Auztralian Industries (AuzInd)

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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Made a few additional Fish Farms.
fishfarm.png
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Still have the long tanks as previous shown but have also added these round ones. When start a game will randomly build either of the designs.
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

I just uploaded Version 14 to Bananas with those last few changes.
AuzInd160.rar
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It also has the Russian Translation .. but when I tested there is a few things that are still in English. Not sure yet how to fix that problem but at least it a start.

Changes made lately:

Added:

FISH FARM: Accept - , , . Produce - FISH,
LAKE AND HOLIDAY CAMP: Accept - FOOD, PASSENGERS, . Produce - PASSENGERS, WATER

Removed:

Freshwater Lake
Holiday Resort
Lake and Water Tower.

EDIT:

Here is the source files if anyone would like to use.
AuzInd160V14.rar
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Re: Auztralian Industries (AuzInd)

Post by 3iff »

It also has the Russian Translation .. but when I tested there is a few things that are still in English. Not sure yet how to fix that problem but at least it a start.
Would that be because you've changed the english.lng file since the translation? When the newgrf is still in flux, translations won't be able to keep up.

I like the fish farms. It's a nice way to make fish available without needing ships.
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

3iff wrote:Would that be because you've changed the english.lng file since the translation? When the newgrf is still in flux, translations won't be able to keep up.
When I tested I hadn't altered the English version. The two new industries I added and some I removed I removed and add these to both lng files .. the Russian part I left in English for now.

Which reminds me .. if STD like to translate these 2 for me so can update it in the Russian.lng

STR_IND_LAKE_HOLIDAY :Lake and Camping Resort
STR_IND_FISHFARM :Fish Farm
3iff wrote:I like the fish farms. It's a nice way to make fish available without needing ships.
Your welcome to add it to your industries. This applies to anyone else who likes this and any other industries I make.

Good of kamnet to think of the fish farm idea .. proves he not just a pretty face :)

Now back to the bridge building.

Cheers
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Re: Auztralian Industries (AuzInd)

Post by PropH »

You can make it like they made in ECS(Tourist centre)
Sorry for my "great" English
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

PropH wrote:You can make it like they made in ECS(Tourist centre)
I have thought of Tourists but that adds another cargo which I already at my maximum.

If I had a spare cargo I think I like to add Textiles that way the cotton and wool can go to mills to be spun and make textiles, These could have a good variety of industries to be delivered too.
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Re: Auztralian Industries (AuzInd)

Post by PropH »

I was talking about way of returning passengers.
https://www.tt-wiki.net/wiki/ECS_Town_V ... Production
Sorry for my "great" English
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Re: Auztralian Industries (AuzInd)

Post by STD »

GarryG wrote:
3iff wrote:Would that be because you've changed the english.lng file since the translation? When the newgrf is still in flux, translations won't be able to keep up.
When I tested I hadn't altered the English version. The two new industries I added and some I removed I removed and add these to both lng files .. the Russian part I left in English for now.

Which reminds me .. if STD like to translate these 2 for me so can update it in the Russian.lng

STR_IND_LAKE_HOLIDAY :Lake and Camping Resort
STR_IND_FISHFARM :Fish Farm

Cheers
I translated on Russian language that you asked to do :)
russian.lng
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Re: Auztralian Industries (AuzInd)

Post by 3iff »

That the .lng file might have changed was just a suggestion...

I was simply commenting that the fish farm was a nice idea and a terrific graphics layout. I may well use it at a later date...there are so many nice industry layouts that you're creating, too many for me to keep up with.
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

PropH wrote:I was talking about way of returning passengers.
https://www.tt-wiki.net/wiki/ECS_Town_V ... Production
I'll check that out when I get back on my computer later.
STD wrote: I translated on Russian language that you asked to do :)
Thanks pal ... will up date when kids let me use computer again.
3iff wrote: I was simply commenting that the fish farm was a nice idea and a terrific graphics layout. I may well use it at a later date...there are so many nice industry layouts that you're creating, too many for me to keep up with.
No prob. When I get bridges done might make some more industries.
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Been suggested I empty a pond or two as if they being cleaned and maybe some lower the water a pixel. Hope to do that soon.
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

I drained some water out of some of the ponds to allow cleaning and the level of some have been changed too.
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Going through the diagrams of railway sidings in NSW Australia and several places had a Wharf Siding.

