Well, the development plan has changed slightly since the kickstarter didn't take off. I have a few ideas going forward that I'll write more about soon. At the moment I'm very busy with university work.R2T9 wrote:On your blog you mentioned Pineapple Ships and Pineapple Road Vehicles. How is their development coming? Will they be released separately or in the base set?
Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)
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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)
Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)
How's it coming?I have a few ideas going forward that I'll write more about soon.
Any updates in the works for Pineapple Trains?
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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)
Like Pikka said in their last post, they're very busy with UniversityR2T9 wrote:How's it coming?I have a few ideas going forward that I'll write more about soon.
Any updates in the works for Pineapple Trains?
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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)
Yes, all of us.NekoMaster wrote:Like Pikka said in their last post, they're very busy with University
I am busy with uni (and a few other things, like working out how I'm going to pay my bills), and will be for some time, but it would definitely be a shame for the work done on the other parts of Pineapple (the tracks, the road vehicles, etc...) to go to waste. So there will be more - I just can't say when.
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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)
Sad thing is that I got tons of time, but no skills for 3D or coding, and it's not easy for someone like me to pick up stuff like that unlike some people. Doesnt help I'm lazy and unmotivated
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)
I understand the work load. But certainly let us know as soon as possible, because we are waiting for news. Best of luck in university work and bill paying.So there will be more - I just can't say when.
Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)
As a alternative to Kickstarter, you could consider funding through Patreon instead. That said, don't let it be a distraction from your studies.PikkaBird wrote:Well, the development plan has changed slightly since the kickstarter didn't take off. I have a few ideas going forward that I'll write more about soon. At the moment I'm very busy with university work.
Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)
I mentioned this in another thread as well...Patreon might actually be a better model for this kind of work as compared to Kickstarter. Food for thought.Ailure wrote:As a alternative to Kickstarter, you could consider funding through Patreon instead. That said, don't let it be a distraction from your studies.PikkaBird wrote:Well, the development plan has changed slightly since the kickstarter didn't take off. I have a few ideas going forward that I'll write more about soon. At the moment I'm very busy with university work.
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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)
Where are the diesels and steam engines differentiated from each other?...the game I have been using Pineapple trains in does not specify type in the New Vehicle menu.
I gather I have violated my personal never-buy-a-diesel rule but without clear evidence I'm considering them honorary steam at least...
I gather I have violated my personal never-buy-a-diesel rule but without clear evidence I'm considering them honorary steam at least...
Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)
I'm sorry to hear that.Baldy's Boss wrote:I gather I have violated my personal never-buy-a-diesel rule
While the real-world advantages of steam vs diesel may be represented in more realistic sets, fictitious Pineapple Trains draw no such distinctions. All the trains' properties are calculated using the same formula, whether they outwardly appear to be steam, diesel, or electric.
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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)
I like hi-res illustrations AND realism,but try to skip both diesels and monorails in my games.Anyway,this game is not all-Pineapple but has a pretty significant Pineapple component,and having established from this thread that the Shark is a diesel have been aggressively replacing them with VFTs...PikkaBird wrote:I'm sorry to hear that.Baldy's Boss wrote:I gather I have violated my personal never-buy-a-diesel rule
While the real-world advantages of steam vs diesel may be represented in more realistic sets, fictitious Pineapple Trains draw no such distinctions. All the trains' properties are calculated using the same formula, whether they outwardly appear to be steam, diesel, or electric.
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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)
So is the Unity VFT the "climax" engine of Pineapple Trains?...leaving none that can pull the 175 mph wagons at full speed or require faster ones for their own full speed?
As it is I'm forced to replace my VFTs with 2ccTrainsinNML alternatives (cf. Shinkansen 700 or AGVs) when they expire.
As it is I'm forced to replace my VFTs with 2ccTrainsinNML alternatives (cf. Shinkansen 700 or AGVs) when they expire.
Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)
Unless you're three years out of date, the VFT does 175 mph.Baldy's Boss wrote:So is the Unity VFT the "climax" engine of Pineapple Trains?...leaving none that can pull the 175 mph wagons at full speed
Nevertheless, it's an interesting illustration in player psychology. Would you feel "forced" to replace the VFTs if the carriage speeds matched, or if the carriages had no listed speed limit at all?
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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)
The game I've been playing uses 1.2,I have now upgraded my NewGRF Settings to use 1.3 for new games.
I only replace an engine with an upgrade.I can't get to 2051 without replacing VFTs and Pineapple offers no upgrades.
In my game the VFTs go 150 mph...if in future games they do 175 and still are introduced at the same time,I'll still be scrapping them before 2051 with no upgrade path.
I only replace an engine with an upgrade.I can't get to 2051 without replacing VFTs and Pineapple offers no upgrades.
In my game the VFTs go 150 mph...if in future games they do 175 and still are introduced at the same time,I'll still be scrapping them before 2051 with no upgrade path.
Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)
Hey Pikka,
any further news regarding your Train set(s)?
Best regards
any further news regarding your Train set(s)?
Best regards
Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)
On the train front I'm currently working on UKRS3, which is a much more sensible implementation of 32bpp/ez than Pineapple Trains ever was.
Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)
Nice to see you are back on the tracks
Personally, I prefer your 3D rendered (32bpp) trains. Nevertheless, your projects are always nice to follow.
However, if you ever digging into 3D trains again, just let me know, I am willing to support you in such a project as a patreon
Cheers
Personally, I prefer your 3D rendered (32bpp) trains. Nevertheless, your projects are always nice to follow.
However, if you ever digging into 3D trains again, just let me know, I am willing to support you in such a project as a patreon
Cheers
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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)
This set is amazing, but I have a question, what is the best NewGRF/GRF to run these trains with, since they look out of place in a default map
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