Squid Ate FISH! 2.0.2 Released 8th April 2015

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andythenorth
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Re: Squid Ate FISH! RC6 Released 29th August 2014

Post by andythenorth »

RC 6 now on bananas. Blame Pikkas.

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Release Candidate 6
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*Fixes*

- Removed red pixel on Little Cumbrae Freighter
- Remove unwanted space between ship names and type string
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Re: Squid Ate FISH! RC6 Released 29th August 2014

Post by PikkaBird »

A few little pricing anomnomnomalies which stood out when I took a quick look down the list. I'm only comparing for internal consistency, I offer no comment at this time about how appropriate for gameplay (tm) the prices are, or how they compare to other grfs or other modes of transport.

- Harbour Point Utility Vessel seems very cheap to purchase. You could buy four of these for similar capacity and overall running cost as one Sunk Rock Ferry, but for only $18k purchase cost vs $61k for the Sunk Rock.

- Barletta is completely outclassed by the faster, bigger, cheaper Castle Point Steamer.

- Eddystone has same purchase price as Little Cumbrae - probably should be higher, it's closer to the Marstein or Altamira in other stats.

- Marstein, Altamira and Cadiz all have the same purchase price.

- Pegwell Hoverzeppelin running cost seems a little low. It's currently similar to smaller, slower ferries.
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Re: Squid Ate FISH! RC7 Released 30th August 2014

Post by andythenorth »

Release Candidate 7 now on banana machine

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Release Candidate 7
-------------------

*Fixes*

- Cap max ship speed to 79mph at compile time (to prevent overflow to negative)
- Tweaked many buy and run costs
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andythenorth
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Re: Squid Ate FISH! RC7 Released 30th August 2014

Post by andythenorth »

Can haz Release Candidate 8 - bananas.

Is it done yet?

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Release Candidate 8
-------------------

*Changes / Features*

- Adjust costs for some of the smaller ships
- Improved sprites for Eddystone Tanker
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te_lanus
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Re: Squid Ate FISH! RC7 Released 7th September 2014

Post by te_lanus »

Me see that Famous Seagull is Back (Screenshot 1)

And using the Latest Nightly (OTTD) and the Latest Push (Fish) Me get the Prob in Screenshot 2
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te_lanus
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Re: Squid Ate FISH! RC7 Released 7th September 2014

Post by te_lanus »

andythenorth wrote:Any chance you changed newgrfs on a running game? :)
Nope The one with the text errors is a brand new game

EDIT: And that Famous Seagull also happens with a new game

EDIT EDIT: Text ssems to be incompatibility with some other newGRF
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te_lanus
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Re: Squid Ate FISH! RC7 Released 7th September 2014

Post by te_lanus »

andythenorth wrote:Seagull is valid spot ;) The borked ships - I just reproduced that. Might have an oops somewhere :oops:
Seems its between fish and road-hog as removing roadhog fixes fish
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Re: Squid Ate FISH! RC7 Released 7th September 2014

Post by andythenorth »

te_lanus wrote:Seems its between fish and road-hog as removing roadhog fixes fish
Ho ho. Bad copy and paste from Squid to Road Hog :) Means Road Hog is trying to add some ships to the game. Well done for finding that. ;)

UPDATE: fixed Road Hog, released alpha-2. Ta.
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Re: Squid Ate FISH! RC9 Released 8th December 2014

Post by andythenorth »

Squid Release Candidate 9 now on bananas.

1.0.0 probably not that far away, get your translations in :)
https://translator.openttdcoop.org/project/fish

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Release Candidate 9
-------------------

*Changes / Features*

- Provence Edibles Tanker
- Sprites by Pikka for Nanaimo and Pegwell hovercraft (known to need some tweaks)
- First ships available 1860 (instead of 1870) to match Iron Horse and Road Hog

*Language Updates*

- Afrikaans (telanus)
- Catalan (juanjo)
- Croatian (Voyager1)
- Dutch (Alberth)
- Finnish (Arexander)
- French (Arikover)
- Korean KR (kevin)
- Portugese (vesgo)
- Russian (aantano)
- Scots Gaelic (GunChleoc)
- Spanish (SilverSurferZzZ)
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andythenorth
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Re: Squid Ate FISH! 2.0.0 Released 21st December 2014

Post by andythenorth »

It's done. Squid Ate FISH. 2.0.0 now on Bananamachine, or http://bundles.openttdcoop.org/fish/releases/

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2.0.0
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*Changes / Features*

- it's 2.0.0 (Squid Ate FISH)

*Fixes*

- sorted out spritesheets for hovercraft, now correctly positioned and not clipping
- fixed a bug with Fish Island trawler being 1px too high when loaded
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Re: Squid Ate FISH! 2.0.0 Released 21st December 2014

Post by kamnet »

*now waits for Andy to decide two years down the road that SQUID is too simple and needs hundreds of new ships!*
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Re: Squid Ate FISH! 2.0.0 Released 21st December 2014

Post by leifbk »

andythenorth wrote:*Fixes*

- sorted out spritesheets for hovercraft, now correctly positioned and not clipping
- fixed a bug with Fish Island trawler being 1px too high when loaded
Does this release also include the Meteor from r1610M?
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Re: Squid Ate FISH! 2.0.1 Released 15th March 2015

Post by andythenorth »

2.0.1 now on Bananas

No new features. Translations and changes to code only.

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2.0.1
-----

*Language Updates*

- Polish
- Italian
- German

*Codechanges*

- compile now uses python 3 not python 2
- compile now requires nml 0.4.0 or newer
- refactored compile scripts, keeping pyflakes happy, and not relying on weird magic related to python imports
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Re: Squid Ate FISH! 2.0.2 Released 8th April 2015

Post by andythenorth »

Version 2.0.2 now on Bananas or http://bundles.openttdcoop.org/fish/releases/

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2.0.2
----

*Fixes*

- Little Cumbrae Freighter and Frisco Bay Freighter sometimes hidden due to incorrect setting of replacement_id property

*Language Updates*

- italian
- translator credits: http://bundles.openttdcoop.org/fish/pus ... redits.txt

*Docs*

- update to Bootstrap 3 framework
- include Font Awesome for resolution-independent icons
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Re: Squid Ate FISH! 2.0.2 Released 8th April 2015

Post by paulicus25 »

Just a minor bug found. Doesn't really affect game play, only graphical.

The sunk rock ferry loaded/ unloaded sprites are back to front. When the vessel loads and becomes full it rises out of the water. When its empty it sinks down. Haven't noticed it on any other boats yet but there may be more you never know.
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Re: Squid Ate FISH! 2.0.2 Released 8th April 2015

Post by Alberth »

Ha, more negative gravity :p
Being a retired OpenTTD developer does not mean I know what I am doing.
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