xUSSR Set [WIP]
Moderator: Graphics Moderators
Re: xUSSR Set [WIP]
Probably these running costs will be fixed in future, there is empty function reserved for this.
By the way, availability dates should not to be observed strictly as real ones, because it would kill playability
- empty purchase list is a little annoying (for example, there is no coal wagons from 1917 till 193x).
By the way, availability dates should not to be observed strictly as real ones, because it would kill playability
- empty purchase list is a little annoying (for example, there is no coal wagons from 1917 till 193x).
Re: xUSSR Set [WIP]
You can use the BaseMod NewGRF to increase running costs.
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Re: xUSSR Set [WIP]
I could but everything has the same running costs, so that kills it for me.Brumi wrote:You can use the BaseMod NewGRF to increase running costs.
There is the Russian Train and Tram set which could be used to base running costs off of. I'd like to keep using the xUSSR set being different and great graphics
Proud Canadian
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Re: xUSSR Set [WIP]
Whats the license model of the set? Author still active? You could ask for the source and mod the costs and rerelease it, or send it to the author
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Re: xUSSR Set [WIP]
Keep calm. The set is still in its childhood and is actively developed. Everything missing will be added, and everything broken will be fixed.Phreeze wrote: Whats the license model of the set? Author still active? You could ask for the source and mod the costs and rerelease it, or send it to the author
regards
Michael
Re: xUSSR Set [WIP]
i just checked the first post, which has a date of 2005 ^^
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Re: xUSSR Set [WIP]
http://dev.openttdcoop.org/projects/xussrset/activityPhreeze wrote:i just checked the first post, which has a date of 2005 ^^
regards
Michael
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Re: xUSSR Set [WIP]
I already knew the set was still being actively developed, other wise why would there be updates to the nightly bundles server Unless a ghost is updating it
Proud Canadian
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# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
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Re: xUSSR Set [WIP]
Wow, Im surprised that the Purchase and Running costs still havent been changed. I would really like to play with this set but its just too weird and easy to play with trains that cost 105,000 USD to purchase and 200 bucks to run yearly.
Its a very nice set and I like the graphics but I don't think I'll be playing with this until the costs are changed.
Its a very nice set and I like the graphics but I don't think I'll be playing with this until the costs are changed.
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: xUSSR Set [WIP]
That can be fixed with a basecost newgrf.NekoMaster wrote:but I don't think I'll be playing with this until the costs are changed.
Edit: Removed the double negative.
Re: xUSSR Set [WIP]
At the risk of continuing to go around in circles, a basecost modification isn't going change all the vehicles costing the same as each other.
Re: xUSSR Set [WIP]
But the complaint was about the purchase costs versus the running costs, which can be set separately.PikkaBird wrote:At the risk of continuing to go around in circles, a basecost modification isn't going change all the vehicles costing the same as each other.
Edit: Oh right, running costs have to be different for different trains as well. Sorry.
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Re: xUSSR Set [WIP]
My problem is every class has the same price for purchase and running costs. All the steamers, all the electics, and all the diesels each have their own same purchase and running costs. different trains have different purchase and running costs based on the design and equipment inside. Example, a ChME 3 should be cheaper to buy and run then say, a M62 or TEP80.
Also with the costs so low for running the locomotives, it feels very cheaty for me to run them. 200 bucks a year to run a russian steam locomotive seems waaaaaaaay too cheap. I'm use to things costing 10-20 thousand or more for steamers
Also with the costs so low for running the locomotives, it feels very cheaty for me to run them. 200 bucks a year to run a russian steam locomotive seems waaaaaaaay too cheap. I'm use to things costing 10-20 thousand or more for steamers
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: xUSSR Set [WIP]
I haven't checked this set, but has anybody added some of these gorgeous vehicles from UralVagonZavod (UVZ)?
http://uralvagonzavod.com/products/rail ... lproducts/
http://uralvagonzavod.com/products/rail ... lproducts/
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Re: xUSSR Set [WIP]
About prices and running cost: In this set we try to keep all prices as they were at given year for everything. But it's impossible to get costs of some uncommon locomotives like tep80. That's also a huge problem regarding to running cost. Same locomotive could have different maintenance cost at various parts of the country. Game engine isn't suitable for RC manipulations due to its randomness. For example if you started at 1920 or 1950, with or without inflation which is 1 or 2%... every time you'll get new costs, different from real.NekoMaster wrote: ... Example, a ChME 3 should be cheaper to buy and run then say, a M62 or TEP80.
Also with the costs so low for running the locomotives, it feels very cheaty for me to run them. 200 bucks a year to run a russian steam locomotive seems waaaaaaaay too cheap. I'm use to things costing 10-20 thousand or more for steamers
About ChME3: It was imported from czechoslovakia, that's why it costs more than other like TEM2 or M62.
About UVZ wagons: I've been to expo1520 last year, where were some UVZ concept wagons. Two of them (12-196-01 and 13-198-02) were drawn and included in set with graphics for stantart industry and ECS (no FIRS atm.). Some of older wagons are also included (12-132 for example).
Sorry for my bad English.
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Re: xUSSR Set [WIP]
Happy new year!
http://bundles.openttdcoop.org/xussrset/releases/0.3/
Waiting for admins help to put it on Bananas.
http://bundles.openttdcoop.org/xussrset/releases/0.3/
Waiting for admins help to put it on Bananas.
Re: xUSSR Set [WIP]
Happy new year! Thanks, GeorgeGeorge wrote:Happy new year!
http://bundles.openttdcoop.org/xussrset/releases/0.3/
Waiting for admins help to put it on Bananas.
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My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
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Re: xUSSR Set [WIP]
Very nice set.
btw, why isn't possible auto-replacement for several pair of locomotives?
Like VL-22 (70km/h) to VL-22 (80 km/h) while it work manually (by replacing one for another trough buying)
btw, why isn't possible auto-replacement for several pair of locomotives?
Like VL-22 (70km/h) to VL-22 (80 km/h) while it work manually (by replacing one for another trough buying)
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Re: xUSSR Set [WIP]
Please provide a savegame, where autoreplace fails, for test.tlpwka wrote:Very nice set.
btw, why isn't possible auto-replacement for several pair of locomotives?
Like VL-22 (70km/h) to VL-22 (80 km/h) while it work manually (by replacing one for another trough buying)
Re: xUSSR Set [WIP]
Hello, there is an example save game:George wrote:Please provide a savegame, where autoreplace fails, for test.
https://yadi.sk/d/yrySurXCfFhYg
This one was made later but there is same thing (f.ex. EP22 and VL 60 don't have same possibility of auto-replace).
And there is openttd 1.4.4 portable archive used to play that savegame (incl. newgrfs)
https://yadi.sk/d/yrySurXCfFhYg
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