American Bridge Replacement Set [0.5.0 Released 12-13-2020]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Post Reply
User avatar
Andrew350
Chairman
Chairman
Posts: 768
Joined: 19 Dec 2011 07:54
Location: Washington State, USA
Contact:

American Bridge Replacement Set [0.5.0 Released 12-13-2020]

Post by Andrew350 »

====================

Version 0.5.0 released! Find it here: viewtopic.php?p=1239247#p1239247 or on Bananas!

====================

[Original post below]

So I decided to separate this topic from the ARRS thread so I could post updates without cluttering up that topic.

I posted this teaser pic in the ARRS release thread a while back about some bridges I was working on:
testbridges.png
testbridges.png (121.42 KiB) Viewed 32984 times
The American Bridge Replacement Set is planned as a stand-alone bridge set as an alternative to TBRS. As the working name implies, it is meant to be a complimentary set to ARRS, but I'm not necessarily limiting the bridge designs to just the United States. In the future I'm hoping to include support for the road surface change available in ARRS, and maybe even additional road surfaces, but we'll see how far this goes. Who knows, maybe we'll get working RoadTypes by then? :wink:

So far the designs reflect mostly bridge types that I commonly encounter, but I have other types not limited to my area, and I'm open to ideas. There are 13 available bridge slots in OpenTTD with 4 types each (one for rail, monorail, maglev, and road), and so far I have 4 slots filled up, with maybe 2 or 3 more ideas ready.

The set isn't ready for a release yet, as most of the bridges are only partially implemented. But I thought I would share my progress on the bridges I was working on and maybe get some input from players before release.

---------------------------------

Here is a new bridge I worked on in the last couple of days. I know I've seen screenshots of a covered bridge somewhere, maybe in the old Canadian topics, but as far as I know none have ever been released. There aren't really any in my neck of the woods, but I figure it's a pretty iconic bridge type at least in North America, so I definitely have to include one :) :
covered mockup.png
covered mockup.png (39.74 KiB) Viewed 32984 times
Mind that this is merely a mockup, but if you have any suggestions to improve it (or any of the bridges above), I'm all ears. :)
Last edited by Andrew350 on 13 Dec 2020 18:54, edited 7 times in total.
Alberth
OpenTTD Developer
OpenTTD Developer
Posts: 4763
Joined: 09 Sep 2007 05:03
Location: home

Re: American Bridge Replacement Set [WIP]

Post by Alberth »

One thing I hate about bridges is that they hide the vehicles on it, and the ground under it. I would love to see a sort of minimal bridge set, where the bridges are just a flat surface so you can see its users (like the first image with the 3 bridges).
Being a retired OpenTTD developer does not mean I know what I am doing.
User avatar
Kalen
Traffic Manager
Traffic Manager
Posts: 160
Joined: 07 Jun 2008 22:07
Location: Portugal

Re: American Bridge Replacement Set [WIP]

Post by Kalen »

I'm really glad to hear this set is in the works!

I've wanted to switch from TTRS infrastructure to ARRS for the longest time, especially since they appear to have similar features, but I like TTRS bridges quite a lot (especially that brick viaduct, that white tubular, and those gorgeous suspension bridges), and TBRS, for all its greatness and variety, isn't adjusted with OpenGFX in mind, so the styles clash quite a lot, and there's a few graphical inconsistencies.

I definitely love the more minimalistic designs in the first picture, but intricate designs are great as well, and I think a balance of both would be best. Also, if you end up with a lot of designs on your hand, interspersing them throughout rail types like TBRS did (for monorail/maglev) might be a good idea?

One last thing: if this is an aspect controlled by the GRF, making bridge lengths much more permissible would be really nice for those of us who play with larger maps. Having some really pretty bridges restricted to a maximum of 4 tiles for example is quite heartbreaking. :)
User avatar
kamnet
Moderator
Moderator
Posts: 8548
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: American Bridge Replacement Set [WIP]

Post by kamnet »

I've only seen one covered bridge actually released. It looks horrible and not surprisingly it didn't get a lot of attention.
User avatar
Andrew350
Chairman
Chairman
Posts: 768
Joined: 19 Dec 2011 07:54
Location: Washington State, USA
Contact:

Re: American Bridge Replacement Set [WIP]

Post by Andrew350 »

Kalen wrote:One last thing: if this is an aspect controlled by the GRF, making bridge lengths much more permissible would be really nice for those of us who play with larger maps. Having some really pretty bridges restricted to a maximum of 4 tiles for example is quite heartbreaking. :)
Absolutely, I see no reason to restrict bridge lengths artificially; how long a bridge should be is a decision the player should make :) That being said though, some bridges have to have some restrictions (especially complicated ones) due to the way bridges are constructed by the game. But I'll try to limit this as much as possible, and certainly with simple bridges like the ones shown above I'll keep the length unlimited :)
Alberth wrote:One thing I hate about bridges is that they hide the vehicles on it, and the ground under it. I would love to see a sort of minimal bridge set, where the bridges are just a flat surface so you can see its users (like the first image with the 3 bridges).
Well, I'm probably not going to be your guy then :mrgreen: I want to do all kinds of bridges, but I'm sure some of them will fit your style.
kamnet wrote:I've only seen one covered bridge actually released. It looks horrible and not surprisingly it didn't get a lot of attention.
Just did a search to find it...definitely not the one I was thinking of. Turns out it was just a photo of a bridge which wallyweb was drawing for one of the Canadian sets. It's a shame those got pulled, hope it comes out someday :)
User avatar
oftcrash
Transport Coordinator
Transport Coordinator
Posts: 304
Joined: 03 Jan 2013 17:20
Location: New England, USA

