acs121's sprites
Moderator: Graphics Moderators
acs121's sprites
It's no graphic development thread, but from this day i'll be posting all my sprites here.
My sprites only use Company Colors, generally 2, sometimes 1.
Sometimes they may be recolors of another sprite.
Be free to use any of them. You only need to cite me if you use my graphics in your NewGRF, unless another licensing type is specified.
My sprites only use Company Colors, generally 2, sometimes 1.
Sometimes they may be recolors of another sprite.
Be free to use any of them. You only need to cite me if you use my graphics in your NewGRF, unless another licensing type is specified.
Last edited by acs121 on 03 Jul 2018 13:00, edited 3 times in total.
Re: acs121's sprites
Your lighting is off, please consult this:
http://users.tt-forums.net/purno/PDT/su ... fects.html
http://users.tt-forums.net/purno/PDT/su ... fects.html
Re: acs121's sprites
I do know about this, but i'm really bad at doing lighting. Also, lighting is only esthetical - you can code sprites that don't have any lighting, i already done this many times.Erato wrote:Your lighting is off, please consult this:
http://users.tt-forums.net/purno/PDT/su ... fects.html
Re: acs121's sprites
Ofc. you're bad at lighting. The mirroring tool doesn't do lighting. For the train you were making, there really isn't an excuse not to try to properly do the lighting, seeing as the shape is rather simple.acs121 wrote:I do know about this, but i'm really bad at doing lighting. Also, lighting is only esthetical - you can code sprites that don't have any lighting, i already done this many times.
And indeed. You can code sprites without lighting. But that's just cheap. At least put in a little effort.
Re: acs121's sprites
Hey, remember this is a random sprite repository. 90% of the things i'll be posting will not and probably never be included in a NewGRF. They're here because i have a bunch of sprites that i won't include anywhere, and thus are good only for people that want to modify them, or use them directly in their sets.Erato wrote:Ofc. you're bad at lighting. The mirroring tool doesn't do lighting. For the train you were making, there really isn't an excuse not to try to properly do the lighting, seeing as the shape is rather simple.acs121 wrote:I do know about this, but i'm really bad at doing lighting. Also, lighting is only esthetical - you can code sprites that don't have any lighting, i already done this many times.
And indeed. You can code sprites without lighting. But that's just cheap. At least put in a little effort.
I'll do the lighting on this engine later on though. I'll try doing it.
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: acs121's sprites
Purno's diagrams are correct, but the 2nd diagram has caused a lot of sprites to be drawn with light from rear (north). This looks badErato wrote:Your lighting is off, please consult this:
The sun in most original TTD sprites is from about 5 o'clock position, and high.
The original sprites also ignore this often, in favour of 'do what looks best'
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: acs121's sprites
You mirrored it again. The diagonal views need to be lit from the right.acs121 wrote:I done an ICE-1, using the ICE-3 from the Luukland Trainset. Dunno if i done the lighting right this time...
Re: acs121's sprites
I see now.Erato wrote:You mirrored it again. The diagonal views need to be lit from the right.acs121 wrote:I done an ICE-1, using the ICE-3 from the Luukland Trainset. Dunno if i done the lighting right this time...
-
- Tycoon
- Posts: 5948
- Joined: 27 Apr 2005 07:09
- Contact:
Re: acs121's sprites
Just for the record: that Luukland set is an unauthorised copy and minor modification of my tempset and DB set.acs121 wrote: I done an ICE-1, using the ICE-3 from the Luukland Trainset. Dunno if i done the lighting right this time...
Same with that railcar. It is the recoloured VT 95 originally drawn by me.acs121 wrote: So to train myself at lighting, i done a DB VT-97 which is quite easy due to it's rectangular shape.
regards
Michael
Re: acs121's sprites
In fact i did know the ICE-3 from Luukland came from DBXL, but what's that tempset ?michael blunck wrote:Just for the record: that Luukland set is an unauthorised copy and minor modification of my tempset and DB set.acs121 wrote: I done an ICE-1, using the ICE-3 from the Luukland Trainset. Dunno if i done the lighting right this time...
Same with that railcar. It is the recoloured VT 95 originally drawn by me.acs121 wrote: So to train myself at lighting, i done a DB VT-97 which is quite easy due to it's rectangular shape.
vt95 copy.png
regards
Michael
And forgot to mention it, but yes, the VT 95 is a recolour. Though what the hell are those light green pixels on the VT 95 sprite ? Aren't they supposed to be lighted on, or gray if they aren't lighted on ?
-
- Traffic Manager
- Posts: 161
- Joined: 02 Mar 2009 02:07
Re: acs121's sprites
That's the art of pixel drawing.acs121 wrote:Though what the hell are those light green pixels on the VT 95 sprite ? Aren't they supposed to be lighted on, or gray if they aren't lighted on ?
White would be too bright. As to why green:
https://en.wikipedia.org/wiki/Complementary_colors
Re: acs121's sprites
It can be white or other colors, i'll think next time about 32bpp...perverted monkey wrote:That's the art of pixel drawing.acs121 wrote:Though what the hell are those light green pixels on the VT 95 sprite ? Aren't they supposed to be lighted on, or gray if they aren't lighted on ?
White would be too bright. As to why green:
https://en.wikipedia.org/wiki/Complementary_colors
-
- Tycoon
- Posts: 5948
- Joined: 27 Apr 2005 07:09
- Contact:
Re: acs121's sprites
And hence you´re not allowed to release them in any modified form as you proposed:acs121 wrote:In fact i did know the ICE-3 from Luukland came from DBXL, but what's that tempset ?mb wrote: Just for the record: that Luukland set is an unauthorised copy and minor modification of my tempset and DB set.
