The 2cc Bus Set
Moderator: Graphics Moderators
Re: The 2cc Bus Set
Is there a beta grf that one can try to play with yet?
- Digitalfox
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Re: The 2cc Bus Set
As far as I can tell no, you have the repo http://dev.openttdcoop.org/projects/cc- ... /revisionsaantono wrote:Is there a beta grf that one can try to play with yet?
But no nightly's are available yet!
Re: The 2cc Bus Set
Here is the grf of what I've currently coded : all intercity and suburban busses, and 5 urban.
Prices and running costs are not adjusted, I have to find an algorithm to calculate them.
Prices and running costs are not adjusted, I have to find an algorithm to calculate them.
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- 2CCbusSet.grf
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- Voyager One
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Re: The 2cc Bus Set
What guy?Phreeze wrote:again, I'm late in, 2 months of abstinence and that guy has started (and nearly finished) 20 new projects xD
Nice! I haven't had time to test anything yet but I'm sooooo glad you're keeping up with me. Thanks!Jyratos wrote:Here is the grf of what I've currently coded
Ask FooBar or Transportman for help. I'm sure they'll be able to help you with anything that you're not familiar with and I'm sure they already have an algorithm of some sort. Just PM them, I'll give them a heads-up.Jyratos wrote:Prices and running costs are not adjusted, I have to find an algorithm to calculate them.
Re: The 2cc Bus Set
best algorithm: Pi * Thumb at 4°C water / by lines of code * weekday * week
Re: The 2cc Bus Set
No problem ! I wouldn't be here during the december 27 to the january 3 so I work nowVoyager One wrote: Nice! I haven't had time to test anything yet but I'm sooooo glad you're keeping up with me. Thanks!
Yes, this formula will be very helpful !Phreeze wrote:best algorithm: Pi * Thumb at 4°C water / by lines of code * weekday * week
- Digitalfox
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Re: The 2cc Bus Set
Could you please enable the creation of nightlys on repo?Jyratos wrote:Here is the grf of what I've currently coded : all intercity and suburban busses, and 5 urban.
Prices and running costs are not adjusted, I have to find an algorithm to calculate them.
- Voyager One
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Re: The 2cc Bus Set
... and the spree begins...
- doxlulzem
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Re: The 2cc Bus Set
"What do you want for Christmas?"
The 2cc Bus set has made my day, keep it up, even over the holidays Voyager!
The 2cc Bus set has made my day, keep it up, even over the holidays Voyager!
IJN Takao is life. Why did the Shinano get converted? Gotta love NeuroTec for Garry's Mod. I even have a server!
How Can Mirrors Be Real If Our Eyes Aren't Real? - Jaden Smith 2014
How Can Mirrors Be Real If Our Eyes Aren't Real? - Jaden Smith 2014
- Voyager One
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Re: The 2cc Bus Set
... and the last from the "original" list... a double-articulated Dutch monster...
Now onto those we've added later!
Now onto those we've added later!
- Voyager One
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Re: The 2cc Bus Set
Merry Christmas everyone!!!!
EDIT: @Jyratos - I've had a few minutes to try the GRF and it's GREAT!!!! Well done mate! One small remark please - could you get rid of the smoke, it doesn't look nice at all. Thanks!
EDIT: @Jyratos - I've had a few minutes to try the GRF and it's GREAT!!!! Well done mate! One small remark please - could you get rid of the smoke, it doesn't look nice at all. Thanks!
- Voyager One
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- colossal404
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Re: The 2cc Bus Set
Incredible work Voyager! I like all of them very much
Also happy easter and independence day!
Also happy easter and independence day!
Re: The 2cc Bus Set
Merry Christmas !
-The Van Hool ExquiCity doesn't have a purchase sprite.
-All vehicles with model life lower than 5 are never expiring.
I'm going on holiday tomorrow so I will upload a grf this evening.
PS: I'm having problems on understanding how the bundles work. For the moment I will upload the nightlies on the forum.
I've removed the visual effect and coded the rest of the urban buses. I've noticed some problems :Voyager One wrote: EDIT: @Jyratos - I've had a few minutes to try the GRF and it's GREAT!!!! Well done mate! One small remark please - could you get rid of the smoke, it doesn't look nice at all. Thanks!
