[OTTD] BRTrains - Development Thread
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Re: [OTTD] BRTrains - Development Thread
Here's the MWAs, and I'll try and get the rest done tommorow.
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- freightlinerMWAhoppebrtainscis.png
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Re: [OTTD] BRTrains - Development Thread
Edited the HHA, 442 is now rolling.
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- All cargoes now on
- HHA wagon.png (3.55 KiB) Viewed 514 times
Re: [OTTD] BRTrains - Development Thread
The silver/black cargo seems to be missing from the HHA, see the third cargo downon the MWAs
Re: [OTTD] BRTrains - Development Thread
I'm pretty sure I used the MWA cargoes as reference, so they should all be there in empty, half and fully loaded forms.
EDIT: What cargoes would go on a bogie bolster wagon?
EDIT: What cargoes would go on a bogie bolster wagon?
Re: [OTTD] BRTrains - Development Thread
I believe its all the ones labelled 0020 here: https://newgrf-specs.tt-wiki.net/wiki/CargoTypesGwyd wrote:I'm pretty sure I used the MWA cargoes as reference, so they should all be there in empty, half and fully loaded forms.
EDIT: What cargoes would go on a bogie bolster wagon?
Re: [OTTD] BRTrains - Development Thread
Metals and pipes seem reasonable, but not sure about everything else.
Re: [OTTD] BRTrains - Development Thread
If you can think of any other cargoes, just say. Steel refers to all metals
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- BDA wagon.png (3.29 KiB) Viewed 3121 times
Re: [OTTD] BRTrains - Development Thread
I would expect wood, pig iron, nickel, timber and copper as well on those bolsters.
Re: [OTTD] BRTrains - Development Thread
For the mean time, something else. Possibly a refit for the Class 421?
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- Class 424.png (2.11 KiB) Viewed 3103 times
Re: [OTTD] BRTrains - Development Thread
More cargoes... Metals generalised to copper, sheets and poles/rods.
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- BDA wagon.png
- (7.6 KiB) Not downloaded yet
Re: [OTTD] BRTrains - Development Thread
I would say that your copper is actually the colour for timber. The copper needs to be more orange.
Also the wood is barely visible.
The bolsters dont seem to be that full either at 100%. Could we add another loding state after the current 100% one?
Also the wood is barely visible.
The bolsters dont seem to be that full either at 100%. Could we add another loding state after the current 100% one?
Re: [OTTD] BRTrains - Development Thread
New toys!
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- Sheet.png (58.6 KiB) Viewed 514 times
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- Sheet.png (22.04 KiB) Viewed 2957 times
Re: [OTTD] BRTrains - Development Thread
Lemmie play!
Re: [OTTD] BRTrains - Development Thread
These are looking great, sorry for the delay in coding, had a couple of busy weeks with work.
Re: [OTTD] BRTrains - Development Thread
That's fine Leanden, we all have lives, and we're all doing this for free.
Re: [OTTD] BRTrains - Development Thread
.
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- Sheet.png (17.34 KiB) Viewed 2627 times
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- Sheet.png (8.2 KiB) Viewed 2627 times
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- Sheet.png (34.61 KiB) Viewed 2627 times
Re: [OTTD] BRTrains - Development Thread
They are finished!
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- Mega Sheet.png
- (141.61 KiB) Not downloaded yet
Re: [OTTD] BRTrains - Development Thread
Just a few things, can you add small blobs for the logos for the liveries. Natex, GTR and c2c are very similar and this would draw them apart.The Growl wrote:They are finished!
Re: [OTTD] BRTrains - Development Thread
Sorry, but you've missed a development. Otherwise, I am very excited
Re: [OTTD] BRTrains - Development Thread
I'll just copy over the 375 sprites to the 377 sheet, as they're both the same. As for the logos, I'll look into it.
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