There are lots of things impossible in the game, including having a flat world (unless you start with one, which is easy enough). Not only transmitters are in the way, but also villages and industries, for example. Todays AIs don't do much terraforming anymore, but the original AI used to reshape the terrain quite regularly.accipiter2000 wrote:The difference is possible.
Not everyone like impossible. Make a switch to let player to decide whether or not to use it.
The game setting is pretty good to satisfy the needs of different people. You guys has did great work on this.
if you guys can make a switch to lead to another possible, i believe it will be better.
With a high enough price, the distinction becomes academic. Eg if tearing down a transmitter costs you enough to bankrupt your company, it would be possible, but also mean the end of the game. Not sure how that situation is significant different from impossible. In particular as there are many impossible things in the game, so why is this different?Baldy's Boss wrote:Neither is an acceptable approximation of "really really"!
A flag is likely to meet strong resistance (we have waaaay too many already, general aim is a reduction), a NewGRF extension has much better chances to get accepted as patch.