[OTTD] Zooks

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
zooks
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Re: [OTTD] Zooks

Post by zooks » 17 Nov 2014 05:53

Canoras busy 3-level terminus station serves 9 intercity, 7 suburban and 4 metro lines:
Solanis, 3536-11-18#1.png
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Its airport handles both international and domestic flights, plans are in place to upgrade it with a second terminal.
Solanis, 3536-12-06.png
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Nolanton is a nearby suburban transport hub
Solanis, 3537-01-14.png
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S-Transport
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Re: [OTTD] Zooks

Post by S-Transport » 17 Nov 2014 14:33

Very impressive!
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romazoon
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Re: [OTTD] Zooks

Post by romazoon » 17 Nov 2014 23:39

stunning city views and i like a lot how you use the japanese station, really massively impressive !

moar please :mrgreen:

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Re: [OTTD] Zooks

Post by Roslav » 18 Nov 2014 08:56

I have noticed different trian tunnels in the last picture. It looks like the railtypes are the same. How did you do that?

zooks
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Re: [OTTD] Zooks

Post by zooks » 21 Nov 2014 07:24

Roslav wrote:I have noticed different trian tunnels in the last picture. It looks like the railtypes are the same. How did you do that?
I use Swedish rails, urban metro rails, and universal rails with the tunnel with road top grf, which all show their own tunnel entrance after shuffling the loading order a fair bit.
S-Transport wrote:Very impressive!
romazoon wrote:stunning city views and i like a lot how you use the japanese station, really massively impressive !

moar please :mrgreen:
Thanks! Here's moar :)

This is the south part of Calora:
Solanis, 3579-04-18.png
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This is Meadowbank, a medium sized town, and a transport hub:
Solanis, 3578-12-17.png
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Finally, here's a zoomable overview of Salamago, another city on the south coast of the continent, with its skytrain metro system:
Solanis, 3578-06-16.jpeg
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STD
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Re: [OTTD] Zooks

Post by STD » 21 Nov 2014 10:58

Thank you for the screenshots :)) .

They are striking in their beauty :)) .

Everything looks very realistic - I like metro lines, train stations, motorway :)) .
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zooks
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Re: [OTTD] Zooks

Post by zooks » 01 Dec 2014 08:28

Construction of a city, I took screenshots from the same position during construction. Thought it would be fun :)
step1.png
Locate a suitable spot
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step2.png
Lay down initial network connections
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step3.png
Building the overground network and first two metro lines
(6.72 MiB) Downloaded 11 times
Last edited by zooks on 01 Dec 2014 08:39, edited 1 time in total.

zooks
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Re: [OTTD] Zooks

Post by zooks » 01 Dec 2014 08:29

step4.png
Lay down a road network and added a third metro line. Added canals and beaches too.
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step6.png
Add port infrastructure
(6.41 MiB) Downloaded 11 times
step7.png
Add the city's junction station
(6.61 MiB) Downloaded 11 times

zooks
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Re: [OTTD] Zooks

Post by zooks » 01 Dec 2014 08:29

step8.png
Lay down all metro tracks and build the central station.
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step9.png
Build highway
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step10.png
Finish up city ring and metro stations and build tramway
(7.05 MiB) Downloaded 11 times

zooks
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Re: [OTTD] Zooks

Post by zooks » 01 Dec 2014 08:31

step12.png
Let the city grow its first houses
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step14.png
Get some tall buildings in the centre
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step15.png
'Finished' product!
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Klaasgras
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Re: [OTTD] Zooks

Post by Klaasgras » 01 Dec 2014 11:00

Impressive!
Here, take a look a my screenshot thread: http://www.tt-forums.net/viewtopic.php?f=47&t=59701

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Pingaware
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Re: [OTTD] Zooks

Post by Pingaware » 01 Dec 2014 12:10

That's a fantastically impressive sequence Zooks! :shock:

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Sabret00th
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Re: [OTTD] Zooks

Post by Sabret00th » 01 Dec 2014 21:25

That's unthinkable amount of work here!!
Since I can't find words good enough to describe it, I'll ask strange question :
Where are steps 5 and 13 ? :)

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Re: [OTTD] Zooks

Post by le_harv » 02 Dec 2014 03:01

I always wondered how you achieved those cities... and now I have a good idea! A curious question though... how do you place the city when you are ready? If I lay the roads and add the city it doesn't use the existing roads. I noticed your city population reads zero so I assume you bulldoze buildings and then when you are ready, go back into scenario editor and grow the city?

Great work!

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Kevo00
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Re: [OTTD] Zooks

Post by Kevo00 » 03 Dec 2014 15:47

Really impressive work!

zooks
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Re: [OTTD] Zooks

Post by zooks » 23 Feb 2015 22:05

le_harv wrote:I always wondered how you achieved those cities... and now I have a good idea! A curious question though... how do you place the city when you are ready? If I lay the roads and add the city it doesn't use the existing roads. I noticed your city population reads zero so I assume you bulldoze buildings and then when you are ready, go back into scenario editor and grow the city?

Great work!
Thanks, I made some changes to the openttd code to and use a gamescript to grow the town. I don't use the scenario editor.


Also, started a new game again :)

Here's Minori peninsula:
Misa, 3611-03-04.png
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STD
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Re: [OTTD] Zooks

Post by STD » 27 Feb 2015 13:59

Looks very beautiful. :))
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kotssmurf
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Re: [OTTD] Zooks

Post by kotssmurf » 27 Feb 2015 17:24

Impressive!

zooks
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Re: [OTTD] Zooks

Post by zooks » 07 Mar 2015 07:39

An aerial shot of the harbour city's layout, still a work in progress:
Misa, 3819-11-06.png
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Re: [OTTD] Zooks

Post by jvassie » 07 Mar 2015 10:41

Would love to see some slightly zoomed in shots, that looks amazing! 8)
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