Australian Railway Stations

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
GarryG
Tycoon
Tycoon
Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Australian Railway Stations

Post by GarryG »

The Station set:
AuzStations_Part3_v003.grf
(2.48 MiB) Downloaded 36 times
The Object set:
AuzRoadAndTownObjects.grf
(4.41 MiB) Downloaded 45 times
The rail set:
AuzTracks.grf
(656.33 KiB) Downloaded 30 times
EDIT: Bottom of previous page is some pics showing what been done.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
kamnet
Moderator
Moderator
Posts: 8548
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Australian Railway Stations

Post by kamnet »

:bow: :bow: :bow: :bow: :bow: :bow:
I cannot express just what a great leap forward your station sets have taken, Garry!
Attachments
amazing-4.png
amazing-4.png (63.51 KiB) Viewed 1588 times
User avatar
GarryG
Tycoon
Tycoon
Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Australian Railway Stations

Post by GarryG »

Thanks Kamnet for the compliment.

Project I working on now is seeing if can make the car parks over the platforms cargo aware. It a slow process might take me a week, but end result should be nice.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Australian Railway Stations

Post by GarryG »

Making more changes to the AuzFreightStations and AuzWaypointsAndMoreFreightStations.

Started to make some Cargo Aware tiles.

Because of this I had to removed the Livestock section from AuzFreightStations and put them in AuzWaypointsAndMoreFreightStations.

The are 3 lots of Cargo Aware Livestock pens .. sheep, cattle and pigs.
The pens start off empty and fill as livestock becomes available for transportation.

You can have just sheep like I did here, or make the livestock pens how you like, just cattle, just pigs, or mixture of any combination.
Sheep1.png
Sheep1.png (56.09 KiB) Viewed 1491 times
Sheep2.png
Sheep2.png (64.28 KiB) Viewed 1491 times
Shall see what other cargo awares I can do.

Any one like to try?

EDIT: WOOPS MADE A ERROR .. WILL FIX AND ADD FILE SHORTLY
Last edited by GarryG on 16 Apr 2018 08:13, edited 1 time in total.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Australian Railway Stations

Post by GarryG »

Here is AuzFreightStations_v008

MADE ERROR HERE TOO .. WILL FIX SHORTLY

Be warned .. these might interfere if adding to any saved games you have using previous version of this file.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Australian Railway Stations

Post by GarryG »

Disregard previous 2 posts.

I made some Cargo Aware "Bags of Wheat" and ended yp with plenty spare IDs so was able to put the Livestock back in its original location.

Now Bags of Wheat and Livestock are Cargo Aware.

Empty:
SheepandGrain1.png
SheepandGrain1.png (99.14 KiB) Viewed 1479 times
Cargo :
SheepandGrain2.png
SheepandGrain2.png (92.89 KiB) Viewed 1479 times
SheepandGrain3.png
SheepandGrain3.png (89.58 KiB) Viewed 1479 times
Bag Wheat platforms are normal platforms only as no need for island and single sided platforms for these. There are 2 lots non-track tiles for the bags of wheat. One lo are in sheds and others out side and covered with tarpaulins when full.

Livestock have non-track tiles.
There are 3 lots of Cargo Aware Livestock pens for sheep, cattle and pigs.
The pens start off empty and fill as livestock becomes available for transportation.
The is a Loading ramp platform that goes with these. These are NOT cargo aware.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Australian Railway Stations

Post by GarryG »

Here the updated files .. it be some time before they be put on bananas.
Attachments
AuzFreightStations_v008.grf
(3.32 MiB) Downloaded 31 times
AuzWaypointsAndMoreFreightStationsV4.grf
(1.6 MiB) Downloaded 31 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
STD
Tycoon
Tycoon
Posts: 1810
Joined: 02 Jul 2012 14:53
Location: Russia, Samara

Re: Australian Railway Stations

Post by STD »

Thank you very much for all the work done to create a variety of railway stations :bow: . I really like to use everything you've done in the game. Just a great job. Delightfully, stunningly, incredibly, wonderful, amazingly :)) . Really words won't suffice that to thank you for all new that you managed to add: the most different stations, a set of objects, the industry, Australian railway set (improved) and many other things. Just cool :bow: .
[OpenTTD] STD screenshots
----------------------------------------------------------------------------------------------------------------------------------
[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
agentw4b
Traffic Manager
Traffic Manager
Posts: 216
Joined: 14 Apr 2017 15:51
Location: Czech Republic

Re: Australian Railway Stations

Post by agentw4b »

Some Bananas files start with Aus and others like Auz.
It's very confused, I do not know what to download.
Owner and admin of servers with names "Experimental games" .
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS
User avatar
GarryG
Tycoon
Tycoon
Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Australian Railway Stations

Post by GarryG »

STD wrote:Thank you very much for all the work done to create a variety of railway stations
Thanks for your complements.
agentw4b wrote:Some Bananas files start with Aus and others like Auz.
I never noticed that as I never needed to down load my stuff from Bananas. Even for me when I looked just now is confusing.

