[OTTD] Modular 32bpp train stations [ WIP ]
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[OTTD] Modular 32bpp train stations [ WIP ]
Hi All
I started on a modular train stations set for 32bpp, with the idea that with a hand full of sprites to create various layouts without re-rendering all of them.
Project being hosted at https://dev.openttdcoop.org/projects/mods32/
Edit:
Current Features:
[*]Added auto fences layout to most tiles
[*]Single track tiles with gravel
[*]Center station platforms with single and double platforms
[*]CC on fences
Textures and scale of models still WIP.
Also some of the models / sprites are just place holders that i use to get the coding done.
Edit: Current modules available to test. Edit: Latest WIP version v0.0.5
Download Latest
I started on a modular train stations set for 32bpp, with the idea that with a hand full of sprites to create various layouts without re-rendering all of them.
Project being hosted at https://dev.openttdcoop.org/projects/mods32/
Edit:
Current Features:
[*]Added auto fences layout to most tiles
[*]Single track tiles with gravel
[*]Center station platforms with single and double platforms
[*]CC on fences
Textures and scale of models still WIP.
Also some of the models / sprites are just place holders that i use to get the coding done.
Edit: Current modules available to test. Edit: Latest WIP version v0.0.5
Download Latest
- Attachments
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- openttdwip.png (711.18 KiB) Viewed 1883 times
Last edited by pietballas on 14 Aug 2017 06:24, edited 9 times in total.
Re: Modular 32bpp train stations
Looks good! Maybe add gravel instead of grass under the tracks?
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- Engineer
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Re: Modular 32bpp train stations
Thanks, will definitely add some gravel
Some more screenshots, playing around with a couple of concepts and company color glass effects.
Piet
Some more screenshots, playing around with a couple of concepts and company color glass effects.
Piet
Re: Modular 32bpp train stations
It is possible to give the glass effect a hue?????
So not just making it darker, but also making it blueish or yellowish like in the above screenshots?
How is that done????
So not just making it darker, but also making it blueish or yellowish like in the above screenshots?
How is that done????
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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- Engineer
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- Joined: 28 Jul 2017 16:36
Re: Modular 32bpp train stations
I had this idea this morning to color the glass, wasn't sure if this would work.Quast65 wrote:It is possible to give the glass effect a hue?????
So not just making it darker, but also making it blueish or yellowish like in the above screenshots?
How is that done????
I'm not using the glass method.
I'm using vray, for the material it's a semi refractive surface, and the normal company color mask.
This is then drawn in game us the compcol method. (using m4nfo)
piet
Re: Modular 32bpp train stations
AWESOME!!!!
I had no idea that transparency information in the 32bpp graphics would be kept when the graphics are coded!! (I thought it would just show up as a lighter non-transparent color)
This is really really great!!!
I had no idea that transparency information in the 32bpp graphics would be kept when the graphics are coded!! (I thought it would just show up as a lighter non-transparent color)
This is really really great!!!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Modular 32bpp train stations
How does this thing look in the game with normal zoom level?
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- Engineer
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- Joined: 28 Jul 2017 16:36
Re: Modular 32bpp train stations
Hi
I haven't added normal or zoom level 2 renders. So it still looks bad on normal zoom. I'm using a cutting worklfow like yeti. so still need to setup zi2 and normal zoom cutting.
Should look better when it's rendered for that resolution. Sample render of smaller sizes
Will post proper normal zoom WIP soon.
I haven't added normal or zoom level 2 renders. So it still looks bad on normal zoom. I'm using a cutting worklfow like yeti. so still need to setup zi2 and normal zoom cutting.
Should look better when it's rendered for that resolution. Sample render of smaller sizes
Will post proper normal zoom WIP soon.
Last edited by pietballas on 31 Jul 2017 21:14, edited 3 times in total.
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- Engineer
- Posts: 17
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Re: Modular 32bpp train stations
Quast65 wrote:AWESOME!!!!
I had no idea that transparency information in the 32bpp graphics would be kept when the graphics are coded!! (I thought it would just show up as a lighter non-transparent color)
This is really really great!!!
I played around with some material settings and looks like you need to set the glass up as a little reflective otherwise you loose the tinted affect.
