NARS2 - the North American Railway Set [2.52 September 2021]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Eddi
Tycoon
Tycoon
Posts: 8289
Joined: 17 Jan 2007 00:14

Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by Eddi »

there can only be one override GRF active at any time.
Pack man
Engineer
Engineer
Posts: 44
Joined: 01 Mar 2012 14:08

Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by Pack man »

Eddi wrote:there can only be one override GRF active at any time.
I tried Nekko's parameter settings, and I'm using both at the same time in my SP game. Seems to work alright
User avatar
NekoMaster
Tycoon
Tycoon
Posts: 4001
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by NekoMaster »

Pack man wrote:
Eddi wrote:there can only be one override GRF active at any time.
I tried Nekko's parameter settings, and I'm using both at the same time in my SP game. Seems to work alright
With the parameters I posted, if you change the number before the 5 (0 7 1 1 5 1 ) you can change the livery.
0 is Union Pacific Style
1 is Burlingtion Northern Style
2 is Santa Fe Style
4 is Southern Pacific Style
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Kaiser-NA
Engineer
Engineer
Posts: 31
Joined: 14 Oct 2014 16:58

Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by Kaiser-NA »

Thank you for this. Part of my issue is I haven't been able to track down a copy of the parameters and their functions, as PikkaWiki for me doesn't load properly.
User avatar
NekoMaster
Tycoon
Tycoon
Posts: 4001
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by NekoMaster »

Kaiser-NA wrote:Thank you for this. Part of my issue is I haven't been able to track down a copy of the parameters and their functions, as PikkaWiki for me doesn't load properly.
Yeah, the website looks like its seen better days. Just checked it out now and the website is worse then ever with so many errors int he top corner.
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Kaiser-NA
Engineer
Engineer
Posts: 31
Joined: 14 Oct 2014 16:58

Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by Kaiser-NA »

Is there another place I might be able to find some documentation on the parameters?
Supercheese
Tycoon
Tycoon
Posts: 1660
Joined: 16 Dec 2007 22:24
Location: Idaho, USA

Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by Supercheese »

Kaiser-NA wrote:Is there another place I might be able to find some documentation on the parameters?
Try: https://web.archive.org/web/20121202111 ... Parameters
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects

"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
User avatar
PikkaBird
Graphics Moderator
Graphics Moderator
Posts: 5631
Joined: 13 Sep 2004 13:21
Location: The Moon

Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by PikkaBird »

PikkaWiki is pretty broken. :D

FWIW I'm hoping to release an update to NARS pretty soon that will make manually setting parameters unnecessary. Amongst a few other changes. :)
User avatar
ISA
Tycoon
Tycoon
Posts: 3384
Joined: 17 Oct 2005 20:56
Location: Estonia

Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by ISA »

PikkaBird wrote:FWIW I'm hoping to release an update to NARS pretty soon that will make manually setting parameters unnecessary. Amongst a few other changes. :)
So there is some progress in one off North American stuff after all! Good to hear that! :)
Pack man
Engineer
Engineer
Posts: 44
Joined: 01 Mar 2012 14:08

Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by Pack man »

PikkaBird wrote:PikkaWiki is pretty broken. :D

FWIW I'm hoping to release an update to NARS pretty soon that will make manually setting parameters unnecessary. Amongst a few other changes. :)
:shock: Sweet.

Will it include any of the locos I (me and Packer are the same person) did?
Morgs
Traffic Manager
Traffic Manager
Posts: 145
Joined: 30 Jun 2011 19:45
Location: North Staffordshire

Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by Morgs »

Can you explain why when I have used this GRF that I have to click full load any cargo, not just full load?
User avatar
ISA
Tycoon
Tycoon
Posts: 3384
Joined: 17 Oct 2005 20:56
Location: Estonia

Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by ISA »

Morgs wrote:Can you explain why when I have used this GRF that I have to click full load any cargo, not just full load?
Isn't that OpenTTD related topic? It has been so every grf what I have play with. Am I wrong?
lugo
Engineer
Engineer
Posts: 100
Joined: 12 Oct 2010 13:55

Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by lugo »

Morgs wrote:Can you explain why when I have used this GRF that I have to click full load any cargo, not just full load?
It's because the regearing feature (not a BAD one if you ask me) introduces a "fake cargo".
User avatar
Sylf
President
President
Posts: 957
Joined: 23 Nov 2010 21:25
Location: ::1

Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by Sylf »

