[Released!] The UK Roadset - 1.1 Released!
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Re: [Released!] The UK Roadset - 1.1 Released!
TTRS has parameters to disable their road replacement. this is necessary if you want to use other road replacements.
also, changing the order of the NewGRFs may have an effect.
also, changing the order of the NewGRFs may have an effect.
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Re:
Yea then the UK Roadset does work correctly but still the total bridge renewal set has his original road structureLakie wrote:Yes... and for bridge overrides always remember that the road set is lower in the newgrf.cfg than the bridge.
Otherwise it won't override the graphics (obviously).
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I don't understand.Born Acorn wrote:Just noticed 1.0e and have added to first post and the 'Terminal.
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Re: Re:
It doesn't mean anything other than the fact that he updated the first post in this thread and his site called Transport Tycoon Terminal. (Did you really need to dig up the 9 year old post?)Awesometrains wrote:I don't understand.Born Acorn wrote:Just noticed 1.0e and have added to first post and the 'Terminal.
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oh , well I just was like "terminal , what is this dude talking about"Sylf wrote:It doesn't mean anything other than the fact that he updated the first post in this thread and his site called Transport Tycoon Terminal. (Did you really need to dig up the 9 year old post?)Awesometrains wrote:I don't understand.Born Acorn wrote:Just noticed 1.0e and have added to first post and the 'Terminal.
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Re: [Released!] The UK Roadset - 1.1 Released!
How do I use the UK roadset with the total bridge renewal set?
If I don't use a bridge replacement I get holes in my wooden bridges.. Is there any solution?
If I don't use a bridge replacement I get holes in my wooden bridges.. Is there any solution?
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Re: [Released!] The UK Roadset - 1.1 Released!
You get holes in your bridges because OpenTTD has changed some of the sprites and UK Roadset hasn't updated for those changes with the default bridges. TBRS isn't coded to use the NewGRF roadset that's loaded, you have to have custom versions that include a particular road set's sprites. Back four years ago Quast65 created the grahpics for a TBRS UK Roadset release, but Thergo has yet to use them. It's possible that Quast65 has his own private version, don't know if he'd share it or upload it if he does have one.Davie_UCF wrote:How do I use the UK roadset with the total bridge renewal set?
If I don't use a bridge replacement I get holes in my wooden bridges.. Is there any solution?
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Re: [Released!] The UK Roadset - 1.1 Released!
So this is probably a lost cause, but is there a way to use this roadset and OpenGFX+ landscape road tunnels? I'd gladly settle on a mismatch between the UK and tunnel roads. As it stands now, they seem to be mutually exclusive: if you load this set first, you get vanilla (terrible looking IMHO) tunnels; if you load OpenGFX+ first, you get nice tunnels but no more UK roads.
Re: [Released!] The UK Roadset - 1.1 Released!
What you could do for your personal games is decode the UK-roadset, replace the tunnel graphics with the ones you want (either also decode Opengfx+landscape or find the graphics in its dev-zone) and recode UK-roadset again.Gliptal wrote:So this is probably a lost cause, but is there a way to use this roadset and OpenGFX+ landscape road tunnels?
While replacing the graphics, you could then also change the vanilla-road used in the Opengfx-tunnels to a matching UK road.
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Re: [Released!] The UK Roadset - 1.1 Released!
Thanks, that's what I thought. Ended up using the US roadset, especially for the dirt roads feauture.Quast65 wrote:What you could do for your personal games is decode the UK-roadset, replace the tunnel graphics with the ones you want (either also decode Opengfx+landscape or find the graphics in its dev-zone) and recode UK-roadset again.Gliptal wrote:So this is probably a lost cause, but is there a way to use this roadset and OpenGFX+ landscape road tunnels?
While replacing the graphics, you could then also change the vanilla-road used in the Opengfx-tunnels to a matching UK road.
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