The 2cc Bus Set
Moderator: Graphics Moderators
Re: The 2cc Bus Set
Thanks for this set of buses. Waiting for further updates set.
[OpenTTD] STD screenshots
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[OpenTTD] STD saved games - My finished scenarios and saves from the game
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[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
- Voyager One
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Re: The 2cc Bus Set
Ahem... ooops.... Hey Transportman! Heads-up!Transportman wrote:And I'm still waiting for that heads-up
I know but I sometimes forget to do some final things like that P-menu sprite of the Van Hool. BTW, here it is if you want it.Jyratos wrote:Don't worry, the position of the pixels doesn't change anything in the code
BTW people, only 4 buses remain on my "to-do" list and these will be done by tomorrow latest.
(One of them is the truck-based Camello and I need to figure out some small details regarding that one - thanks Jake!)
So, I'm inviting you to make your last-minute suggestions because I'm moving onto the... drums please... 2CC TRUCK SET!
BTW, would anyone mind if we use this same topic for the truck set as well? Less clutter on the forums...
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Re: The 2cc Bus Set
If it are two separate NewGRFs, I would suggest opening a new topic + project on the DevZone for that.Voyager One wrote:So, I'm inviting you to make your last-minute suggestions because I'm moving onto the... drums please... 2CC TRUCK SET!
BTW, would anyone mind if we use this same topic for the truck set as well? Less clutter on the forums...
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
- Emperor Jake
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Re: The 2cc Bus Set
I would tend to agreeTransportman wrote:If it are two separate NewGRFs, I would suggest opening a new topic + project on the DevZone for that.
In the meantime, send suggestions and stats for trucks to me! Voyager's put me in charge of research because I know a fair bit about Australian road train configurations, but I need a bunch of nice European types to round it out.
The (VERY WIP) tracking table can be found here
- Voyager One
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Re: The 2cc Bus Set
Regarding that table, two small remarks please.Emperor Jake wrote:tracking table
First of all, don't put "drawing lengths" in x/8ths. Just fill in RL meters please, I have a small table of conversion of my own.
Second, I was planning to make a refittable variant of every truck anyway so they can be refitted to anything that existed IRL. E.g. you have a Mercedes-Benz L Series listed as "rigid" and as "tractor". Don't differentiate them like that. I will make one single "Mercedes-Benz L Series" that will change rigid/tractor grafics when refitted. E.g. it will have a rigid dump truck, a rigid tarpaulin-covered truck, an (articulated) tractor-hauled flatcar trailer, etc. etc. - all in one sprite file.
Okay then, it will be a separate topic/thread.Transportman wrote:If it are two separate NewGRFs, I would suggest opening a new topic + project on the DevZone for that.
EDIT: ... and not to just write... some drawing as well...
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Re: The 2cc Bus Set
Ok, see my PM.Voyager One wrote:Regarding that table, two small remarks please.
In the meantime, send me suggestions with stats for trucks you'd like to see added. Especially older ones are appreciated. PM them until the new thread is created, this is still the bus thread
Re: The 2cc Bus Set
I disappear because Christmas (and academics; whee university life) and all I can say is: Awesome has occurred. All the awesome.
I love how the TA60-102N turned out. Definitely going to be spamming those when I pick up the GRF and they become available. Hehe. And the 2CC Truck stuff sounds interesting (though I'm afraid I don't know much at all about trucks).
If you want a good suggestion for a last minute bus (or three) to add. How's about the New Flyer Industries Xcelsior buses? Here is a link to the page on New Flyer's website that gives the specifications for the Xcelsior buses. I'm providing the link as the buses come in 35', 40', and 60' (60' being articulated) versions. So if any of them seem interesting you can choose which seems best.Voyager One wrote:So, I'm inviting you to make your last-minute suggestions because I'm moving onto the... drums please... 2CC TRUCK SET!
I love how the TA60-102N turned out. Definitely going to be spamming those when I pick up the GRF and they become available. Hehe. And the 2CC Truck stuff sounds interesting (though I'm afraid I don't know much at all about trucks).
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Re: The 2cc Bus Set
Yup.Emperor Jake wrote:Ok, see my PM.
I'll take a better look. I know I've considered it but I don't remember why I haven't included it. Boh, I'll re-check.Creideiki wrote: Xcelsior
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One more...
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EDIT:
... and he puts his foot into his mouth...Voyager One wrote:I re-check all files before uploading them to devzone and only those are "safe" for coding.
I've just used the Ford AA for some reference for the Yaroslavl bus and guess what's happened. I discover I've forgotten the tail lights on one direction.