My vray settings for Company Glass
Re: Modular 32bpp train stations
Thnx for this info!!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
-
- Engineer
- Posts: 17
- Joined: 28 Jul 2017 16:36
Re: Modular 32bpp train stations
luxtram wrote:How does this thing look in the game with normal zoom level?
Added normal zoom to my workflow now. Looks a lot better.
Screen shot as rendered at normal zoom level.
Piet
Re: Modular 32bpp train stations
This indeed looks much smoother.pietballas wrote:luxtram wrote:How does this thing look in the game with normal zoom level?
Added normal zoom to my workflow now. Looks a lot better.
Screen shot as rendered at normal zoom level.
zoom_normal_rendered.png
Piet
What software do you use for rendering?
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Re: Modular 32bpp train stations
3dsmax / Vray output to exr using objectid renderpass to render CC masks and color pass in one, then Fusion 8 to cut my sprites in to sheets. (Thanks to V453000 for this workflow).luxtram wrote:This indeed looks much smoother.pietballas wrote:luxtram wrote:How does this thing look in the game with normal zoom level?
Added normal zoom to my workflow now. Looks a lot better.
Screen shot as rendered at normal zoom level.
zoom_normal_rendered.png
Piet
What software do you use for rendering?
Up to know was mostly setup and playing around with ideas. My code is getting nicely setup for the modular station building i have in mind.
Next step is to come up with various tilesets and addons.
Piet.
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Re: Modular 32bpp train stations
I'm actually migrating to Blender as it's grown to be so much more convenient for me.
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Re: Modular 32bpp train stations
I've tried to switch to blender multiple times before but my 15 years of working with 3dsmax makes me go back all the time
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Re: [OTTD] Modular 32bpp train stations [ WIP ]
Hi
Version 0.0.1 available. This a 1st draft still lots of different configurations to come.
Let me know what you think.
Piet
Version 0.0.1 available. This a 1st draft still lots of different configurations to come.
Let me know what you think.
Piet
- Attachments
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- mods32.grf
- V 0.0.1
- (1.72 MiB) Downloaded 260 times
Re: [OTTD] Modular 32bpp train stations [ WIP ]
So far so good - the roofs look a bit modern for the steam age, but otherwise I am impressed. Single side platforms and maybe bigger roofs would be nice - I have some Victorian style steel roofs I modeled a couple years ago i could dig out...
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- Parker & Co., 1920-01-07.png (177.03 KiB) Viewed 8897 times
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Re: [OTTD] Modular 32bpp train stations [ WIP ]
Thanks. The idea is to have from old to modern style in this grf.
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- Engineer
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Re: [OTTD] Modular 32bpp train stations [ WIP ]
Just an update.
Added a code to handle auto fence layouts, center station layouts and single track layouts.
A Few screen shots, this is still WIP textures and scale i still need to look at.
Company colors to be added. Also playing around with animation one of the tiles have lights flickering while the train is loading.
I've attached the grf if you want to check it out. v0.0.4.
Thanks,
Piet
Added a code to handle auto fence layouts, center station layouts and single track layouts.
A Few screen shots, this is still WIP textures and scale i still need to look at.
Company colors to be added. Also playing around with animation one of the tiles have lights flickering while the train is loading.
I've attached the grf if you want to check it out. v0.0.4.
Thanks,
Piet
- Attachments
-
- mods32 v0.0.4.zip
- v 0.0.4
- (1.8 MiB) Downloaded 191 times
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Re: [OTTD] Modular 32bpp train stations [ WIP ]
I wonder if perhaps some station building tiles could be added so that people can make some decent looking large stations with buildings. It would be nice to have a handful of small (1x1), wide (1x2 and 1x3), and large station buildings (2x3, 2x4, etc)
Another thing that would be nice to help add a little flare to a station is a warehouse/cargo building usually used for handling cargo or baggage. I like to have a separate area for my stations where trucks and mail vans can service the station with cargo (like goods and food) and mail
Another thing that would be nice to help add a little flare to a station is a warehouse/cargo building usually used for handling cargo or baggage. I like to have a separate area for my stations where trucks and mail vans can service the station with cargo (like goods and food) and mail
Proud Canadian
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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
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