Water at the Map Edges
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- Traffic Manager
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Re: Water at the Map Edges
Hi!
I modified your grf a bit to work with that grf: http://www.tt-forums.net/viewtopic.php?t=31079&start=78
I left out the duplicate sprites, don't know if that is good, it is my first attempt to change grfs.
Gonozal_VIII
edit: I didn't ask for permission, so i removed the modified grf here
I modified your grf a bit to work with that grf: http://www.tt-forums.net/viewtopic.php?t=31079&start=78
I left out the duplicate sprites, don't know if that is good, it is my first attempt to change grfs.
Gonozal_VIII
edit: I didn't ask for permission, so i removed the modified grf here
Last edited by Gonozal_VIII on 03 Dec 2007 17:33, edited 1 time in total.
Re: Water at the Map Edges
Nice addition, seems to work well!
Re: Water at the Map Edges
This is a neat little idea! I only hope it's possible to make it compatible with lepkka's New Water grf, since I seldom use the games original water.
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Re: Water at the Map Edges
Its definitely possible, with permission for gfx...
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Re: Water at the Map Edges
that could be something like that:
(Didn't test it, so it could be all crap)
Code: Select all
0 * 4 0D 00 \D= 00
1 * 8 08 06 "RW" 13 01 00 00
2 * 6 07 83 01 \7! 00 08
3 * 9 07 88 04 \7gg 62 70 01 02 03
4 * 5 0A 01 01 EC 03
5 newwater sprite for temperate
6 * 6 07 83 01 \7= 00 00
7 * 9 07 88 04 \7gg 75 87 01 02 03
8 * 5 0A 01 01 EC 03
9 newterrain watersprite
10 * 6 07 83 01 \7= 00 00
11 * 6 07 83 01 \7! 01 04
12 * 9 07 88 04 \7gg 62 70 01 02 03
13 * 5 0A 01 01 EC 03
14 newwater sprite for arctic
15 * 6 07 83 01 \7= 01 00
16 * 6 07 83 01 \7! 02 04
17 * 9 07 88 04 \7gg 62 70 01 02 03
18 * 5 0A 01 01 EC 03
19 newwater sprite for tropical
20 * 6 07 83 01 \7= 02 00
21 * 6 07 83 01 \7! 03 04
22 * 9 07 88 04 \7gg 62 70 01 02 03
23 * 5 0A 01 01 EC 03
24 newwater sprite for toyland
25 * 6 07 83 01 \7= 03 00
26 * 5 0A 01 01 EC 03
27 default water sprite
Re: Water at the Map Edges
Try it and see
- Sir A. Boey
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Re: Water at the Map Edges
I tried it and it looks really great ty
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Re: Water at the Map Edges
Unfortunately this GRF doesn’t work with OTTD 1.7.1. It was running in 1.2. (I can’t say where it exactly broke.) What happened?
Re: Water at the Map Edges
I was wondering the same thing myself not so long ago. Must be something that's changed in OpenTTD if it used to work before (I know the grf works in TTDPatch).
IIRC, the grf is supposed to work by replacing sprite #1004 (i.e. the black tile that draws the map edges), but when I click on the map edges with the sprite aligner tool it's showing me sprite #3924 instead?
IIRC, the grf is supposed to work by replacing sprite #1004 (i.e. the black tile that draws the map edges), but when I click on the map edges with the sprite aligner tool it's showing me sprite #3924 instead?
- Attachments
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- sprite aligner.png (9.27 KiB) Viewed 3087 times
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- sprites.png (1.62 KiB) Viewed 3087 times
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re: Water at the Map Edges
This NewGRF is 10 years old, not looking back I'm going to guess it was created to address issues in OpenTTD 0.6 or older. Much has changed in OpenTTD and its graphics.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
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Re: Water at the Map Edges
Yeah, this grf was from before flexible map edges. It looks like, for whatever reason, the drawing of the out-of-bounds sprites has changed so it doen't work at all now.
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Re: Water at the Map Edges
How do you actually download it? I would love to use it but can't find a link to download it. Oh, does it work on Android?
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Re: Water at the Map Edges
Download link is in the first post of the first page. But there's no point in downloading it. It was created to fix a problem 12 years ago that no longer exists.Master Trams wrote: ↑26 Oct 2019 22:33 How do you actually download it? I would love to use it but can't find a link to download it. Oh, does it work on Android?
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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