[OTTD] Dutch Road Furniture

Find and discuss all the latest NewGRF releases for TTDPatch and OpenTTD here.

Moderator: Graphics Moderators

dersiniar
Engineer
Engineer
Posts: 2
Joined: 19 Sep 2014 06:32

Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)

Post by dersiniar »

Hi, i have downloaded this grf via gmae online content, but i cant get it to work. i downloaded both
duch road furniture 6.0
duch road furniture uk signals
but i cant find em in game
dersiniar
Engineer
Engineer
Posts: 2
Joined: 19 Sep 2014 06:32

Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)

Post by dersiniar »

dersiniar wrote:Hi, i have downloaded this grf via gmae online content, but i cant get it to work. i downloaded both
duch road furniture 6.0
duch road furniture uk signals
but i cant find em in game
or i dont know how to make em :D
OpenTTD 1.4.2
User avatar
kamnet
Moderator
Moderator
Posts: 8548
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)

Post by kamnet »

It's as easy as 1... 2... 3!
Attachments
dutch-furnture-objects.png
dutch-furnture-objects.png (109.86 KiB) Viewed 6046 times
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: [OTTD] Dutch Road Furniture

Post by FooBar »

There is a new version, 0.7.0, now available on the ingame online content. There are some new things. The old things are still there too.
User avatar
STD
Tycoon
Tycoon
Posts: 1810
Joined: 02 Jul 2012 14:53
Location: Russia, Samara

Re: [OTTD] Dutch Road Furniture

Post by STD »

FooBar wrote:There is a new version, 0.7.0, now available on the ingame online content. There are some new things. The old things are still there too.
Thanks a lot for the next update Dutch Road Furniture :)) . I tried in the game this set. See the screenshots below. I liked everything: nice to see innovation. Flaws in the sprites of the objects I discovered.

But there are issues (see the third screenshot): these objects will be available in the future?
This set with other road types will be compatible in the future?
Dutch_Road_Furniture-0.7.0_1.png
Dutch_Road_Furniture-0.7.0_1.png (87.55 KiB) Viewed 5523 times
Dutch_Road_Furniture-0.7.0_2.png
Dutch_Road_Furniture-0.7.0_2.png (114.65 KiB) Viewed 5523 times
Dutch_Road_Furniture-0.7.0_3.png
Dutch_Road_Furniture-0.7.0_3.png (17.34 KiB) Viewed 5523 times
I very much hope that will be added as many different road signs :wink: . For example - main road, bus stop sign, dangerous curve and others. I understand that you not just draw a lot of different road signs. At least for now has become more realistic in the game using this set. Thanks again for the work done. Waiting for further update. :D
[OpenTTD] STD screenshots
----------------------------------------------------------------------------------------------------------------------------------
[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
arikover
Route Supervisor
Route Supervisor
Posts: 466
Joined: 15 Jun 2007 09:27
Skype: madchimiste
Location: Berlin, Deutschland

Re: [OTTD] Dutch Road Furniture

Post by arikover »

STD wrote:these objects will be available in the future?
I can answer that question: this object is an emergency phone, available from 1960 to 2005ish.
User avatar
Quast65
Tycoon
Tycoon
Posts: 2654
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: [OTTD] Dutch Road Furniture

Post by Quast65 »

Good work, love the new additions!! :bow:

Had some issues though with the motorway endings in my game when using UK-roads, it sometimes uses sprites for the "normal" road:
IssueDRF01.jpg
IssueDRF01.jpg (145.94 KiB) Viewed 5392 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: [OTTD] Dutch Road Furniture

Post by FooBar »

Thanks, glad you like it!

The UK Roads thing is a known issue. The graphics for this were never made. Since I never play with UK Roads, I'm not very inclined to make them myself.

If someone wants to help, the following two sprite sheets are concerned:
https://dev.openttdcoop.org/projects/du ... tukken.png
https://dev.openttdcoop.org/projects/du ... tukken.png
One may want to lift some road surfaces from https://dev.openttdcoop.org/projects/du ... fx/ukroads
STD wrote:This set with other road types will be compatible in the future?
Could be. It just needs someone™ to make the graphics. I'm not that someone.
User avatar
Quast65
Tycoon
Tycoon
Posts: 2654
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: [OTTD] Dutch Road Furniture

Post by Quast65 »

Thnx for providing those sprites!
Righthand side drive UK road:
derderijstrook_eindstukken_Right_Quast65edit.png
(43.61 KiB) Not downloaded yet
Hope it is useful ;-)
I leave the lefthand side drive version for another artist, as I dont use that in my games. :twisted:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: [OTTD] Dutch Road Furniture

Post by FooBar »

Quast65 wrote:Hope it is useful ;-)
Thanks, me too :P

I added it, together with some translation updates, to version 0.7.1. Which is now in the fruit store.


So, everyone, please find version 0.7.1 now in the online content. If you don't play with UK Roads or don't use the Spanish, French, Italian or Dutch translations there's no need to upgrade.
User avatar
Quast65
Tycoon
Tycoon
Posts: 2654
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: [OTTD] Dutch Road Furniture

Post by Quast65 »

Thnx for adding them, looks great! :bow:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
SkiddLow
Route Supervisor
Route Supervisor
Posts: 389
Joined: 09 Jul 2012 00:44
Location: Surabaya
Contact:

Re: [OTTD] Dutch Road Furniture

Post by SkiddLow »

The development of Dutch Road Furniture didn't continue on development since the release of Road Infrastruture Set varieties with more roadtypes such as RattRoads, U&Ratt and JF Ratt Roads. I had using Dutch Road Furniture to create your own 'toll road' to prevent houses built on the road, but this latest version had no roadtype varieties not just default and UK Road Set, still overlapped and also lack of ability for road vehicles can drive in additional lanes.

So, i suggest to create a successor to 'Dutch Road Furniture (and its derivative)' is Roadway Furniture Set :
  • The Roadway Furniture Set will be based on RattRoads (and derivatives like DROP (road set) and JF Ratt Roads) and U&Ratt
  • New graphics and new mechanics
  • New eyecandy objects/features on road furniture set such as : Highway Rest Area, Half-gantry sign board, 2+2 lanes (you can transform into 8-lanes), acceleration/deceleration lane, road vehicles on side and more
  • New options : 'Can drive on additional lanes' (patch pack only)
  • Compatible with Patch Pack
Post Reply

Return to “Graphics Releases”

Who is online

Users browsing this forum: Google Adsense [Bot] and 4 guests