Those starting with Auz suppose to be the main ones. But I made some errors and put Aus in some of them.

Here a list of the latest versions as they are listed on Bananas:

Aus Stations Part 1 Version2 .. in Contents shows Version 4. .. when down loaded in the Inactive NewGRF files it should show Auz Stations Part1 v004

Aus Stations Part 1 Version2 .. in Contents shows Version 4. .. when down loaded in the Inactive NewGRF files it should show Auz Stations Part2 v004

Auz Stations Part 3 Version 1 .. in contents shows Version 3 .. when down loaded in the Inactive NewGRF files it should show Auz Stations Part3 v003

Auz Stations Part 4 Version 1 .. in contents shows Version 3 .. when down loaded in the Inactive NewGRF files it should show Auz Stations Part4 v003

AuzFreightStations .. in contents shows Version 7 .. when down loaded in the Inactive NewGRF files it should show AuzFreightStations v007

Auz Waypoints .. in contents shows version 3 .. when down loaded in the Inactive NewGRF files it should show Auz Waypoints And More Freight Stations V3

Because I been making major changes to the sets and these changes can cause trouble with previous saved games, one reason I named some a bit different as they had to have new ID.

I don't know how to delete older versions from Bananas.

Thanks for telling me .. cheers

EDIT: .. the latest versions of AuzFreightStations and Auz Waypints are in Post above. Will be some time before they be added to Bananas as hoping to add a few more items to them.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
GarryG
Tycoon
Tycoon
Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Australian Railway Stations

Post by GarryG »

Looking at changing the design of the Car Parks that go over top of platforms so they match up better with the Car Parks from the CS Stations Sets.

Also be making mine Cargo Aware just like the CS Station Car Parks.

These are the sprites I hope to be working with.
Attachments
NewCarParks-1.png
NewCarParks-1.png (6.78 KiB) Viewed 1375 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
Redirect Left
Tycoon
Tycoon
Posts: 7238
Joined: 22 Jan 2005 19:31
Location: Wakefield, West Yorkshire

Re: Australian Railway Stations

Post by Redirect Left »

So, I'm a little confused as to what I need to play with just the aus passenger station stuff? there's quite a lot of stuff on Bananas

I got a version a long time ago, but i'm not sure if bananas is updating it or not, either.

I've attached an image of bananas, and what i have already. I'm not sure if I need parts 1 and 2, and if i need version 1 or the one without it. Just seems a bit awkward to figure out what's needed exactly
Attachments
gag6qa.png
gag6qa.png (69.82 KiB) Viewed 1354 times
Image
Need some good tested AI? - Unofficial AI Tester, list of good stuff & thread is here.
User avatar
GarryG
Tycoon
Tycoon
Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Australian Railway Stations

Post by GarryG »

Redirect Left wrote:So, I'm a little confused as to what I need to play with just the aus passenger station stuff?
Shame I can't delete the old stuff to helps top the confusion.

Reason so many is because I changed things a round and the new version didn't override the previous versions because I changed some ID, added and removed some items.

Parts 1, 2, 3 and 4 are all different sets.

As shown above where I answered "agentw4b" having same problem as you. There I listed the newest versions that are on Bananas.

Parts 1 and 2 latest release is Version 4 which is shown to the right in the Content Info section.

Parts 3 and 4 are up to Version 3.

--------------------------------------

Part 1 will be updated soon to version 5 as I just finished putting in a few Employee Houses and some trees which all been added to the Non-Track section.
(Sample copy here)
AuzStations_Part1_v005.grf
(2.06 MiB) Downloaded 34 times
Parts 3 and 4 will also be updated again soon when I finish the new Car Parks that will be Cargo Aware.

AuzFreightStations will be updated to Version 8 (test copy a few posts back) .. adding Cargo Aware tiles to this set.

AuzWaypoints now has more Freight Stations included.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
Redirect Left
Tycoon
Tycoon
Posts: 7238
Joined: 22 Jan 2005 19:31
Location: Wakefield, West Yorkshire

Re: Australian Railway Stations

Post by Redirect Left »

Even after reading that, it's still a little complex. Lots of numbers and this is that, and not this.

