Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
Quast65
Tycoon
Tycoon
Posts: 2654
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Quast65 »

Release and further development thread of the Town Walls Objects GRF.

The GRF can be found on Bananas (the ingame downloader).
Earlier discussion can be found here: viewtopic.php?f=26&t=73333

The Town Walls Objects Set provides a lot of (modular) object tiles to create your own medieval city walls and medieval/17th-century city centers.
These new object tiles can be used to give a medieval/17th-century feel to your game.
The walls have been coded in such a way that they can be placed on water, so also on rivers/canals to create a moat around them.
There are also overlapping/drive-through tiles included, so your vehicles can enter the old town ;-)
TownWalls01.png
TownWalls01.png (148.67 KiB) Viewed 16893 times
-License:
GPLv2

-Credits:

Coding, Graphics alterations and new graphics by Quast65
Many thanks to:
-verdennis, the original graphics artist of the walls
-meslinjf, who made almost all of the alterations to verdennis' graphics
-Caelan, the original graphics artist of the Dutch style houses and canals
-The Developers of the OpenGFX-Graphics Base Set, I used some of their roofs for some of the buildings and some of the brick walls for the canal walls and other textures.

If I have forgotten someone, my apologies, please contact me and you will be added

-Features:

V0.1
- Walls (and towers and gate)
- Walls with cobblestone on inside
- Walls with houses on inside
- Buildings (medieval style, Dutch canal houses)
- Overlapping/drive through gate
- Dutch style canals

-NFO:
townwalls_v0_1.nfo
(177.38 KiB) Downloaded 450 times
-PNG:
townwalls.png
(526.33 KiB) Not downloaded yet
-Requests:
I would like to add more earlier style (17th century) houses, like the ones you might find in old Middle-European, British and/or Scandinavian town centers.
Contributions (GPL-licensed) are very welcome ;-)


Have fun and enjoy!!!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
arikover
Route Supervisor
Route Supervisor
Posts: 466
Joined: 15 Jun 2007 09:27
Skype: madchimiste
Location: Berlin, Deutschland

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by arikover »

Epic!
Supercheese
Tycoon
Tycoon
Posts: 1660
Joined: 16 Dec 2007 22:24
Location: Idaho, USA

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Supercheese »

Noice! :D
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects

"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
User avatar
V453000 :)
President
President
Posts: 946
Joined: 01 Feb 2011 11:22
Location: Beer

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by V453000 :) »

Great idea :D looks nice, too
ImageImageImage
User avatar
red0011
Traffic Manager
Traffic Manager
Posts: 221
Joined: 16 Mar 2013 13:10
Location: Australia
Contact:

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by red0011 »

This is awesome! Thanks :D
S-Transport
Chief Executive
Chief Executive
Posts: 748
Joined: 25 Jul 2014 19:35
Location: Giebichenstein, Germany

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by S-Transport »

Very great.
Greetings, S-Transport
My pictures
User avatar
red0011
Traffic Manager
Traffic Manager
Posts: 221
Joined: 16 Mar 2013 13:10
Location: Australia
Contact:

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by red0011 »

I just need medieval themed buildings and this little town would look amazing!
castle.PNG
castle.PNG (238.11 KiB) Viewed 16548 times
User avatar
STD
Tycoon
Tycoon
Posts: 1810
Joined: 02 Jul 2012 14:53
Location: Russia, Samara

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by STD »

Great job, Quast65. Now in the game, each player can create castles with walls. Cool. :bow:
[OpenTTD] STD screenshots
----------------------------------------------------------------------------------------------------------------------------------
[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
User avatar
Dave
Moderator
Moderator
Posts: 17243
Joined: 26 Dec 2005 20:19
Location: North London

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Dave »

Wow. Wowowow.

Fantastic!
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...
User avatar
Redirect Left
Tycoon
Tycoon
Posts: 7241
Joined: 22 Jan 2005 19:31
Location: Wakefield, West Yorkshire

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Redirect Left »

Woo, time to go recreate York!
Image
Need some good tested AI? - Unofficial AI Tester, list of good stuff & thread is here.
User avatar
ISA
Tycoon
Tycoon
Posts: 3384
Joined: 17 Oct 2005 20:56
Location: Estonia

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by ISA »

red0011 wrote:I just need medieval themed buildings and this little town would look amazing!
Those Denmark buildings in it would indeed look nice in there. Great work!
User avatar
openbu.org
Engineer
Engineer
Posts: 74
Joined: 14 Nov 2014 07:40
Location: USA
Contact:

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by openbu.org »

thanks to Quast65. :bow: :bow: :bow:
Attachments
thanks.png
(960.59 KiB) Not downloaded yet
User avatar
lobster
Tycoon
Tycoon
Posts: 5667
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by lobster »

These look fantastic too. What a great idea, and quality release.
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

Image

<orudge> make love to me while I surf, dear lobster
Timeflyer
Traffic Manager
Traffic Manager
Posts: 156
Joined: 29 Feb 2016 15:24

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Timeflyer »

very very nice one !!!
Image
Image
User avatar
red0011
Traffic Manager
Traffic Manager
Posts: 221
Joined: 16 Mar 2013 13:10
Location: Australia
Contact:

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by red0011 »

would it be possible to add buildings or at least fake buildings to bridges?
- inspired by - Ponte Vecchio in Florence (Italy) and Bath in England (UK)

I reckon it would be pretty cool, even if its a completely useless bridge which you build next to the actual bridge which can be used by vehicles, so wether its eye candy or actually functional i think it would be great to have in medieval themed towns
User avatar
Quast65
Tycoon
Tycoon
Posts: 2654
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Quast65 »

Thnx for all the kind words, nice that you like it and seeing screenshots of them being used is great!
would it be possible to add buildings or at least fake buildings to bridges?
Good suggestion, I will put bridges on my to-do list.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Timeflyer
Traffic Manager
Traffic Manager
Posts: 156
Joined: 29 Feb 2016 15:24

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Timeflyer »

Quast65 wrote:Thnx for all the kind words, nice that you like it and seeing screenshots of them being used is great!
would it be possible to add buildings or at least fake buildings to bridges?
Good suggestion, I will put bridges on my to-do list.
would be very nice.... I think of reconstructing the TowerBridge for example. :D
Timeflyer
Traffic Manager
Traffic Manager
Posts: 156
Joined: 29 Feb 2016 15:24

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Timeflyer »

would be nice to have some single tower-buildings without any wall.
Just like the old towers ind San Gigmignano (Toscana) and Bologna
Attachments
bologna.png
bologna.png (254.42 KiB) Viewed 15149 times
san-gimignano.png
san-gimignano.png (117.76 KiB) Viewed 15149 times
User avatar
Quast65
Tycoon
Tycoon
Posts: 2654
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Quast65 »

Fire up Paint or Photoshop and get drawing ;-)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Timeflyer
Traffic Manager
Traffic Manager
Posts: 156
Joined: 29 Feb 2016 15:24

Re: Town Walls Objects (v0.1 released on Bananas, 17 feb 2016)

Post by Timeflyer »

tried to do some basing on your towers:
Lonely Tower High
(two of them higher, Problem? )
Attachments
lonelytowerhighvar.PNG
lonelytowerhighvar.PNG (8.06 KiB) Viewed 14956 times
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 12 guests