That won't work; supplies will only go to one industry in that case.Pyoro wrote:You could perhaps make 1-tile industries (or at least small ones. OR just build very large disjointed stations or increase their pick-up area with a patch (that's actually pretty straight-forward, even I managed that ^^)) and then bunch them together for gameplay-effect with lots of cargo (at least primary industries). Also station rating at 100%.
Soooo I just have to write a patch and then rewrite every newgrf ever? Awesome, I'll get right on that.Alberth wrote:If you can change it, it definitely needs a patch. However, I think you'll be stopped way before reaching that point by the NewGRF spec, which defines the upper limit and the number of production cycles in a month.brutesquad01 wrote:Right, I forgot about how industry production works. I imagine changing this would require a patch, yes? Is it instead possible to change the number of times industries produce every month?
Changing the spec breaks all NewGRFs that exist. If you extend the spec with a new production mechanism, and implement it in OpenTTD, all current NewGRFs won't work with it for the simple reason that they don't use the new extension.
I recall some implementations of the daylength patch that result in increased production according to the daylength factor, which I guess is the last hope for my little experiment.