@Jyratos - All in all, not even devzone files are 100% foolproof. Let's make it like this, after I'm done here with these few buses I'll re-check ALL of them and upload new files with ALL buses (3 separate ZIP files IC/Urban/Suburban), then you can simply change files, there will be no messing around with anything except a few mistaken pixels.
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EDIT2:
The one before the last...
Re: The 2cc Bus Set
Possibly because they're similar to other buses? I actually went and decided to look at the introduction dates on the various Xcelsior buses and they're not that new. I know Hamilton is considering XN60s to replace the discontinued DE60LFRs, but I had figured the Xcelsior XN60 was a "new" bus (as in released in the past three years); turns out I was wrong.Voyager One wrote:I'll take a better look. I know I've considered it but I don't remember why I haven't included it. Boh, I'll re-check.Creideiki wrote: Xcelsior
Shiny, but I'll admit I've never seen a five door configuration personally.Voyager One wrote:{NFI DE60LFR}
This is more a question for the coder; but how difficult would it be to implement something akin to the options for CC variation like in eGRTVS 2? That is something I absolutely love to use in eGRVTS 2, and I'd love to see more of. (Mostly because it makes my boring fleet of buses, trams, and trucks more interesting by adding in some variation.)
Re: The 2cc Bus Set
Good news ! Now we will have trucks matching to buses!Voyager One wrote:qSo, I'm inviting you to make your last-minute suggestions because I'm moving onto the... drums please... 2CC TRUCK SET!
I'm currently on vacation so I don't have the tools for coding but I think it will not be very hard to introduce.Creideiki wrote: This is more a question for the coder; but how difficult would it be to implement something akin to the options for CC variation like in eGRTVS 2? That is something I absolutely love to use in eGRVTS 2, and I'd love to see more of. (Mostly because it makes my boring fleet of buses, trams, and trucks more interesting by adding in some variation.)
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Re: The 2cc Bus Set
I've noticed there are two variants, one with 2 double doors, one with 3 double doors. I've decided to go with the 2 double doors to make it different from other buses from the same period.Creideiki wrote:NFI DE60LFR...Shiny, but I'll admit I've never seen a five door configuration personally.
Where do you see 5 doors please?
Re: The 2cc Bus Set
Yeah, looking at it again, it does only have two doors. I have no idea how I saw five doors, I'll blame it on the fact I hadn't gotten enough sleep when I posted, heh.Voyager One wrote:I've noticed there are two variants, one with 2 double doors, one with 3 double doors. I've decided to go with the 2 double doors to make it different from other buses from the same period.
Where do you see 5 doors please?
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Re: The 2cc Bus Set
Digitalfox wrote:Now my boy, don't forget buses can't live without trucks
Voyager One wrote:Hush! That's the Easter surprise...
Marshy wrote:Easter?! You spelt New Years wrong
Ahem... still not New Year... DONE!Voyager One wrote:New Year? I'm not even 1/3rd done with this thing...
Don't be surprised about this weirdness in this template. Jake was kind enough to make a test coding of this and it works great! Thanks again Jake!
@Jyratos - As written, code the truck as 2/8th long regardless of its real 4/8th size. This way we'll get a nice overlap between the truck and the trailer, all with nice bending in curves. It does look complicated and it surely is complicated to draw as it clashes with some "normal" and "routine" behaviour during drawing but... well... it works.
You can see by yourself, here's the mockup coding that Jake has kindly made. Note that sprites in this test are also crude and un-detailed, not like they will be (above is the finished file).
So, this will also be the way for doing trucks and in the meantime - Jyratos - get to coding before I get a whip!!!
(joking of course)
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Re: The 2cc Bus Set
I took 2 seconds to recompile the GRF with the new graphics edit: Upon closer inspection, it looks like you've covered the rearmost wheel hub of the tractor going in the </ direction.Voyager One wrote:You can see by yourself, here's the mockup coding that Jake has kindly made. Note that sprites in this test are also crude and un-detailed, not like they will be (above is the finished file).
@Jyratos: Did you agree to coding the truck set? If so that's awesome but otherwise if we don't find a coder then I'll hav a go at it.
Oh, and I've had another idea. Why don't we add a couple of American style school buses to this set? We may not be able to transport students in OTTD yet, but they're used elsewhere as general purpose buses too.
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Re: The 2cc Bus Set
Great! Thanks mate!Emperor Jake wrote:I took 2 seconds to recompile the GRF with the new graphics
Yeah, I know. Unfortunately that's a copromise I had to make to make it look better in other aspects. Besides, those wheelcaps shouldn't be silverish at all, I should have painted them dark grey so they would have been ever more hidden.Emperor Jake wrote:Upon closer inspection, it looks like you've covered the rearmost wheel hub of the tractor going in the </ direction.
