Highway Toll Game Script

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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kraken
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Highway Toll Game Script

Post by kraken »

Hi. I just finished my first game script.

http://binaries.openttd.org/bananas/gam ... l-1.tar.gz

This GS works only in multiplayer. The company has to pay road tax for cars driving on roads owned by other companies. Every day for each vehicle, the charge is deducted from the company account and credited to the account of the company owning the road.
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acs121
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Re: Highway Toll Game Script

Post by acs121 »

Great ! Too bad it doesn't applicate to sections we choose - it'd be good to have tolled roads, but that's for a patch.
agentw4b
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Re: Highway Toll Game Script

Post by agentw4b »

Super Script! But for your script stored on the Bananas server, it would be good to set the URL referencing the discussion in this forum.
Owner and admin of servers with names "Experimental games" .
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS
kraken
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Re: Highway Toll Game Script

Post by kraken »

agentw4b wrote:Super Script! But for your script stored on the Bananas server, it would be good to set the URL referencing the discussion in this forum.
Thanks, updated
kraken
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Re: Highway Toll Game Script

Post by kraken »

acs121 wrote:Great ! Too bad it doesn't applicate to sections we choose - it'd be good to have tolled roads, but that's for a patch.
Hi, I'll look at it. It should be done through toll gates. The entrance or exit of the highway could be marked with a sign, even with a price, and if the car was passing through the gate, it would have to pay.

Edit: The possibility of a price change could be dangerous. The player may raise the price just before the car passes.
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highwaytoll.JPG
(209.67 KiB) Not downloaded yet
agentw4b
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Re: Highway Toll Game Script

Post by agentw4b »

I've tested it. Unfortunately, it is easily exploited to steal money from artificially created companies. :P
Owner and admin of servers with names "Experimental games" .
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS
kraken
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Re: Highway Toll Game Script

Post by kraken »

agentw4b wrote:I've tested it. Unfortunately, it is easily exploited to steal money from artificially created companies. :P
Hi, yes, it is possible. But how to solve it? If you want, you can create a new company at any time and simply send money to you.
agentw4b
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Location: Czech Republic

Re: Highway Toll Game Script

Post by agentw4b »

kraken wrote:
agentw4b wrote:I've tested it. Unfortunately, it is easily exploited to steal money from artificially created companies. :P
Hi, yes, it is possible. But how to solve it? If you want, you can create a new company at any time and simply send money to you.
Yes, but here it is with buses to take the money borrowed from the bank. Send money borrowed from the bank is not possible.
Owner and admin of servers with names "Experimental games" .
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS
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acs121
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Re: Highway Toll Game Script

Post by acs121 »

kraken wrote:
acs121 wrote:Great ! Too bad it doesn't applicate to sections we choose - it'd be good to have tolled roads, but that's for a patch.
Hi, I'll look at it. It should be done through toll gates. The entrance or exit of the highway could be marked with a sign, even with a price, and if the car was passing through the gate, it would have to pay.

Edit: The possibility of a price change could be dangerous. The player may raise the price just before the car passes.
The player won't stay forever to change toll prices.
It'd also be good to pay a different tax for different cargoes. For example, because of security reasons, trucks transporting chemicals would pay a lot more than trucks transporting goods.
kraken
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Re: Highway Toll Game Script

Post by kraken »

acs121 wrote:
kraken wrote:
acs121 wrote: It'd also be good to pay a different tax for different cargoes. For example, because of security reasons, trucks transporting chemicals would pay a lot more than trucks transporting goods.
Okay, I'll try to implement it
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acs121
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Re: Highway Toll Game Script

Post by acs121 »

By that, i mean players fixing a price for each cargo.
kraken
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Re: Highway Toll Game Script

Post by kraken »

Hi, here is alpha version of HighwayToll2.

There are 3 modes.
1. Mode 0 - pay on all foreign roads (same as HighwayToll v1)
2. Mode 1 - pay from sign to sign on foreign roads
3. Mode 2 - pay from sign to sign on all roads

I implemented the option to mark a road section with signs. It does not matter what text on the sign will be. There can be for example name of the road or exit number on highway.
Different cargo feature is not implemented yet. Maybe in next version ;)

Here is example how it works. If vehicle ride from Exit1 to Exit2 the fee will be charged per every day the vehicle will be between the signs.

Image

Please report any problems. Thank you.
Attachments
HighwayToll_2alpha.zip
Alpha version of HighwayToll2
(17.13 KiB) Downloaded 223 times
Example of using signs
Example of using signs
highwaysigns.JPG (174.58 KiB) Viewed 1389 times
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