[OTTD] BRTrains - Development Thread

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Gwyd
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Re: [OTTD] BRTrains - Development Thread

Post by Gwyd »

I've been considering doing the 41x and 42x classes for a while now, but i haven't had the time, and I don't think I will have the time for a few weeks to come, so I don't think I will do it any time soon.
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Helmar15
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Re: [OTTD] BRTrains - Development Thread

Post by Helmar15 »

Leanden wrote:Ive approved your request ;)
Thanks!
Gwyd wrote:I've been considering doing the 41x and 42x classes for a while now, but i haven't had the time, and I don't think I will have the time for a few weeks to come, so I don't think I will do it any time soon.
That's fair. I've used PixelTool to try and make a 423 in NSE colours, how's this for my attempt? Feel free to comment/criticise, it's literally the first sprite I've drawn.
Class 423 NSE.png
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Re: [OTTD] BRTrains - Development Thread

Post by Gwyd »

Helmar15 wrote:
Leanden wrote:Ive approved your request ;)
That's fair. I've used PixelTool to try and make a 423 in NSE colours, how's this for my attempt? Feel free to comment/criticise, it's literally the first sprite I've drawn.

Class 423 NSE.png
There are a couple of issues: Using white on the sprite itself is a big no-no. Use nearly white, otherwise you get graphical errors.

The other issues are more minor, more art preference: Windows can be made with pale blue purples rather than black. Also spacing is a bit of an issue on the TS sprite. There seems to be a bit missing on the 5th across on each row. I know I sound a bit critical, but it is very good, and clearly represents a class 423.

**Edit** The sprites on the front car are incorrectly ordered. This isn't a problem, but makes coding it a bit more tedious. The order is usually (pointing towards) North, Northeast, East, Southeast, South, Southwest, West, Northwest
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Re: [OTTD] BRTrains - Development Thread

Post by Leanden »

Its also good practice to make the sprites on the sheet in the order they appear in the consist. Again for ease of coding :)
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Re: [OTTD] BRTrains - Development Thread

Post by Helmar15 »

Ok, thanks for the advice/help. I'll do some practicing and work on the sprites and I'll post the results in a week or so!

Edit: What's the TS sprite?
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Re: [OTTD] BRTrains - Development Thread

Post by Leanden »

Helmar15 wrote:Edit: What's the TS sprite?
Trailer Second?

There are a few graphical glitches, mainly on the fronts where it doesnt come out symmetrical. Might need a touch up in MSpaint after Pixeltool. PT isnt perfect after all ;)
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Re: [OTTD] BRTrains - Development Thread

Post by Leanden »

As for the orientation, use the 374 spritesheet below for reference on directions and spacing.
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Re: [OTTD] BRTrains - Development Thread

Post by Helmar15 »

Yeah Pixeltool for whatever reason doesn't like to make my sprite symmetrical, especially with the view from the back, it removes the right side of the carriage completely.

Edit: This is a Class 423 I made in Pixeltool + some editing in Paint, is this up to standards?
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Gwyd
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Re: [OTTD] BRTrains - Development Thread

Post by Gwyd »

A cursory glance tells me that's very good. I kinda wanted to do this one, but seeing your efforts, I won't.
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Re: [OTTD] BRTrains - Development Thread

Post by Leanden »

Looking good Helmar.

I wonder if that red on the bottom livery is animated in the openttd pallette?
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Gwyd
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Re: [OTTD] BRTrains - Development Thread

Post by Gwyd »

I'll double check

EDIT:
Yeah it is an animated colour. IIRC it fades from black to red continuously. It's on some other BRTrains sprite too at the moment: rather irritating. Someone should probably fix that...
I highlighted the problem in pink
I highlighted the problem in pink
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Helmar15
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Re: [OTTD] BRTrains - Development Thread

Post by Helmar15 »

Gwyd wrote: EDIT:
Yeah it is an animated colour. IIRC it fades from black to red continuously. It's on some other BRTrains sprite too at the moment: rather irritating. Someone should probably fix that...
Is that something that can be fixed in coding or only via changing the sprites?
Last edited by Helmar15 on 26 May 2017 17:20, edited 1 time in total.
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Re: [OTTD] BRTrains - Development Thread

Post by Doorslammer »

Since IEP classes are now arriving in testing, probably a good time to investigate a basic shape to suit sprites.
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Gwyd
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Re: [OTTD] BRTrains - Development Thread

Post by Gwyd »

According to the tracking sheet, we already have classes 800-802. As far as the animated pixels go, you simply have to change the colour; there's no other way around it as far as I know.
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Re: [OTTD] BRTrains - Development Thread

Post by The Growl »

Sorry for mot being active recently. Exams, blender, and other such things have taken over my life as well as going into a bit of a creative slump. As you can see from my profile, the vast majority of my posts are here (make what you will of that :lol: ) so I really was slightly upset once development of this set had unfortunately slowed due to Leanden's medical problems (not his fault ofc). I can't guarantee I'll be active, but I'll try.

I've also completely redone most of the class 170s, as you can see from this mockup file, they are at the bottom. I am currently in the process of drawing all my graphics in this style, as I think it looks better both proportionally, and aesthetically. :)
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Gwyd
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Re: [OTTD] BRTrains - Development Thread

Post by Gwyd »

Nice Desiro Cities! Haven't seen them yet. What are the 4th and 5th from the bottom?
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Re: [OTTD] BRTrains - Development Thread

Post by The Growl »

4th and 5th are the Bombardier M7 EMU and Kawasaki M8 respectively, made for the NARS pack.
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Gwyd
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Re: [OTTD] BRTrains - Development Thread

Post by Gwyd »

Ahh. Makes sense since I know next to nothing about railways outside of my country. In other news I've made progress in reworking my EPB set.
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Re: [OTTD] BRTrains - Development Thread

Post by Gwyd »

Re-done the 413/414/415/416/418. At last.
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Re: [OTTD] BRTrains - Development Thread

Post by The Growl »

Gwyd wrote:Re-done the 413/414/415/416/418. At last.
EBP series II.png
But I did a 415 -_-
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