kamnet wrote:I've been thinking on this for a few weeks. I would like to see a dedicated agriculture economy, possibly American-styled.
It's an interesting idea, but it would be quite a b**** to deliver farm supplies to everything. You won't have enough production. I suppose it's part of the challenge
Besides being a bit boring hauling lettuce and potatoes everywhere, very little variety
kamnet wrote:Oil well: Accepts Farm Supplies and Water, produces Oil.
Why does the oil well need water? What does it do with farm supplies?
The rest look OK, but ideally the water would be reserved for towns and farms only, supplying it to manufacturing industries as well would mean you need a lot of springs / water towers.
acs121 wrote:I'm okay with everything except ports. It's much, much better to have ports where you give bulk, and in exchange get odd products like chemicals, etc...
That would make sense, but it should take a quite odd end-cargo, not something very common like food or goods. That is, trade a rather odd cargo for another. Otherwise you have to decide between hauling the cargo to towns or to ports to get that one cargo in low supply - it's not the point of this economy, the others already use this mechanic
acs121 wrote:However, power plants need oil, not fuel. Still, it's good to keep power plants, because it accepts cargoes with a quite high value.
Or oil, yes. It just depends on whether you want to gather all oil to a refinery first, or have two alternatives from the start. I got the idea from PBI, which has "fuel oil".