Bad Hair Day wrote:
Personally I think that while the game currently lacks depth, it is a solid foundation which can be built upon further, both by developers and modders.
I agree on that, lots of potential but the game is pretty shallow once you get going a bit (vanilla).
Unfortunately many tubers only care about hype, views and the inside of their pockets ... peeps only learn about this after buying the game, which is a shame really.
Just my 2cc.
Redirect Left wrote:
I play with lots of mods to make it a bit more in depth. I'm not sure if I just suck or if the game genuinely handles traffic a bit poorly, because I can never seem to deal with traffic and there will always be somewhere where the traffic is totally chaotic and not really moving anywhere.
Do not adjust your television this is a test, I repeat this is a test.
No it is not you and yes the traffic is a bit stupidos.
Also have you noticed that at the end of traffic jams vehicles despawn? This is the cause that it is not obvious for you to see where the issue originates.
To be more specific the traffic follows rules very strictly and always follows the fastest path.
Collosal order has said they will be adressing the issue in one of the future patches, no ETA.
They do not want to insert one of the mods as is as they are quite the resource hog.
Anyhoo, since you like mods ...
"Traffic++" is the most resource intensive but gives you the most options to fine tune behaviour.
"Traffic Manager + AI" is slightly lighter on the resources and is the one I use.
Both of them allow you to disable the despawning which will cause a huuuuuuuge jam but will show you where the problem is situated, without this it is kinda hard to find the start of the jam, which is most often caused by having intersections with trafficlights too close to eachother. If a vehicle can not clear a crossing it will not enter it neither even if the light is green, blocking vehicles that may be going a totally different direction.
You may want to add both mods, not at the same time, to a copy of your game as traffic ++ can not be properly removed without causing issues, instead you need to put it in ghost mode to disable it again.
IMHO test on your copy and apply the solution to your not-copy is the best way to go about it, unless you have no intention of removing it.
Finally sometimes your road connections will look glitchy after re-loading your game, rebuilding the crossing will make it go away.
Anyhoo, hope this helps you somewhat.
When despawning is disabled and with very large cities with loads of traffic, you may find that your traffic ends up in one single line while some lanes are not used at all. This is again caused by traffic following the rules too strictly ... return to start for enless loop.
There is nothing you can do about this, for now, except for letting vehicles despawn which hides the real issue.
for the peeps having troubs with trains ... do not mix outside connections with internal traffic, keep your lines seperate and it should be fine-ish.