Road Hog 1.4.1 - released 19th May 2018

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andythenorth
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Road Hog 1.4.1 - released 19th May 2018

Post by andythenorth » 29 Oct 2016 19:53

Is big fat road vehicle set. Is Road Hog. Is 1.4.1

Get Road Hog

Now released on bananas, or http://bundles.openttdcoop.org/road-hog ... es/LATEST/

Guide

Web docs for Road Hog, with pictures: http://bundles.openttdcoop.org/road-hog ... TEST/docs/

Want to help translate?

Web translator: https://translator.openttdcoop.org/project/road-hog

Thanks to DanMacK especially, and everyone else who helped. :)
Last edited by andythenorth on 19 May 2018 19:07, edited 7 times in total.


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Digitalfox
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Re: Road Hog 1.0.0 - released 29th October 2016

Post by Digitalfox » 30 Oct 2016 12:23

Thanks Andy, really cool :bow:

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Re: Road Hog 1.0.0 - released 29th October 2016

Post by PikkaBird » 31 Oct 2016 01:50

Such Hog!

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Re: Road Hog 1.0.0 - released 29th October 2016

Post by planetmaker » 31 Oct 2016 09:33

Lovely graphics as we know from you! :)

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Re: Road Hog 1.0.0 - released 29th October 2016

Post by dequire » 03 Nov 2016 17:48

Love this set - congrats on the 1.0 release! :]
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Re: Road Hog 1.0.0 - released 29th October 2016

Post by Pyoro » 03 Nov 2016 17:56

I like the Wookiee Dump Truck. Now FIRS needs an Empire Strikes Back economy, so that I can dump dumb Wookiees with a Wookiee Dump Truck somewhere.

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Re: Road Hog 1.0.0 - released 29th October 2016

Post by dzugi » 06 Nov 2016 10:35

hi, i tried new road hog 1.0.0 and somehow there are no vehicle names besides vehicle selection, and also vehicles not dropping cargo at stations :(
i tried ver 7 and 8 too but same result, it was working fine until version 1.0.0 now downgrade doesnt seems to change anyrthing.

when i try only road hog alone, it works tho ... it must be some conflict between grf´s :/


this is my grf list , maybe you experiences guys may know what grf is in conflict ?

adam
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vehicles .jpg
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(411.85 KiB) Not downloaded yet

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Re: Road Hog 1.0.0 - released 29th October 2016

Post by arikover » 06 Nov 2016 11:39

I don't know which NewGRF messes up with RoadHog, but you could try to find out. What I usually do in such cases is:
  1. remove one NewGRF from my list
  2. see if the problem is still here
    • yes: go to step 1 (remove another NewGRF)
    • no: problem lies with the last NewGRF that was removed
  3. finally try with 2 NEwGRFs: the test NewGRF (RoadHog in your case) and the problematic NewGRF, to see if the problem still occurs.

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Re: Road Hog 1.0.0 - released 29th October 2016

Post by kamnet » 06 Nov 2016 12:48

I can't answer that question easily, either. You have a lot of NewGRF train sets which contain A LOT of vehicles, and that's probably the source of the problem.

But, you have some unnecessary NewGRFs, and removing them may help improve things.


1. If you have ISR/DWE Objects, then you do not need to use any of the DWE sets.
2. If you are using FIRS, then you do not need SPI, ECSext or ECS Addon Industries.
3. If you have OpenGFX+ Trains, then you do not need Old Wagons With New Cargoes or Original Vehicles Cargoes Set.
4. If you have 2CC Trams, then you do not need Modern Tram Set.
5. CSDSet, CS Salina Set and Czech Railway Set has a LOT of trains duplicated across them. Pick one set.
6. 2CC Trains has a LOT of trains, many of which are duplicated in other sets you have. If you're not actually using all those trains from those other sets, consider using the 2CC Trains, or likewise if you're not using many from 2CC, then drop it.
7. You have two versions of Generic European Set installed. Uninstall the Alpha versions, or considering not running it at all since it has trains that duplicate what is in other sets.
8. Newest versions of OpenTTD let you scale the GUI in the main menu settings. You may not need OpenGFX+ BigGUI.
9. Both AV9.8 and WAS provide a lot of planes each. WAS mostly provides very modern planes, and most of them are duplicates of the same planes in various real-world liveries. If you're not explicitly using WAS to duplicate real-world scenarios, then you might want to consider removing it.

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andythenorth
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Re: Road Hog 1.0.0 - released 29th October 2016

Post by andythenorth » 06 Nov 2016 13:24

Road Hog 1.1.0 now on bananas.


Changelog
=======

1.1.0
------

*Features*

- cargo graphics for cassava, coffee, fruit, nuts

*Fixes*

- bad cargo mask for Portland tram in | views

*Translations*

- updated
- translator credits: http://bundles.openttdcoop.org/road-hog ... redits.txt

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Re: Road Hog 1.1.0 - released 6th November 2016

Post by dzugi » 06 Nov 2016 13:37

nice thanks i did exactly what u recommended

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andythenorth
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Re: Road Hog 1.2.0 - released 4th February 2017

Post by andythenorth » 04 Feb 2017 15:14

1.2.0 now on Bananas or http://bundles.openttdcoop.org/road-hog/releases/

Changelog
---------

*Features*

- vehicle models now have expiry dates (if OpenTTD 'vehicles never expire' setting is 'off')
- cargo support for potash, quicklime

*Fixes*

- bad sprite for Tin Hatch tram

*Translations*

- updated
- translator credits: http://bundles.openttdcoop.org/road-hog ... redits.txt

*Codechanges*

- refactored graphics processing

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Re: Road Hog 1.2.0 - released 4th February 2017

Post by TomasHA-SK » 04 Feb 2017 15:32

Awesome :)

Thank you for "- vehicle models now have expiry dates (if OpenTTD 'vehicles never expire' setting is 'off')" :)

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andythenorth
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Re: Road Hog 1.2.0 - released 4th February 2017

Post by andythenorth » 04 Feb 2017 15:55

Old models should stay in the buy menu for 10-27 years after the replacement model is introduced. Report any weirdness (although there's not much more I can do about it unless it's an actual bug) :)

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Re: Road Hog 1.2.0 - released 4th February 2017

Post by STD » 05 Feb 2017 12:53

Thank you for updating this wonderful set :)) . I love to use it in the game.
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Re: Road Hog 1.2.0 - released 4th February 2017

Post by oftcrash » 08 Feb 2017 17:20

andythenorth wrote:
STD wrote:I love to use it in the game.
Thanks :) Positive feedback helps keep updates flowing ;)
Another thumbs up from me. I really love the trams too! I use this in every game now.

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Re: Road Hog 1.2.0 - released 4th February 2017

Post by Diesel Power » 14 Feb 2017 20:55

I would love to use this set, but I play with the street traffic ai and generic cars. so the vast majority of the trucks being unable to overtake is an issue for me. still love HEQs though :D

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Re: Road Hog 1.2.1 - released 8th September 2017

Post by andythenorth » 08 Sep 2017 10:42

Road Hog 1.2.1 now on Bananas (the in-game content service) :)

Thanks translators :)

1.2.1
------

*Fixes*

- 3 wagons for Scrag End livestock wagon not 2, correcting total length to 16/8

*Translations*

- updated
- translator credits: http://bundles.openttdcoop.org/road-hog ... redits.txt

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