Let's leave it like this, IMO.
AFAIK not yet but I'm sure you two can get to an understanding. There's plenty of work for both of you.Emperor Jake wrote:@Jyratos: Did you agree to coding the truck set?
Re: The 2cc Bus Set
I second the idea of some american schoolbuses - older ones are often used in the US as cheap buses by private organizations and churches, and outside the US for more fun purposes: http://en.wikipedia.org/wiki/Chiva_bus
If used as intended as a party bus maybe they would be articulated - with fast decay rate for alcohol and no decay for passengers so long as the alcohol remains!
If used as intended as a party bus maybe they would be articulated - with fast decay rate for alcohol and no decay for passengers so long as the alcohol remains!
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Re: The 2cc Bus Set
Sorry to spoil your fun but you can't carry a passenger and a non-passenger cargo in the same road vehicle due to the way road stops work - otherwise we could have Postbussesupermop wrote:If used as intended as a party bus maybe they would be articulated - with fast decay rate for alcohol and no decay for passengers so long as the alcohol remains!
Also if a school bus is drawn I would make it 2nd company colour all over, since yellow is more commonly used as 2nd CC.
Also http://en.wikipedia.org/wiki/Chicken_bus
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Re: The 2cc Bus Set
You're both insane...
Re: The 2cc Bus Set
For the moment I'm skiing in the alps so it will be difficultVoyager One wrote: So, this will also be the way for doing trucks and in the meantime - Jyratos - get to coding before I get a whip!!!
No problem for the coding. I will to finish to code the busses this week to have free time for trucks.Emperor Jake wrote: @Jyratos: Did you agree to coding the truck set? If so that's awesome but otherwise if we don't find a coder then I'll hav a go at it.
Re: The 2cc Bus Set
Nice work everyone, after playing it with just a few minutes I already like this set a lot! It's another great vehicle NewGRF that I just cannot avoid.
While it's possible for players to limit vehicle top speeds through the timetable, I noticed that a vehicle with a higher technical top speed will never be passed by one with a lower top speed. If a player tries to replicate real-life conditions with speed limits featuring light utility vehicles / cars going faster than buses and trucks on motorways, this will break the gameplay for that player.
Example:
- highway speed limit for trucks >4 tons: 80 km/h
- highway speed limit for buses: 100 km/h
- highway speed limit for vehicles <4 tons: none
Vehicle examples:
- truck >4 tons: MAN F90 (technical Vmax: 90 km/h) from the Hungarian Truck Set FIRS beta
- bus: Setra S415 HDH (technical Vmax: 186 km/h (!)) from this set
- utility <4 tons: Bedford Astramax (technical Vmax: 120 km/h) from the BRBV set
If I limit the heavy truck to 80 km/h and the bus to 100 km/h, the bus will pass the truck. If the Astramax travelling 120 km/h approaches the bus from behind after passing the truck as well, the Astramax will slow down to 100 km/h and never pass the bus.
I guess I don't need to add that 186 km/h are pretty much impossible to achieve in real life unless you drive that bus off a cliff at 100 km/h or more.
Could you please create a parameter that allows the player to limit the top speed of all buses to a specific value through the NewGRF settings? It'd be awesome if such a parameter could feature several settings in a drop down list like with the loading speed (example: 80, 90, 100, 110, 120, 136 km/h (85 mph)).Jyratos wrote: I've joined the GRF so you can tell me if there is something to correct.
While it's possible for players to limit vehicle top speeds through the timetable, I noticed that a vehicle with a higher technical top speed will never be passed by one with a lower top speed. If a player tries to replicate real-life conditions with speed limits featuring light utility vehicles / cars going faster than buses and trucks on motorways, this will break the gameplay for that player.
Example:
- highway speed limit for trucks >4 tons: 80 km/h
- highway speed limit for buses: 100 km/h
- highway speed limit for vehicles <4 tons: none
Vehicle examples:
- truck >4 tons: MAN F90 (technical Vmax: 90 km/h) from the Hungarian Truck Set FIRS beta
- bus: Setra S415 HDH (technical Vmax: 186 km/h (!)) from this set
- utility <4 tons: Bedford Astramax (technical Vmax: 120 km/h) from the BRBV set
If I limit the heavy truck to 80 km/h and the bus to 100 km/h, the bus will pass the truck. If the Astramax travelling 120 km/h approaches the bus from behind after passing the truck as well, the Astramax will slow down to 100 km/h and never pass the bus.
I guess I don't need to add that 186 km/h are pretty much impossible to achieve in real life unless you drive that bus off a cliff at 100 km/h or more.
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