Editing .pngs with photoshop, is there a faster way?
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- Hector-Lavoe
- Engineer
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Editing .pngs with photoshop, is there a faster way?
The main editing software I know how to use is photoshop elements 6.0, I know that you can only use a specific set of colours when making the textures of a new .grf and I can see these by opening the colour table on photoshop. But I can't find a way to use that table as a palette so to speak to allow me to select colours and draw with them. What software would work better or is there a way to keep a palette open, much like what MS Paint has.
Hej allesammen.
Re: Editing .pngs with photoshop, is there a faster way?
Gimp has a way where you can select a colour to draw with, then instantly use it. Also, gimp is free.
Re: Editing .pngs with photoshop, is there a faster way?
Include a picture of the color palette in the .png you're working with - then it's only a matter of "use the color under the cursor" or whatever the function is called in PS.
Re: Editing .pngs with photoshop, is there a faster way?
You could always draw freely and then palletise the image afterwards. (GIMP has an option for this)
- andythenorth
- Tycoon
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Re: Editing .pngs with photoshop, is there a faster way?
In Photoshop CC, the palette can be loaded into the Swatches panel, this is persistent across restarts of the app (except when it's buggy). Elements might not have that feature, dunno
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Re: Editing .pngs with photoshop, is there a faster way?
Or just develop your NewGRF as 32bpp and don't worry about it...
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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