@ISA-1, Nice lamppost, is that your creation and if so, could I use it? Regarding helicopters, I havent really looked into that. I have to check if there is a set that has them under GPL-license.
@Skiddlow, nice to see the GRF in use!
@Ameecher, It was very difficult to get a nice tone of yellow using the colors available in my palette. I have experimented a lot with that and this was in my opinion the best I could make. Other tones were either too bright (or very pale yellow) or became more orange. Regarding thickness, that is also caused by some darker colors next to the actual yellow lines. Using only the yellow lines makes them really stick out and sharp, if you look carefully at how lines are drawn in the OpenTTD universe you will see that they are a bit blurred (for example look closely at the white lines of the normal airports) by adding some darker toned colors next to the lines. Using this method has the effect of making lines thicker, but it does actually fit in better with other graphics.
This picture could illustrate it a bit:
FakeAirport008.png [ 102.57 KiB | Viewed 8025 times ]
1 is without the blurring, 2 with blurring. The yellow lines are exactly the same, but 2 has extra colors on the edges of the yellow lines.
Still, if you could think up a better solution, I will be very open to that.
@ISA-2, I am not able to code Multi-tile animated objects, dont have the knowledge. So I used the watercycle colors, in my opinion they gave the same effect without having to learn extra codingskills (and therefor having to write a lot of extra code) and also having to draw a lot of graphics (animating tiles means A LOT of extra drawing
) Using watercycle colors does mean that the lights gradually light up and that could give the effect in a paused game that more than one pole is lit. However I dont see that one perticular pole is always lit, in my experience the sequence runs from the first pole (highest) to the last (lowest) as it should. Could you elaborate more, maybe with a screenshot?
Winner of the following screenshot competitions:sep 2012
, jan 2013
, apr 2013
, aug 2013
, mar 2014
, mar 2016All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.