I hope o add the Trading Post from FIRS 1.4.3 and call it a Wharf.

These sidings where used to those living up river could bring their produce by boat down stream to the wharf for onward journey by rail and collect supplies needed for those living up stream. These would handle cargos such as Wood, Fruits, Vegetables, Fish, Wool, Supplies, Goods, etc.

I will be adding this Wharf to the industry set when I've decided what cargos it be best to handle. I hope to allow it to handle cargos that do not have many other industries that provide or accept it.
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

This image of the Trading Post from FIRS which I have called a Wharf.
Wharf or Jetty.png
Wharf or Jetty.png (16.94 KiB) Viewed 1949 times
Some may call it a jetty.

In principle it worked the same as the Trading Post.

I not done any graphics to water tiles before so going to see if I can do anything with this before I release it in AuzInd160.

Last time I had anything to do with a Wharf was to go fishing off the end of it when I was a lad.
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Trying to change the Wharves to have wooden pylons.

This result so far .. still need some work ..
Wharves.png
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Re: Auztralian Industries (AuzInd)

Post by Leanden »

I like the wooden beams, although some of them look off-angle, would they have triangular supports as well for stability??
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Re: Auztralian Industries (AuzInd)

Post by piratescooby »

Leanden wrote:I like the wooden beams, although some of them look off-angle, would they have triangular supports as well for stability??
I like the rickety look , only thing I Would change is the grey tar and use planks instead ,would be nice to have Mario co dock extensions to complement , keep up the good work G , already planning to to have sail ships docking at these wharfs .
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Leanden wrote:I like the wooden beams, although some of them look off-angle, would they have triangular supports as well for stability??
Still looking for some good pics of pylons to see about the support beams. Most I seen it appears that the supports go back under to next pylon under the wharf.

Not see any going along the wharf above the water line yet.

The off angle look might be because I tried to place pylons a bit closer together and the water plashes they still same as from original Trading Post.
piratescooby wrote:I like the rickety look , only thing I Would change is the grey tar and use planks instead ,would be nice to have Mario co dock extensions to complement , keep up the good work G , already planning to to have sail ships docking at these wharfs .
Wooden decking is in the plans.

Something like this?
Wharf and clippership.png
Wharf and clippership.png (12.76 KiB) Viewed 1872 times
Like to see if I can make some objects wharfs so can build them how they like .. either follow the coast line or head further into deeper waters.

Not sure how long it will take get what I want .. as still working on bridge ideas too.
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Re: Auztralian Industries (AuzInd)

Post by piratescooby »

GarryG wrote:
Leanden wrote:I like the wooden beams, although some of them look off-angle, would they have triangular supports as well for stability??
Still looking for some good pics of pylons to see about the support beams. Most I seen it appears that the supports go back under to next pylon under the wharf.

Not see any going along the wharf above the water line yet.

The off angle look might be because I tried to place pylons a bit closer together and the water plashes they still same as from original Trading Post.
piratescooby wrote:I like the rickety look , only thing I Would change is the grey tar and use planks instead ,would be nice to have Mario co dock extensions to complement , keep up the good work G , already planning to to have sail ships docking at these wharfs .
Wooden decking is in the plans.

Something like this?
Wharf and clippership.png

Like to see if I can make some objects wharfs so can build them how they like .. either follow the coast line or head further into deeper waters.

Not sure how long it will take get what I want .. as still working on bridge ideas too.
Oh yes , I'm sure I am not alone here , but th
e age of steam and sail is craftsmanship , wood and red brick ,sail and steam for me any day . Wooden jetties to tie up the small boats and of course to fish off .
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Re: Auztralian Industries (AuzInd)

Post by GarryG »

Found some planking ..
Found some planking.png
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