Same with that railcar. It is the recoloured VT 95 originally drawn by me.
And forgot to mention it, but yes, the VT 95 is a recolour.
So, please remove that "ICE-1" and that "DB VT 97" sprites from your posts. It is a violation not only of my copyright but also against the forum rules:acs121 wrote: Be free to use any of them. You only need to cite me if you use my graphics in your NewGRF.
In addition, your statement is grossly misleading, since third parties might get the impression that my graphics are "free" and might be used elsewhere.forum rules wrote: g. Members are expected to respect the copyright of other users, sites, media, etc. Users linking to or asking for information on warez, cracks, etc. will receive a warning and their post will be removed.
Thanks for cooperating.
Those green colours will be recoloured in game, depending on direction of travel, resp front/back lights.acs121 wrote: those light green pixels on the VT 95 sprite ? Aren't they supposed to be lighted on, or gray if they aren't lighted on ?
regards
Michael
-
- Route Supervisor
- Posts: 459
- Joined: 14 Oct 2017 11:06
- Location: Ukraine
Re: acs121's sprites
You asked me for Z 20500, at this moment I drew carriage, will draw engine.
- Attachments
-
- France_SNCF_Z-20500.png (1.67 KiB) Viewed 3612 times
Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
- trainman1432
- Transport Coordinator
- Posts: 316
- Joined: 05 Jan 2013 02:34
- Location: at home
Re: acs121's sprites
Since it violates copyright, why is it still on BaNaNaS, out of curiosity?michael blunck wrote: Just for the record: that Luukland set is an unauthorised copy and minor modification of my tempset and DB set.
Sure, it's a few dots on a screen, but it makes me wonder.
Jetrain
YATTC
YATTC
-
- Tycoon
- Posts: 5948
- Joined: 27 Apr 2005 07:09
- Contact:
Re: acs121's sprites
I don´t know. I am in no way related with that service and I have no authority to decide what might have been hosted there in the first place.trainman1432 wrote: Since it violates copyright, why is it still on BaNaNaS, out of curiosity?
But now that you mentioned it, I´ve taken a look into that set. It is indeed based on my very old "TempSet", which in its very first version was GPLed. At least they included the very first readme text file with that set.
Since that set is so old, and there was indeed a very first GPLed version, I don´t care about any third party usage of original material (graphics or code) included in that set.
However!
Both that "ICE-1" and that "DB VT 97" posted here are not from that "Luukland trainset", nor the TempSet. That set included the ICE-3 (quite different graphics from the ICE-1), but it did not include the ICE-1, nor that "DB VT 97" (or VT95, or VT98).
Conclusion: "acs121" took the original ICE-1 and VT98 graphics from the DB Set, which is copyrighted by me. They´re not derived from the Luukland train set.
Both train graphics have to be removed, and should be replaced by his own graphics.
regards
Michael
Re: acs121's sprites
I can remove them only if you de-quote them, or i can edit them to add your copyright.michael blunck wrote:And hence you´re not allowed to release them in any modified form as you proposed:acs121 wrote:In fact i did know the ICE-3 from Luukland came from DBXL, but what's that tempset ?mb wrote: Just for the record: that Luukland set is an unauthorised copy and minor modification of my tempset and DB set.
Same with that railcar. It is the recoloured VT 95 originally drawn by me.
And forgot to mention it, but yes, the VT 95 is a recolour.
So, please remove that "ICE-1" and that "DB VT 97" sprites from your posts. It is a violation not only of my copyright but also against the forum rules:acs121 wrote: Be free to use any of them. You only need to cite me if you use my graphics in your NewGRF.
In addition, your statement is grossly misleading, since third parties might get the impression that my graphics are "free" and might be used elsewhere.forum rules wrote: g. Members are expected to respect the copyright of other users, sites, media, etc. Users linking to or asking for information on warez, cracks, etc. will receive a warning and their post will be removed.
Thanks for cooperating.
Those green colours will be recoloured in game, depending on direction of travel, resp front/back lights.acs121 wrote: those light green pixels on the VT 95 sprite ? Aren't they supposed to be lighted on, or gray if they aren't lighted on ?
regards
Michael
Re: acs121's sprites
Hi,
I’m afraid your course of action isn’t enough to fulfil the copyright rules Michael has asked you to comply with. I’ve removed all posts with this material as a matter of course.
If you would like a copy of the images within please contact a moderator.
To add: regardless of the state of TTD and indeed OpenTTD, it is impolite to use another’s graphics without asking. In some jurisdictions as with Michael in Germany, it is explicitly illegal.
Therefore I must insist all future use is corroborated with the artist first.
I’m afraid your course of action isn’t enough to fulfil the copyright rules Michael has asked you to comply with. I’ve removed all posts with this material as a matter of course.
If you would like a copy of the images within please contact a moderator.
To add: regardless of the state of TTD and indeed OpenTTD, it is impolite to use another’s graphics without asking. In some jurisdictions as with Michael in Germany, it is explicitly illegal.
Therefore I must insist all future use is corroborated with the artist first.
Official TT-Dave Fan Club
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr
Why be a song when you can be a symphony? r is a...
Re: acs121's sprites
** removed: quasi legal defence **
I'll also have to contribute a DB BR 101, very close to the early TRAXXs.
Nice for the carriages ! Thanks !Tony Pixel wrote:You asked me for Z 20500, at this moment I drew carriage, will draw engine.
I'll also have to contribute a DB BR 101, very close to the early TRAXXs.
- Attachments
-
- DB BR 101.png (2.41 KiB) Viewed 3476 times
Last edited by Dave on 04 Jul 2018 22:58, edited 1 time in total.
Reason: Copyright discussion
Reason: Copyright discussion
Who is online
Users browsing this forum: No registered users and 41 guests