Re: American Bridge Replacement Set [WIP]

Post by oftcrash »

Love the covered bridge! Being in New England, there are quite a few around. In fact, there's one just down the road from me.
(not my photo)

Image

This one is in Conway, NH, in the Mt Washington Valley. There are a bunch around there, actually.
Image
User avatar
Andrew350
Chairman
Chairman
Posts: 768
Joined: 19 Dec 2011 07:54
Location: Washington State, USA
Contact:

Re: American Bridge Replacement Set [WIP]

Post by Andrew350 »

Hmm, looking at your second photo, and thinking on Alberths point above, is it maybe more desirable to keep more of an open side view like shown below?
covered mockup2.png
covered mockup2.png (39.28 KiB) Viewed 32853 times
I like the idea of being able to see the vehicles traveling through the bridge, but the static view looks a little odd to me, maybe it's too bright inside. But what do you think? Open side or closed?
Auge
Director
Director
Posts: 633
Joined: 23 Oct 2006 02:07
Location: Berlin

Re: American Bridge Replacement Set [WIP]

Post by Auge »

Hello
Andrew350 wrote:I like the idea of being able to see the vehicles traveling through the bridge, but the static view looks a little odd to me, maybe it's too bright inside. But what do you think? Open side or closed?
Open sides with a darkened interior (like the glass roofs of some station sets).

Tschö, Auge
User avatar
oftcrash
Transport Coordinator
Transport Coordinator
Posts: 304
Joined: 03 Jan 2013 17:20
Location: New England, USA

Re: American Bridge Replacement Set [WIP]

Post by oftcrash »

I'd go open-sided. From a practical (real-world) standpoint, on a longer bridge it allows more light inside to better illuminate things. Driving across the first bridge is no big deal since its so short. The second one is pretty dark inside, even with open sides. Closed sides would be like going through a cave.

Here's another bridge from the same region that's almost obnoxiously scenic ;)
Image

I just found this site that has a ton of bridges, including breakdowns of types and construction methods.
http://www.coveredbridgesite.com/nh/nh_ ... toric.html
User avatar
oftcrash
Transport Coordinator
Transport Coordinator
Posts: 304
Joined: 03 Jan 2013 17:20
Location: New England, USA

Re: American Bridge Replacement Set [WIP]

Post by oftcrash »

Andrew350 wrote:Hmm, looking at your second photo, and thinking on Alberths point above, is it maybe more desirable to keep more of an open side view like shown below?

covered mockup2.png
I like the idea of being able to see the vehicles traveling through the bridge, but the static view looks a little odd to me, maybe it's too bright inside. But what do you think? Open side or closed?
Maybe instead of straight beams you try them at crossed angles? That might cover it up too much though - not sure.

I'd also change the road surface to be wood. That might help with the brightness too.

Can't wait to use this on my arctic games :)
User avatar
oftcrash
Transport Coordinator
Transport Coordinator
Posts: 304
Joined: 03 Jan 2013 17:20
Location: New England, USA

Re: American Bridge Replacement Set [WIP]

Post by oftcrash »

Because I can't leave well enough alone..

I think the wood roadway would make the difference. Here's a very quick and dirty mockup. Also, it needs stone bridgeheads :)
covered-mockup-oftcrash.png
covered-mockup-oftcrash.png (6.99 KiB) Viewed 32798 times
User avatar
Kalen
Traffic Manager
Traffic Manager
Posts: 160
Joined: 07 Jun 2008 22:07
Location: Portugal

Re: American Bridge Replacement Set [WIP]

Post by Kalen »

That looks superb! I didn't even know you could do that with bridges. It definitely brings the light up and fits nicely, plus there's a whole lot less grey all over. I'm not even the biggest fan of covered bridges but this one I'd roll with any day. :P
User avatar
kamnet
Moderator
Moderator
Posts: 8548
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: American Bridge Replacement Set [WIP]

Post by kamnet »

Andrew350 wrote:
kamnet wrote:I've only seen one covered bridge actually released. It looks horrible and not surprisingly it didn't get a lot of attention.
Just did a search to find it...definitely not the one I was thinking of. Turns out it was just a photo of a bridge which wallyweb was drawing for one of the Canadian sets. It's a shame those got pulled, hope it comes out someday :)
Not that one (I know which one), but this one: viewtopic.php?t=6117

I thought it was released as a NewGRF, but it looks like it was an EXE instead and I might have converted it to NewGRF just to play with it. Probably for the best.
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Re: American Bridge Replacement Set [WIP]

Post by wallyweb »

This is interesting. I am coding a bridge set for GarryG as well as working on my own bridge set. It's starting to look like we might need a "multiple bridge set" feature for our games. :wink:
Andrew350 wrote:So far the designs reflect mostly bridge types that I commonly encounter, but I have other types not limited to my area, and I'm open to ideas. There are 13 available bridge slots in OpenTTD with 4 types each (one for rail, monorail, maglev, and road), and so far I have 4 slots filled up, with maybe 2 or 3 more ideas ready.
New Map Features (NMF) adds three more bridges for a total of 16 ...
... however these will work only with NMF and will crash OTTD BUT the 13-bridge sets will work in NMF as well as OTTD.