I hope its possible to streamline it all, and perhaps contact OpenTTD crew as to how you can fix/delete stuff.
Image
Need some good tested AI? - Unofficial AI Tester, list of good stuff & thread is here.
User avatar
Quast65
Tycoon
Tycoon
Posts: 2654
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Australian Railway Stations

Post by Quast65 »

The easiest way is to update the old GRFs with the same content, but add [OBSOLETE] to the name and refer to the new GRF in the description (use capital letters, to make it even more noticeable).
By the way, I am not really sure if you can change the name that shows up in the left side of the Bananas-window (that has to be done when uploading to Bananas, I have never tried that), but it should be possible for the name and description in the right side of the window (as that is done in the code of the GRF).
By keeping the content the same, you wont break up old save-games.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
GarryG
Tycoon
Tycoon
Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Australian Railway Stations

Post by GarryG »

Quast65 wrote:The easiest way is to update the old GRFs with the same content, but add [OBSOLETE] to the name and refer to the new GRF in the description (use capital letters, to make it even more noticeable).
I will try that when get chance .. bed time now and busy tomorrow with appointments.

I do have several new updates to add soon. Wonder if best to update with these as they are and add [0BSOLETE] to the names? And when finish what I still like to do update again later when finished.
Quast65 wrote:By the way, I am not really sure if you can change the name that shows up in the left side of the Bananas-window (that has to be done when uploading to Bananas, I have never tried that), but it should be possible for the name and description in the right side of the window (as that is done in the code of the GRF).
I tried to do that in Bananas, but not let me .. so have to do it with the files before converting them to GRF.
Quast65 wrote:By keeping the content the same, you wont break up old save-games.
That why I ended up with so many as I changed a lot in them while making them to try keep certain things together and I thought had to give them a new GRF ID.

Shame not able to delete all the old ones and clean it up a bit.

Thanks all those who have reported problems and complements .. as much as those who make GRF files for the game hate problems being found .. we really do appreciate it too because no matter how much we test, we still can miss things.

Cheers all
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
kamnet
Moderator
Moderator
Posts: 8548
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Australian Railway Stations

Post by kamnet »

Another suggestion: You can hide the depreciated sets by going into Bananas, editing the individual files, change the minimum and maximum OpenTTD versions to "custom" and then use a name like [OBSOLETE]. This will prevent OpenTTD clients from displaying the NewGRF (unless somebody compiles their own client and give it the version number of [OBSOLETE]). It will still show up on the Bananas website, old save games will still be able to download it, and if anybody has a direct link to it they can still access it, but all of those are fairly rare. Most of your downloads are going to be either here on the forums or from in-game content download.
User avatar
Quast65
Tycoon
Tycoon
Posts: 2654
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Australian Railway Stations

Post by Quast65 »

kamnet wrote:Another suggestion: You can hide the depreciated sets by going into Bananas, editing the individual files, change the minimum and maximum OpenTTD versions to "custom" and then use a name like [OBSOLETE]. This will prevent OpenTTD clients from displaying the NewGRF (unless somebody compiles their own client and give it the version number of [OBSOLETE]). It will still show up on the Bananas website, old save games will still be able to download it, and if anybody has a direct link to it they can still access it, but all of those are fairly rare. Most of your downloads are going to be either here on the forums or from in-game content download.
A very good and relative easy tip!! :bow:

However, setting both value's to "OBSOLETE" doesnt work, setting both value's to "0" (zero) does work!
Just tried it with a GRF that I named wrong when I uploaded it a while ago (and made a new one with the correct name), its gone now from the ingame downloader GRF-list :bow:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
kamnet
Moderator
Moderator
Posts: 8548
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Australian Railway Stations

Post by kamnet »

Quast65 wrote:
kamnet wrote:Another suggestion: You can hide the depreciated sets by going into Bananas, editing the individual files, change the minimum and maximum OpenTTD versions to "custom" and then use a name like [OBSOLETE]. This will prevent OpenTTD clients from displaying the NewGRF (unless somebody compiles their own client and give it the version number of [OBSOLETE]). It will still show up on the Bananas website, old save games will still be able to download it, and if anybody has a direct link to it they can still access it, but all of those are fairly rare. Most of your downloads are going to be either here on the forums or from in-game content download.
A very good and relative easy tip!! :bow:

However, setting both value's to "OBSOLETE" doesnt work, setting both value's to "0" (zero) does work!
Just tried it with a GRF that I named wrong when I uploaded it a while ago (and made a new one with the correct name), its gone now from the ingame downloader GRF-list :bow:
Worked for me when I tested it just a few minutes ago to make sure I was right. You can set it to any value that you want, as long as nobody is running a client with that value as a version name/number, it's not going to show up in the game.
User avatar
Quast65
Tycoon
Tycoon
Posts: 2654
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Australian Railway Stations

Post by Quast65 »

kamnet wrote:Worked for me when I tested it just a few minutes ago to make sure I was right. You can set it to any value that you want, as long as nobody is running a client with that value as a version name/number, it's not going to show up in the game.
Did you press the "edit" button?
Example405.png
Example405.png (34.64 KiB) Viewed 1270 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: belgi, peter1138 and 15 guests