[OTTD] BRStations

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Leanden
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[OTTD] BRStations

Post by Leanden »

BRStations is a set designed to incorporate British Stations in full scale (allowing for correct platform quantity) into OpenTTD.

First station im working on is Kings Cross.

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C&C welcome.
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Re: [OTTD] BRStations

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I'm currently in the early stages of a Waterloo
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Re: [OTTD] BRStations

Post by Leanden »

Gwyd wrote:I'm currently in the early stages of a Waterloo
And we have another artist working on a beautiful rendition of St Pancras
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Re: [OTTD] BRStations

Post by Leanden »

I spy with my little eye...

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Re: [OTTD] BRStations

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Something beginning with P...
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Leanden
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Re: [OTTD] BRStations

Post by Leanden »

v0.0.2 Released (Available on Bananas)

Feature: Double and Single Sided Plain Platforms in British Style
Feature: Double and Single Platform Ramps in British Style
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Re: [OTTD] BRStations

Post by Quast65 »

Nice!

But... You seem to have missed the sprites for the middle platforms when you build the 2 sided ramps using drag&drop (the 2 sided normal platforms are ok when using drag&drop)...
Furthermore, the shading of one of the sides of the ramps is different (for the 2-sided as well as the single-sided).
Example382.png
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Also, those sides could use a bit of texture, but that is a matter of taste ;-)

Finally, is there a certain minimal version of OpenTTD set when you uploaded it to Bananas?
I couldnt find the GRF ingame, but could download it when logged in to the Bananas section of the OpenTTD website and then could run it manually.
(I use an old patch of the game, so maybe its ok for most people ;-) )
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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Re: [OTTD] BRStations

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I'll get round to fixing that for the end of this week...
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Re: [OTTD] BRStations

Post by Leanden »

Quast65 wrote:Nice!

But... You seem to have missed the sprites for the middle platforms when you build the 2 sided ramps using drag&drop (the 2 sided normal platforms are ok when using drag&drop)...
Furthermore, the shading of one of the sides of the ramps is different (for the 2-sided as well as the single-sided).
Example382.png
Also, those sides could use a bit of texture, but that is a matter of taste ;-)

Finally, is there a certain minimal version of OpenTTD set when you uploaded it to Bananas?
I couldnt find the GRF ingame, but could download it when logged in to the Bananas section of the OpenTTD website and then could run it manually.
(I use an old patch of the game, so maybe its ok for most people ;-) )
Not sure what you mean about the missing drag and drop sprites, can you demonstrate?

And bananas defaults to 1.6.0 minimum version, but that isnt hardcoded into the GRF itself.
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Re: [OTTD] BRStations

Post by Leanden »

Leanden wrote:
Quast65 wrote:Nice!

But... You seem to have missed the sprites for the middle platforms when you build the 2 sided ramps using drag&drop (the 2 sided normal platforms are ok when using drag&drop)...
Furthermore, the shading of one of the sides of the ramps is different (for the 2-sided as well as the single-sided).
Example382.png
Also, those sides could use a bit of texture, but that is a matter of taste ;-)

Finally, is there a certain minimal version of OpenTTD set when you uploaded it to Bananas?
I couldnt find the GRF ingame, but could download it when logged in to the Bananas section of the OpenTTD website and then could run it manually.
(I use an old patch of the game, so maybe its ok for most people ;-) )
Not sure what you mean about the missing drag and drop sprites, can you demonstrate?

And bananas defaults to 1.6.0 minimum version, but that isnt hardcoded into the GRF itself.
I realised what you meant now and i think ive fixed both errors. :)

v0.0.5 released

Various Bug Fixes
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Re: [OTTD] BRStations

Post by Quast65 »

Yep, you fixed the issue with drag&drop for the double-sided ramps. :bow: Sorry for not being clearer about what I meant ;-)
There is still a color difference though (but as I understand from Gwyds post, that may be worked on at the moment).
And bananas defaults to 1.6.0 minimum version
Strange... When I upload, the minimum version I can set is 0.6.0, 1.6.0 is the maximum version....
EDIT:
Just checked, indeed the default is 1.6.0, but you can change that by clicking on it and setting it to a lower version (that may enlarge your potential audience, that still use older versions of OpenTTD or older patches)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: [OTTD] BRStations

Post by Leanden »

Ah fair, what is the minimum version for 32bpp stations? 1.3?

BRTracks i think i can downgrade to min 1.2, BRTrains has to stay as 1.6 due to custom sounds.
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Re: [OTTD] BRStations

Post by Quast65 »

Good question...

I did a quick search and found this in the wiki https://wiki.openttd.org/List_of_32bpp_NewGRFs :
As of OpenTTD 1.2.0, 32 bit graphics are supplied via NewGRFs.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Leanden
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Re: [OTTD] BRStations

Post by Leanden »

Quast65 wrote:Good question...

I did a quick search and found this in the wiki https://wiki.openttd.org/List_of_32bpp_NewGRFs :
As of OpenTTD 1.2.0, 32 bit graphics are supplied via NewGRFs.
1.2 it is then :)

Ive downgraded them both on bananas :)
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Re: [OTTD] BRStations

Post by Quast65 »

Cheers!
They both show up in my old version of OpenTTD, will make it easier for me to follow the development of this GRF ;-)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Leanden
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Re: [OTTD] BRStations

Post by Leanden »

Quast65 wrote:Cheers!
They both show up in my old version of OpenTTD, will make it easier for me to follow the development of this GRF ;-)
I understand now why Auz Stations is split into so many GRFs.

BRStations will become BRStations (Modern) and will feature only yellow lined platforms, modern buffer stops and a selection of non-track tiles. (The platforms also having various eyecandy features)

There will be a BRStations (Steam Era) which will focus on pre-nationalisation station graphics.
BRStations Add-On pack with a load of extra variants of non-track tiles, station buildings, etc.
BRWaypoints for Signal Boxes and other miscellanous track furniture
BRStations (Real Stations) for graphical replications of Real large iconic stations (starting with St Pancras, Kings Cross and Waterloo)
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Leanden
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Re: [OTTD] BRStations

Post by Leanden »

Ive also opted for a real modular approach for non-real stations, leaving out 2x1 island platforms or multi-buffers for greater flexibility :)
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Re: [OTTD] BRStations

Post by Leanden »

v0.0.6 released

Feature: Western Brick Shelter
Feature: Southern Canopies
Feature: Chessington Art Deco Canopies

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Re: [OTTD] BRStations

Post by Bob_Mackenzie »

That looks good!

I though you had the platform colour too light but then I googled my local station and discovered your colouring was spot on.

Perhaps the roofs could do with a tad more texturing?

Cheers

Bob
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Re: [OTTD] BRStations

Post by SwissFan91 »

Keep up the great progress!

I agree with the texturing comment too. Just some 'noise' will help them blend in.
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