-The Van Hool ExquiCity doesn't have a purchase sprite.
-All vehicles with model life lower than 5 are never expiring.
I'm going on holiday tomorrow so I will upload a grf this evening.
PS: I'm having problems on understanding how the bundles work. For the moment I will upload the nightlies on the forum.
- colossal404
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Re: The 2cc Bus Set
It's a code limitation in OTTD as far as I know, so I think code them with at least 5 years of lifetime...Jyratos wrote: -All vehicles with model life lower than 5 are never expiring.
And thanks for the fast work on coding, merry christmas for you too!
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- Voyager One
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Re: The 2cc Bus Set
It does now.Jyratos wrote:The Van Hool ExquiCity doesn't have a purchase sprite.
And this is exactly why you shouldn't code things from the forums but only those that I have uploaded (or will upload) on devzone. I re-check all files before uploading them to devzone and only those are "safe" for coding. You can never know when I spot a possible mistake and correct it, in fact I know I've done it several times with urban buses, sorry mate, you've probably coded some files with mistakes. I know it's a few pixels here and there but these few pixels sometimes count a lot.
As I've warned you all before, that "exit year" in the tracking table is NOT their expiring year, it is the "end of production" year. Model life will have to be guesstimated as there are no adequate information on the net.Jyratos wrote:-All vehicles with model life lower than 5 are never expiring.
What I suggest is to make all with a life of 15 +/-5 years (random variable if possible) - for now. This is something we can deal with later on, it's most important to get a playable GRF.
Unfortunately I can't help you with this. Is anyone better familiar with working on devzone please? I've created the "topic" but I don't know how to set up a repository and stuff like that... I'll gladly give full access to anyone who's willing to help sorting out some folders/files a bit... Thanks in advance!Jyratos wrote:PS: I'm having problems on understanding how the bundles work. For the moment I will upload the nightlies on the forum.
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And, in the meantime, have a few...
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Re: The 2cc Bus Set
I did a quick check, all files seem to be present to have the devzone build things. I think you need to ask planetmaker, might be that there is some manual stuff needed at the devzone end to enable things.Voyager One wrote:Unfortunately I can't help you with this. Is anyone better familiar with working on devzone please? I've created the "topic" but I don't know how to set up a repository and stuff like that... I'll gladly give full access to anyone who's willing to help sorting out some folders/files a bit... Thanks in advance!Jyratos wrote:PS: I'm having problems on understanding how the bundles work. For the moment I will upload the nightlies on the forum.
And I'm still waiting for that heads-up... But anyways, for the trainset I just took the sum of ( factor * propertyvalue^power ) for several properties as the cost factor, and needed to do some manual adjustments afterwards (MagLevs ending up very cheap). And I have not heard any complaints about the current factors so far.Voyager One wrote:Ask FooBar or Transportman for help. I'm sure they'll be able to help you with anything that you're not familiar with and I'm sure they already have an algorithm of some sort. Just PM them, I'll give them a heads-up.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
Re: The 2cc Bus Set
I've tried this formula 2 hours ago when I found it on the 2cc trainset, modified multipliers a little to match with buses, and it's great ! Maybe I will apply a multiplier for PDWE or for different types of buses.Transportman wrote: And I'm still waiting for that heads-up... But anyways, for the trainset I just took the sum of ( factor * propertyvalue^power ) for several properties as the cost factor, and needed to do some manual adjustments afterwards (MagLevs ending up very cheap). And I have not heard any complaints about the current factors so far.
I've joined the GRF so you can tell me if there is something to correct.
Don't worry, the position of the pixels doesn't change anything in the codeVoyager One wrote:And this is exactly why you shouldn't code things from the forums but only those that I have uploaded (or will upload) on devzone. I re-check all files before uploading them to devzone and only those are "safe" for coding. You can never know when I spot a possible mistake and correct it, in fact I know I've done it several times with urban buses, sorry mate, you've probably coded some files with mistakes. I know it's a few pixels here and there but these few pixels sometimes count a lot.
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- 2CCbusSet.grf
- (131.86 KiB) Downloaded 73 times
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