated it on BaNaNaS).
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: North American Passenger Railroads Set dev. thread

Post by acs121 » 01 Jul 2018 14:45

Tony Pixel wrote:Of course, P32AC-DM is diesel-electric, so it can run on non-electrificated rails, and when it run under catenary it will not emit smoke :D . (and I updated it on BaNaNaS).
No, i meant by that "Do they only use the MTRO railtype from the Metro Track Set ?".

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Re: North American Passenger Railroads Set dev. thread

Post by Tony Pixel » 01 Jul 2018 16:52

I don't understand You. P32AC-DM can go on usual rails, but then it emit smoke, on other rails it hasn't it.
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: North American Passenger Railroads Set dev. thread

Post by acs121 » 01 Jul 2018 17:43

Okay, i understand now.

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Re: North American Passenger Railroads Set dev. thread

Post by acs121 » 01 Jul 2018 18:23

Do you have the .lng files so that i can make translations ?

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Re: North American Passenger Railroads Set dev. thread

Post by Tony Pixel » 01 Jul 2018 18:33

Oui!
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english.lng
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: North American Passenger Railroads Set dev. thread

Post by Tony Pixel » 06 Jul 2018 09:11

Today coded BN livery E9 and RDC. Will code SEPT Silverliner II.
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: North American Passenger Railroads Set dev. thread

Post by Tony Pixel » 07 Jul 2018 14:58

NJT ALP-46 is ready :D .
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USA_NJT_ALP-46.png
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: North American Passenger Railroads Set dev. thread

Post by Tony Pixel » 08 Jul 2018 07:35

NJT ALP-46 coded and aviable for push-pull operation with Comet II/III :D
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: North American Passenger Railroads Set dev. thread

Post by Tony Pixel » 08 Jul 2018 11:14

Comet IV also coded and aviable for PP with P32AC-DM and ALP-46, but it isn't (or a bit :? ) compatible with previsious saves, use it on your own risk!
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: North American Passenger Railroads Set dev. thread

Post by Tony Pixel » 10 Jul 2018 15:02

LvL-up, new vs. old M2 "Cosmopolitan", new will be in next version. Also will be added MR-90.
(acs121: YaY, finally :D )
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: North American Passenger Railroads Set dev. thread

Post by acs121 » 10 Jul 2018 17:03

How great. I don't know if i can say more "thank you".

Also, i could draw for most electrics if you like it, i already have M7, M8 and C3 coach sprites if you want them. I can also draw ACMUs.

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Re: North American Passenger Railroads Set dev. thread

Post by Tony Pixel » 11 Jul 2018 10:39

Update. As I said, added MN M2 and MR-90, also aviable NJT ALP-46 and new Comet IV cab and car.
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Sprite artist and NewGRF developer, NML coder. My projects:
Screenshots: New York City Subway Episodes
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Over-sized Train Set | Tony Pixel's Subway Equipment Set

I use GPLv2+ license.

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Re: North American Passenger Railroads Set dev. thread

Post by Lex-Pelham » 11 Jul 2018 19:38

Hey Tony,

Let me just say that you are doing an excellent job, please keep up the good work. Your set works well alongside the American Transition (US) Train Set and it has help expand my train fleet.

There are just several small minor points that I would like to bring to your attention via PM if possible.

Once again, good job :) .

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Re: North American Passenger Railroads Set dev. thread

Post by acs121 » 11 Jul 2018 19:47

Yet i'll say... could you finish first Metro-North and LIRR ? I'm in need of commuters in my current game, and yet the M2s are very old and i have nothing to replace them.

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