TARS Mountain Lifts Release [v0.3 04/10/2015]

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SwissFan91
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TARS Mountain Lifts Release [v0.3 04/10/2015]

Post by SwissFan91 »

For development issues, tips and for graphical issues - please post in the development topic.

TARS New Objects

Mountain Lifts
A collection of fully animated mountain lift NewObjects. Contains:

- gondola and chairlift tiles with various pylon placements.
- overlay tiles for crossing roads/railways.
- three modular base stations
- three modular top stations
- ability to make mid-stations

Code: Select all

Version 0.1 (May 2015)
-Initial release
-[FEATURE] Gondola sprites
-[FEATURE] Three gondola base stations
-[FEATURE] Three gondola top stations

Version 0.2 (August 2015)
-[FEATURE] Chairlift sprites
-[FEATURE] Three chairlift base stations
-[FEATURE] Three chairlift top stations
-[FIX] Gondola cabins sprites improved
-[FIX] Gondola pylons improved 
-[FIX] Various graphics problems

Version 0.3 (October 2015)
-[FEATURE] Modular gondola stations
-[FEATURE] More informative menu sprites
-[FIX] Various graphics improvements
TARS Mountain Lifts v0.3.zip
(810.3 KiB) Downloaded 479 times
GPL v2 ©swissfan91 2015
v0.3.png
v0.3.png (174.35 KiB) Viewed 11284 times
Last edited by SwissFan91 on 04 Oct 2015 20:32, edited 3 times in total.
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Pingaware
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Re: TARS Mountain Lifts Release

Post by Pingaware »

Nice to see the first part of your extensive dream come to fruition SwissFan! These look brilliant :)
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STD
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Re: TARS Mountain Lifts Release

Post by STD »

Great job, Swiss. Well done. Thank you so much. :))
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SwissFan91
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Re: TARS Mountain Lifts Release [v0.1 05/05/2015]

Post by SwissFan91 »

Thanks everyone. I can't wait to see them appear in people's screenshot threads!
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dandan
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Re: TARS Mountain Lifts Release [v0.1 05/05/2015]

Post by dandan »

Just tried this out finally. Nice job!
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Re: TARS Mountain Lifts Release [v0.1 05/05/2015]

Post by Espee »

Looks like we need a couple of new industries to receive tourists: Ski Lodges and Hospitals... 8)
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Re: TARS Mountain Lifts Release [v0.1 05/05/2015]

Post by wallyweb »

Espee wrote:Looks like we need a couple of new industries to receive tourists: Ski Lodges and Hospitals... 8)
TTRS has a hospital. :D
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Re: TARS Mountain Lifts Release [v0.1 05/05/2015]

Post by Phreeze »

and a flat small heliport next to the mainskistations ^^ accepts tourists and food
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SwissFan91
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Re: TARS Mountain Lifts Release [v0.1 05/05/2015]

Post by SwissFan91 »

First post has been updated with Version 0.2! Huge thanks to Yoshi for his tireless work in correcting all my countless graphical issues.

The changelog details the new features - including chairlifts and new look gondola sprites.
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Kerbiter
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Re: TARS Mountain Lifts Release [v0.2 12/08/2015]

Post by Kerbiter »

Very nice work! Can you put it on BaNaNas? :roll:
My English is bad, so please PM me about my mistakes :roll:
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SwissFan91
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Re: TARS Mountain Lifts Release [v0.3 04/10/2015]

Post by SwissFan91 »

You can find v0.3 in the first post!
Kerbiter wrote:Very nice work! Can you put it on BaNaNas? :roll:
I remember trying this a little while ago and it returning an error. I will look again.
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ecnivo
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Re: TARS Mountain Lifts Release [v0.3 04/10/2015]

Post by ecnivo »

Quick question, how do you actually use this newgrf? I downloaded, copied the .grf file into OpenTTD\newgrf, and the game recognizes the newgrf in the "NewGRF settings" screen. I add it, and load it into the game. How do you construct stations/tracks/etc?

Help would be appreciated, thanks!
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SwissFan91
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Re: TARS Mountain Lifts Release [v0.3 04/10/2015]

Post by SwissFan91 »

Are you looking in the NewObjects menu? Click on the LANDSCAPE button on the menu and then the OBJECTS button that looks like a radio transmitter.
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Re: TARS Mountain Lifts Release [v0.3 04/10/2015]

Post by ecnivo »

SwissFan91 wrote:Are you looking in the NewObjects menu? Click on the LANDSCAPE button on the menu and then the OBJECTS button that looks like a radio transmitter.
Got it now. Thanks!
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Re: TARS Mountain Lifts Release [v0.3 04/10/2015]

Post by SwissFan91 »

Happy mountain lifting!
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Re: TARS Mountain Lifts Release [v0.3 04/10/2015]

Post by Lesarthois »

This is really good and fun. That would make a fun way to transport people... and goods. Some mines do use or used "cable cans" to carry ores and people.

Image

Of course then that mean lots of efforts to turn those into a special transport type... tramway, probably, to allow several vehicles on the "track" without having to deal with signals.
Probably very xomplex to code and draw for OTTD, but a fun idea!
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