Pineapple (32bpp) graphics development!

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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PikkaBird
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Pineapple (32bpp) graphics development!

Post by PikkaBird »

Hey all,

As you may or may not know, I'm working on a whole suite of NewGRFs, and a base set, to complement Pineapple Trains. This is the thread I will be using to document development, link to my blog posts, and get your feedback on how things are going!

[logo coming here soon!]
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PikkaBird
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Re: Pineapple (32bpp) graphics development!

Post by PikkaBird »

New blog post: Pineapple Road Vehicles!

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Zhall
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Re: Pineapple (32bpp) graphics development!

Post by Zhall »

No one?

Woohoo!
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colossal404
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Re: Pineapple (32bpp) graphics development!

Post by colossal404 »

Sapphire united wrote:Woohoo!
Same here :D

Those trucks looks really good so far, I like them, and hope to see more coming :wink:
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NekoMaster
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Re: Pineapple (32bpp) graphics development!

Post by NekoMaster »

HOw did I not see this sooner! Its always great to have more 32bpp sets, especially from you Pikka, you da best!

EDIT : Will we be seeing a release anytime soon for this or will you (pikka) go with "It'll be done when its done" release model :P
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PikkaBird
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Re: Pineapple (32bpp) graphics development!

Post by PikkaBird »

NekoMaster wrote:EDIT : Will we be seeing a release anytime soon for this or will you (pikka) go with "It'll be done when its done" release model :P
I'll be running a Kickstarter starting in a few weeks, once all my university work is out the way. If it's successful, development on all Pineapple-type projects will speed up and there'll be definite targets for releases; if not, well, we'll see. :) I'll have a lot more information on that soon!
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Re: Pineapple (32bpp) graphics development!

Post by doxlulzem »

Well keep us posted! I've always been a fan of your work, from TTD to Trainz
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Re: Pineapple (32bpp) graphics development!

Post by m3henry »

I'm glad to see you're getting even more of the good stuff in the works. :)
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PikkaBird
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Re: Pineapple (32bpp) graphics development!

Post by PikkaBird »

Thanks guys, it's going to be a busy next couple of weeks (and next year or so)!

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My blog post today is about recolour mapping for the base set. My first attempt worked surprisingly well!
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Re: Pineapple (32bpp) graphics development!

Post by doxlulzem »

That diesel looks good :P
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Re: Pineapple (32bpp) graphics development!

Post by bokkie »

Looking forward to your kickstarter! Any ETA (aside from july 6th ;))?
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PikkaBird
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Re: Pineapple (32bpp) graphics development!

Post by PikkaBird »

bokkie wrote:Looking forward to your kickstarter! Any ETA (aside from july 6th ;))?
:D
Slight delay, obviously. I'm nearly ready!
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Dave
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Re: Pineapple (32bpp) graphics development!

Post by Dave »

I'll spot you a tenner if you put a rendering of me as a statue in the game ;)
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Re: Pineapple (32bpp) graphics development!

Post by Eddi »

in the crowdfundings that crossed my field of vision so far, a perk like that would be way more expensive :p
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