Have been running TTDP 2.5 beta 9 v.3.02.011 for many years (love it).
Lately my games end when I reach the max. industries (seems to be 90).
Searching revealed no switches available in 2.5 beta, but the overnight chatter made mention of a moreindustries xj or YB mod..
Is there a version which allows more industries, what # is it, is it stable/available?
Is there an index which broadly describes the features of milestone releases?
Thanks in advance for reading and any help you can offer me.
Industry Max 90 increased?
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Re: Industry Max 90 increased?
Hmmm, perhaps I should simplify the question...
Has anyone ever played a version of TTDP which had a higher limit of Industries than 90?
Has anyone ever played a version of TTDP which had a higher limit of Industries than 90?
Re: Industry Max 90 increased?
I'm not currently aware of a mod available forTTDpatch, perhaps they meant for OpenTTD?
From a high level it doesn't look too hard to do but I cannot currently compile TTDpatch to test any changes.
~ Lakie
From a high level it doesn't look too hard to do but I cannot currently compile TTDpatch to test any changes.
~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Re: Industry Max 90 increased?
Thanks Lakie. I've moved on to OpenTTD as this constraint does not exist there.
Re: Industry Max 90 increased?
Okay, I feel a little stupid after checking the switch list (sw_lish.h) in the alpha branch last night on a whim, that branch already has a moreindustries switch which I presume does what you want. I cannot check the beta branch currently however. Given it looked simple enough to implement I did wonder if it'd already ben implemented.
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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Re: Industry Max 90 increased?
IIRC, "moreindustries" was implemented in r2061(?) by Dalestan, and allowed up to 250 industries.
regards
Michael
regards
Michael
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