[Landscape + Map] Big Valley Bay
Moderator: Locomotion Moderators
- Owen-Alexander
- Engineer
- Posts: 79
- Joined: 19 Jun 2008 11:30
- Location: Australia
[Landscape + Map] Big Valley Bay
Howdy Folks, I've playing around with map generators over the past week or so and wanted to share something I put together that I've been playing with so far.
The landscape is clean (straight out of the mapgen tool) of mods, towns and industries. Out of preference, it is set to the british region with grass as the olny terrain tile.
While I do have a complete scenario on my end (with mods, so can't post it), I welcome any changes to the landscape or map if you see a way to make it better.
I've attached the base map (the one used in mapgen), the landscape and a preview in locomotion itself. I used the HME terrain editor, so if you have that the height map included in the zip is more useful.
I'll post some screens later of the in progress scenario, detailing some of the changes I made from the base map to make to more of my liking.
The landscape is clean (straight out of the mapgen tool) of mods, towns and industries. Out of preference, it is set to the british region with grass as the olny terrain tile.
While I do have a complete scenario on my end (with mods, so can't post it), I welcome any changes to the landscape or map if you see a way to make it better.
I've attached the base map (the one used in mapgen), the landscape and a preview in locomotion itself. I used the HME terrain editor, so if you have that the height map included in the zip is more useful.
I'll post some screens later of the in progress scenario, detailing some of the changes I made from the base map to make to more of my liking.
- Attachments
-
- Valley Final.sc5
- The landscape.
- (4.61 MiB) Downloaded 298 times
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- The map in Locomotion.
- Big Valley Bay.png (123.58 KiB) Viewed 720 times
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- Big Valley Bay.zip
- The base image and height map.
- (17.49 KiB) Downloaded 249 times
Re: [Landscape + Map] Big Valley Bay
Looks promising, maybe I'll give it a look later.
- Owen-Alexander
- Engineer
- Posts: 79
- Joined: 19 Jun 2008 11:30
- Location: Australia
Re: [Landscape + Map] Big Valley Bay
Thanks for the interest. I figured that some play ready shots might be in order.
This post is just to show the final look of the map. There are two iterations, Iteration one is from about a week ago with the landscape fairly unchanged and Iteration 2 is the map of what I am playing now with a section land lowered for an extra town and industry.
Both maps show about 10 in-game years of work.
This post is just to show the final look of the map. There are two iterations, Iteration one is from about a week ago with the landscape fairly unchanged and Iteration 2 is the map of what I am playing now with a section land lowered for an extra town and industry.
Both maps show about 10 in-game years of work.
- Attachments
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- Fairly unchanged map.
- BVB Iteration 1.png (97.89 KiB) Viewed 720 times
-
- What I am working with now.
- BVB Iteration 2.png (97.04 KiB) Viewed 720 times
- Owen-Alexander
- Engineer
- Posts: 79
- Joined: 19 Jun 2008 11:30
- Location: Australia
Re: [Landscape + Map] Big Valley Bay
The towns on the south side of the valley, Newford, Middlepool and Flurrystoke.
- Attachments
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- Main terminus on the south side.
- Newford.png (453.93 KiB) Viewed 720 times
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- A small seaside village.
- Middlepool.png (474.95 KiB) Viewed 720 times
-
- Where I decided to make my HQ.
- Flurrystoke.png (408.4 KiB) Viewed 720 times
- Owen-Alexander
- Engineer
- Posts: 79
- Joined: 19 Jun 2008 11:30
- Location: Australia
Re: [Landscape + Map] Big Valley Bay
And now for the north side of the valley, showing Finham, Chapleston, and Broomhall Cross.
- Attachments
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- Main terminus on the north side.
- Finham.png (440.67 KiB) Viewed 720 times
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- Chapelston, known for its sandcastle competitions.
- Chapelston.png (314.57 KiB) Viewed 720 times
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- End of the line for the north branch.
- Broomhall Cross.png (272.34 KiB) Viewed 720 times
- Emperor Darth Sidious
- Tycoon
- Posts: 1103
- Joined: 07 May 2006 20:22
- Location: Landgraaf, the Netherlands
Re: [Landscape + Map] Big Valley Bay
Looks very promising ! Always nice to see that there are still people who like to play the game Keep it up !
:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::
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