An added note ... The NMF bridges allow bridges over stations as well as each bridge having it's own GUI icon.
Andrew350 wrote:Turns out it was just a photo of a bridge which wallyweb was drawing for one of the Canadian sets. It's a shame those got pulled, hope it comes out someday :)
My Hartland Bridge! Yes, it will. It will be in my bridge set. :D
User avatar
Andrew350
Chairman
Chairman
Posts: 768
Joined: 19 Dec 2011 07:54
Location: Washington State, USA
Contact:

Re: American Bridge Replacement Set [WIP]

Post by Andrew350 »

oftcrash wrote:Because I can't leave well enough alone..

I think the wood roadway would make the difference. Here's a very quick and dirty mockup. Also, it needs stone bridgeheads :)
covered-mockup-oftcrash.png
Wow that looks great, I'll have to do that :D I'll try doing some cross members too since I agree it would look more interesting, as long as I can make it work without being too cluttered.
wallyweb wrote:This is interesting. I am coding a bridge set for GarryG as well as working on my own bridge set. It's starting to look like we might need a "multiple bridge set" feature for our games.
+1 to that! I'm very interested to see what the two of you come up with :)
wallyweb wrote:New Map Features (NMF) adds three more bridges for a total of 16 ...
... however these will work only with NMF and will crash OTTD BUT the 13-bridge sets will work in NMF as well as OTTD.

An added note ... The NMF bridges allow bridges over stations as well as each bridge having it's own GUI icon.
I have yet to play the New Map Features fork, but I've watched it since the beginning and love what I've seen so far. I wish someday it could merge with trunk and become official - so many possibilities!



I really need to get these bridges finished up and fully coded... :)
User avatar
GarryG
Tycoon
Tycoon
Posts: 5850
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: American Bridge Replacement Set [WIP]

Post by GarryG »

Hi Andrew350 .. Like your bridges .. I too working on some bridges with Wallyweb and looks like we have similar ideas which is great .. you working on US style roads and I on UK/Australian style.

Both looking at the idea of more common bridges in use.

Some ideas what I been drawing.
Planned bridges.png
Planned bridges.png (15.88 KiB) Viewed 32661 times
Wish you well with you projects.

Cheers

Garryg
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
User avatar
NekoMaster
Tycoon
Tycoon
Posts: 4001
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: American Bridge Replacement Set [WIP]

Post by NekoMaster »

Too bad we couldn't have unlimited bridge styles, it might be nice to have some iconic bridges from USA/Canada and maybe eventually from around the world.

Though I only know of a few major bridges in USA and Canada

- Lions Gate Bridge (Vancouver, BC - Links North Vancouver to Vancouver proper)
- Ambassador Bridge (Windsor, ON - Crosses the USA/CAN boarder connecting Detroit and Windsor)

- Brooklyn Bridge (NYC, NY)
- Evergreen Point Floating Bridge (Seattle, WA)
- Mackinac Bridge aka "Big Mac" (Straits of Mackinac, MI)
- Golden Gate Bridge (San Francisco, CA)

EDIT :

Honestly though, if I where going to make an American Bridge set, I'd make each bridge type designed after major bridges, so for example, the short Suspension bridge could be modeled after a Brooklyn Bridge or Lions Gate Bridge, the second suspension bridge could be a Golden Gate bridge, and the Third and final Suspension bridge could be a Mackinac Bridge.
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Re: American Bridge Replacement Set [WIP]

Post by wallyweb »

NekoMaster wrote:Too bad we couldn't have unlimited bridge styles, it might be nice to have some iconic bridges from USA/Canada and maybe eventually from around the world.
If bridges supported the Action1/Action3 model, we could have 255 bridge sets.
Nikari
Engineer
Engineer
Posts: 4
Joined: 08 Aug 2016 01:43

Re: American Bridge Replacement Set [WIP]

Post by Nikari »

I'm in Ashtabula, Ohio (US), home of the nation's longest covered bridge. It was pleasant to see a covered bridge option!
User avatar
STD
Tycoon
Tycoon
Posts: 1810
Joined: 02 Jul 2012 14:53
Location: Russia, Samara

Re: American Bridge Replacement Set [WIP]

Post by STD »

Interesting options and types of bridges. I'll wait for the release of the first version to try in the game. I wish you, Andrew350, success in working on American Bridge Replacement Set :D .

And different types of American tunnels you plan to create?
[OpenTTD] STD screenshots
----------------------------------------------------------------------------------------------------------------------------------
[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 15 guests