"Iron Horse" - A modular train set based slightly in reality

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acs121
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Post by acs121 »

Kevo00 wrote:Hope the Slammer and Tin Rocket made it over too!

This is all great work though, love it.
I think he showed only the loco part - there surely is more next ! We could see what's going on MUs for example. But andy is busy i think, even though he does an excellent job of this ;)
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Re: "Iron Horse" - A modular train set based slightly in reality

Post by andythenorth »

SimYouLater wrote:Specifically, I'm wondering if the Combine Car is still part of Iron Horse 2.0?
Nope. It fails with auto-replace (in a way that can't be fixed), so it's gone.
Kevo00 wrote:Hope the Slammer and Tin Rocket made it over too!
This is all great work though, love it.
Thanks. And yes, they're in.

The sprites for UK roster are about 30% done, and not ready for play-testing yet, but eh :wink:
http://bundles.openttdcoop.org/iron-hor ... rains.html
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Re: "Iron Horse" - A modular train set based slightly in reality

Post by Kevo00 »

andythenorth wrote:t be fixed), so it's gone.
Kevo00 wrote:Hope the Slammer and Tin Rocket made it over too!
This is all great work though, love it.
Thanks. And yes, they're in.

The sprites for UK roster are about 30% done, and not ready for play-testing yet, but eh :wink:
http://bundles.openttdcoop.org/iron-hor ... rains.html
Oooh, even with more railcars! Including one from 1925! Awesome.

I'm in no hurry here, its done when its done etc. etc.
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Re: "Iron Horse" - A modular train set based slightly in reality

Post by acs121 »

andythenorth wrote:
SimYouLater wrote:Specifically, I'm wondering if the Combine Car is still part of Iron Horse 2.0?
Nope. It fails with auto-replace (in a way that can't be fixed), so it's gone.
Kevo00 wrote:Hope the Slammer and Tin Rocket made it over too!
This is all great work though, love it.
Thanks. And yes, they're in.

The sprites for UK roster are about 30% done, and not ready for play-testing yet, but eh :wink:
http://bundles.openttdcoop.org/iron-hor ... rains.html
Damn, high-speed MUs !!! :mrgreen:
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Re: "Iron Horse" - A modular train set based slightly in reality

Post by Gwyd »

I wanna see... I think I'll know where they're from
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Re: "Iron Horse" - A modular train set based slightly in reality

Post by SimYouLater »

andythenorth wrote:
SimYouLater wrote:Specifically, I'm wondering if the Combine Car is still part of Iron Horse 2.0?
Nope. It fails with auto-replace (in a way that can't be fixed), so it's gone.
Is it possible I could get the sprites and code to add it via the Quicksilver add-on?
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Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
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Re: "Iron Horse" - A modular train set based slightly in reality

Post by SimYouLater »

andythenorth wrote:This is Horse 1.9.1 source. No support, no warranty, usual GPL v2 applies. Good luck ;)
I can't find the .nml for Double Juice?
Licenses for my work...
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Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
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Re: "Iron Horse" - A modular train set based slightly in reality

Post by SimYouLater »

andythenorth wrote:It's in iron-horse.nml

Looks like the zip also includes an 'nml' directory, which has Horse 2 code in it. Ignore that ;)
Ah. Found it already, but thanks.
Licenses for my work...
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Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
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Re: "Iron Horse" - A modular train set based slightly in reality

Post by Dave »

Aha you’re causing trouble like Pikka with your 200mph locos and max 135mph carriages :D
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Re: "Iron Horse" - A modular train set based slightly in reality

Post by acs121 »

Dave wrote:Aha you’re causing trouble like Pikka with your 200mph locos and max 135mph carriages :D
Hey, there's a parameter to disable carriage speed :D
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Re: "Iron Horse" - A modular train set based slightly in reality

Post by SimYouLater »

Is there any chance I could get a compiled nightly of Iron Horse 2.X? Thanks in advance.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
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Re: "Iron Horse" - A modular train set based slightly in reality

Post by SimYouLater »

andythenorth wrote:Latest Horse build is always here http://bundles.openttdcoop.org/iron-horse/push/LATEST/

Doesn't need feedback at the moment. 70% of sprites are missing or broken, and all costs are wrong. Gameplay works though.
Trains.png
Trains.png (10.27 KiB) Viewed 4787 times
Are you using double brackets for power source now? The metros don't have two brackets, though... I'm asking for the Quicksilver Add-On.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
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Re: "Iron Horse" - A modular train set based slightly in reality

Post by andythenorth »

SimYouLater wrote:Are you using double brackets for power source now?
Looks like a bug when bundles builds the grf, doesn't happen for me with a local build. Probably something outdated in translations.

So no, don't add double brackets ;)
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Re: "Iron Horse" - A modular train set based slightly in reality

Post by acs121 »

BILEVEL CARS ?!?!
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