[32bpp/EZ] YETI Extended Towns and Industries

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pipja
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Re: [32bpp/EZ] YETI Extended Towns and Industries

Post by pipja »

Once they closed down, do they ever reopen? I was trying to supply food to the YETIs when they decided to close down the ONLY animal farm :(. It was painful
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Sylf
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Re: [32bpp/EZ] YETI Extended Towns and Industries

Post by Sylf »

Yes, all industries have chance to open at random locations at random time, as long as the game is set up to allow opening of industries.
Also, any new industries will never close for at least 8 years.
Or, if you want, you can prospect or fund industries, as long as your game is set up to allow such action.

That being said, the last one of any given type of industry should never close - at least 1 of each industry type should always be present. I personally have never seen a situation where very last one of industry X closing on the map.
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Re: [32bpp/EZ] YETI Extended Towns and Industries

Post by Eddi »

NewGRFs can disable the "last one should never close" flag.
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V453000 :)
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Re: [32bpp/EZ] YETI Extended Towns and Industries

Post by V453000 :) »

I am pretty sure it does that.
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Re: [32bpp/EZ] YETI Extended Towns and Industries

Post by R2T9 »

You're back! Got any updates for us?
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V453000 :)
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Re: [32bpp/EZ] YETI Extended Towns and Industries

Post by V453000 :) »

Yes and no :) I am working on an extremely unique train set at the moment, all of my other projects are on hold at the moment. More news soon hopefully
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Re: [32bpp/EZ] YETI Extended Towns and Industries

Post by R2T9 »

Ah. Are you going to start a new forum thread for that?
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V453000 :)
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Re: [32bpp/EZ] YETI Extended Towns and Industries

Post by V453000 :) »

Yes but need/want to make it first :P
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Re: [32bpp/EZ] YETI Extended Towns and Industries

Post by Detri »

I've been giving YETI a shot lately but ran into the following.
I have a station accepting YETI dudes, wich has several industries in range. A stone quarry, a cowpig farm and a fruit farm. I want to set up a food-chain, so the only industries I need (for now) are both farms. I expected the YETI dudes to be distributed evenly, but unfortunately the quarry ends up taking all YETI dudes.

Is there a certain order in wich YETI dudes are distributed in this case, and is there any way to infulence this?
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Re: [32bpp/EZ] YETI Extended Towns and Industries

Post by Alberth »

All cargo is delivered to the "nearest" accepting industry. You'll need 2 stations to deliver to two industries.
How you deliver to the stations has several solutions, ranging from using cargo-dist, to different trains, to a feeder just a bit away where you do the last leg eg with trucks.
Being a retired OpenTTD developer does not mean I know what I am doing.
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V453000 :)
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Re: [32bpp/EZ] YETI Extended Towns and Industries

Post by V453000 :) »

Oh yeah you just need to have multiple stations in order to feed different industries. That is how OpenTTD works and there is nothing that YETI can do about it... it was just not so apparent with other NewGRFs because you did not deliver the same cargo to multiple industries as often if ever :)
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Re: [32bpp/EZ] YETI Extended Towns and Industries

Post by Detri »

Yeah, this is not something I ever needed to know using the "vanilla" industries.

Thanks for the clarification :)
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Sylf
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Re: [32bpp/EZ] YETI Extended Towns and Industries

Post by Sylf »

We just released the next version of YETI.
It's not tested at all - I just wanted to have it released, so we could test it in a public environment.
Feedbacks and bug reports are welcome.
The project's wiki page is not updated with the latest info, but the game should give enough hints to get anyone started.
If anything is confusing, please let me know.

Just a quick overview of this version: we added 4 new modes of playing with YETI. I won't spoil your fun on what those 4 new modes are :)
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V453000 :)
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Re: [32bpp/EZ] YETI Extended Towns and Industries

Post by V453000 :) »

Because Sylf is absolutely awesome by fulfilling my dreams about extra YETI functions, and implementing them, it made me spend 2 long evenings with photoshop, and improving the static sprites of all industries.

I am exhausted, my eyes are barely open, but I think it was worth it. :)

What do you think?

You can compare previous versions to current here: http://dev.openttdcoop.org/projects/yet ... Compare-v1

or of course you can just browse the current in previews: http://dev.openttdcoop.org/projects/yeti/wiki/Previews

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Re: [32bpp/EZ] YETI Extended Towns and Industries

Post by R2T9 »

Very nice! Looks more realistic and polished!

How goes the other projects? Also how is the game you are working on? The factory one?
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Re: [32bpp/EZ] YETI Extended Towns and Industries

Post by lukasz1985 »

Nice. Did you do it by hand - manually corrected the blurry areas? Or did you rendered with different antialiasing algorithm?
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V453000 :)
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Re: [32bpp/EZ] YETI Extended Towns and Industries

Post by V453000 :) »

R2T9 wrote:Very nice! Looks more realistic and polished!

How goes the other projects? Also how is the game you are working on? The factory one?
Yeah, it was really missing some proper postproduction. Especially if I consider that it took me "only" 2 hardcore evenings (in compare to making all the 3D models it is nothing), it improves the quality massively.
lukasz1985 wrote:Nice. Did you do it by hand - manually corrected the blurry areas? Or did you rendered with different antialiasing algorithm?
Everything is done by hand painting on a tablet, just painting some masks and other edits.
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Re: [32bpp/EZ] YETI Extended Towns and Industries

Post by arikover »

Really impressive work!
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Re: [32bpp/EZ] YETI Extended Towns and Industries

Post by lukasz1985 »

Lol I didnt notice that the preview images can be enlarged, I though you only enhanced the contrast by this. Now, this is really cool when zooming.
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Re: [32bpp/EZ] YETI Extended Towns and Industries

Post by V453000 :) »

: )
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