Morgs wrote:Can you explain why when I have used this GRF that I have to click full load any cargo, not just full load?
It's because this set (at least the current version) has many locomotives that have regearing capability. Pikka enabled this by using cargo type - repearing is considered a cargo that's hauled by locomotives. But of course, there is no industries that will produce such cargo as "regearing". So if you select Full Load, then the train will forever wait for this non-existing regearing cargo to fill the train.
Supercheese
Tycoon
Tycoon
Posts: 1660
Joined: 16 Dec 2007 22:24
Location: Idaho, USA

Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by Supercheese »

Sylf wrote:It's because this set (at least the current version) has many locomotives that have regearing capability. Pikka enabled this by using cargo type - repearing is considered a cargo that's hauled by locomotives. But of course, there is no industries that will produce such cargo as "regearing". So if you select Full Load, then the train will forever wait for this non-existing regearing cargo to fill the train.
One presumes the reliance on a fake cargo is a FACULTAS MALA that will be removed in theoretical subsequent versions of NARS (while still keeping the regearing feature itself, of course).
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects

"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Morgs
Traffic Manager
Traffic Manager
Posts: 145
Joined: 30 Jun 2011 19:45
Location: North Staffordshire

Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by Morgs »

Sylf wrote:
Morgs wrote:Can you explain why when I have used this GRF that I have to click full load any cargo, not just full load?
It's because this set (at least the current version) has many locomotives that have regearing capability. Pikka enabled this by using cargo type - repearing is considered a cargo that's hauled by locomotives. But of course, there is no industries that will produce such cargo as "regearing". So if you select Full Load, then the train will forever wait for this non-existing regearing cargo to fill the train.
Thank you

How does regearing work?
Eddi
Tycoon
Tycoon
Posts: 8289
Joined: 17 Jan 2007 00:14

Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by Eddi »

"regearing" was an old method to reduce the number of vehicle types, to both ease the use of the vehicle list and not hit the limit of vehicle types. but it has a lot of negative side effects.

since you can now filter the vehicle list better, and the allowed number of vehicle types is vastly increased, there is no reason to use "regearing" of this kind anymore. if there is a stat upgrade, just introduce a new vehicle (with new prototype, new reliability, etc.)
Kaiser-NA
Engineer
Engineer
Posts: 31
Joined: 14 Oct 2014 16:58

Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by Kaiser-NA »

PikkaBird wrote:PikkaWiki is pretty broken. :D

FWIW I'm hoping to release an update to NARS pretty soon that will make manually setting parameters unnecessary. Amongst a few other changes. :)

Out of curiosity, have you ever considered adding an ETD as a generational update to the caboose?
User avatar
NekoMaster
Tycoon
Tycoon
Posts: 4001
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by NekoMaster »

I'd really like to see the locomotives Packman added in the forums. I know its more work pikka, but it'll make NARS so much better to have some more variety :) Too bad we can't have a Motive Power Industries MP40 or MP36 but no ones made a sprite for that in NARS 2 style.

Anyways, regearing allows locomotives to travel faster or slower at the expense of lowering or raising the TE.

For example, this is fictional numbers....

60 Mph (96 kph) @ 300 Kn TE
65 Mph (104 kph) @ 256 kN TE
70 Mph (112 kph) @ 211 kN TE
80 Mph (128 kph) @ 199 kN TE

Think of regearing as changing gears (semi-permanatly) on a bike. Lower your gear and it becomes easier to peddle and speed up but your max speed will be much lower then if you hiked your gear up to sixth/seventh gear and peddled, which would be harder but you'd go faster in the end with less effort once your up to speed.

IRL gearing locomotives is normally done at the manufacturer and changes the gear ratios between the traction motor and the driving axle gears. A big gear on the motor and a smaller gear on the driving axle will make for higher speed but lower traction as the locomotive will have to push harder to speed up (and thus possibly wheel slipping).

Heavy frieght will usually make due with lower gearings thus the train will have traction to accelerate faster

Express trains will benifit from higher gearings if you give them space to speed up.

I'm no expert at this kind of thing, so forgive me if I'm wrong (This is what I gather from locomotive gearing)
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
User avatar
PikkaBird
Graphics Moderator
Graphics Moderator
Posts: 5631
Joined: 13 Sep 2004 13:21
Location: The Moon

Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by PikkaBird »

Kaiser-NA wrote:Out of curiosity, have you ever considered adding an ETD as a generational update to the caboose?
The later wagons should show ETDs when used without a caboose. :) An ETD is not a vehicle.

I didn't include any of your graphics, Pack man. However, this new update is much simpler, codewise, than the old NARS2, and I'll probably release the source code too, meaning that coding well-matching 3rd party addons should be a much easier proposition.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Amazon [Bot], Bing [Bot], Warhapper and 9 guests