Iron Horse trains - releases

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andythenorth
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Re: Iron Horse! 1.0.0 Released 16th September 2014

Post by andythenorth »

In the absence of buy-menu extra text (don't ask), and an unfinished readme...

BAD FEATURES to know about

- reefer cars and edibles tank cars have a cargo decay rate bonus.
- Double Juice loco has more power on electrified rails.
- cabeese do nothing, just eye candy.
- tank engines have randomised forward / reversed graphics.
- wagons are randomised 1st / 2nd company colour. If you don't like the effect, set 2nd company colour same as first.
- