[OTTD] The Vactrain Set
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Re: [OTTD] The Vactrain Set
The maglev replacement has alignment issues in OpenGFX Mars.
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Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
Re: [OTTD] The Vactrain Set
Sprite alignement exists in OpenTTDSimYouLater wrote:The maglev replacement has alignment issues in OpenGFX Mars.
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Re: [OTTD] The Vactrain Set
I know, but it really should be fixed on the coding end. It just seems... cleaner.acs121 wrote:Sprite alignement exists in OpenTTDSimYouLater wrote:The maglev replacement has alignment issues in OpenGFX Mars.
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Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
Re: [OTTD] The Vactrain Set
Still, if you don't like it, sprite alignment is a short-term and individual solution to things like this.SimYouLater wrote:I know, but it really should be fixed on the coding end. It just seems... cleaner.acs121 wrote:Sprite alignement exists in OpenTTDSimYouLater wrote:The maglev replacement has alignment issues in OpenGFX Mars.
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Re: [OTTD] The Vactrain Set
Thanks, I'll remember that!acs121 wrote:Still, if you don't like it, sprite alignment is a short-term and individual solution to things like this.SimYouLater wrote:I know, but it really should be fixed on the coding end. It just seems... cleaner.acs121 wrote:
Sprite alignement exists in OpenTTD
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
Re: [OTTD] The Vactrain Set
Was this ironic, by chance ?SimYouLater wrote:Thanks, I'll remember that!acs121 wrote:Still, if you don't like it, sprite alignment is a short-term and individual solution to things like this.SimYouLater wrote:
I know, but it really should be fixed on the coding end. It just seems... cleaner.
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Re: [OTTD] The Vactrain Set
No, it was sincere. I thought you meant "realign the sprites yourself and give input to fix it", not "the problem can be fixed on your end".acs121 wrote:Was this ironic, by chance ?SimYouLater wrote:Thanks, I'll remember that!acs121 wrote:
Still, if you don't like it, sprite alignment is a short-term and individual solution to things like this.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
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Re: [OTTD] The Vactrain Set
This seems to be an issue with the Mars tile sprites sticking over the edges, nothing I can do about that.SimYouLater wrote:The maglev replacement has alignment issues in OpenGFX Mars.
I tested it and it happens with other custom railtypes as well, so it's not limited to this set.
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Re: [OTTD] The Vactrain Set
Is it possible to get the source code of the original Vactrains? Thanks in advance.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
Re: [OTTD] The Vactrain Set
Use GRFWizard on Andrex's website. It will allow you to have nfo code and sprites.
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Re: [OTTD] The Vactrain Set
You can't just do that. Licenses. I'm also going to ask if I can re-license the Shinku-Eki 40000 in GPL v2 (it's in GPL v3 and there's an issue between them).acs121 wrote:Use GRFWizard on Andrex's website. It will allow you to have nfo code and sprites.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
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Re: [OTTD] The Vactrain Set
There is a devzone repository which I haven't updated or really used at all, so I'm not sure if it's complete. Also the old code no longer compiles due to changes in the NML spec, and most of the sprites are PCX. If you want I could upload the old code which I still have.SimYouLater wrote:Is it possible to get the source code of the original Vactrains? Thanks in advance.
That's not really a solution as the original was written in NML. That said, the set is GPL licensed and therefore the sources should be available anyway.acs121 wrote:Use GRFWizard on Andrex's website. It will allow you to have nfo code and sprites.
Yes, go ahead - I had them all as GPL3 originally but re-licensed them and I must have missed that one By the way, may I ask what you have planned?SimYouLater wrote:I'm also going to ask if I can re-license the Shinku-Eki 40000 in GPL v2 (it's in GPL v3 and there's an issue between them).
Re: [OTTD] The Vactrain Set
Yes. The only problem is that GRFWizard can only decode nfo-coded NewGRFs, though it could decode Iron Horse 1 even though it was coded in NML (i decoded it to have sprites).Emperor Jake wrote:That's not really a solution as the original was written in NML. That said, the set is GPL licensed and therefore the sources should be available anyway.acs121 wrote:Use GRFWizard on Andrex's website. It will allow you to have nfo code and sprites.
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Re: [OTTD] The Vactrain Set
Yeah, access to the source would be great!Emperor Jake wrote:There is a devzone repository which I haven't updated or really used at all, so I'm not sure if it's complete. Also the old code no longer compiles due to changes in the NML spec, and most of the sprites are PCX. If you want I could upload the old code which I still have.SimYouLater wrote:Is it possible to get the source code of the original Vactrains? Thanks in advance.
That's not really a solution as the original was written in NML. That said, the set is GPL licensed and therefore the sources should be available anyway.acs121 wrote:Use GRFWizard on Andrex's website. It will allow you to have nfo code and sprites.
Yes, go ahead - I had them all as GPL3 originally but re-licensed them and I must have missed that one By the way, may I ask what you have planned?SimYouLater wrote:I'm also going to ask if I can re-license the Shinku-Eki 40000 in GPL v2 (it's in GPL v3 and there's an issue between them).
Planning to add a futuristic subway to Quicksilver, called the Pneumatic Tube, which has a very high speed. Fortunately the metro track set has no speed limits.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
Re: [OTTD] The Vactrain Set
Hello, is there any way to make this vaccum tube set to the 32bpp graphics? (Zbaze, Abaze)
Re: [OTTD] The Vactrain Set
If you mean 256 million colors graphics, you could do them easily if wanted. If you mean Extrazoom, no. And i don't see in what it would be this useful, you can just use normal 1x zoom graphics such as OpenGFX.
Re: [OTTD] The Vactrain Set
Sure, if you're willing to break out blender and render the graphics. Adding said graphics to the code is the easy part.luigge wrote:Hello, is there any way to make this vaccum tube set to the 32bpp graphics? (Zbaze, Abaze)
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Re: [OTTD] The Vactrain Set
Given the release of FRIMS with trains capable of going faster than 750kmh, would you be willing and able to raise or remove the limit on the compatibility maglev track replacement in the Vactrain Set?
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Re: [OTTD] The Vactrain Set
The 750km/h limit was put there to try and prevent abuse of the vactrain-maglev compatibility by being able to run vactrains from older versions of the set at vactrain speeds on the much cheaper maglev track. However when I get around to updating this set, I'll include a parameterCryolaser wrote:Given the release of FRIMS with trains capable of going faster than 750kmh, would you be willing and able to raise or remove the limit on the compatibility maglev track replacement in the Vactrain Set?
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Re: [OTTD] The Vactrain Set
Would it be okay to request a parameter to make VacTrains compatible with Underground Metro tracks from the Metro Track Set? I added the underground tracks to the Recycled Infrastructure set and would love to have underground VacTrain stuff.
To do it, you need to add SSAZ and SUAZ to be compatible with VACT and powered on VACT. I'll leave the rest up to you but I assume a parameter would be the best way to do it. Thanks in advance!
To do it, you need to add SSAZ and SUAZ to be compatible with VACT and powered on VACT. I'll leave the rest up to you but I assume a parameter would be the best way to do it. Thanks in advance!
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
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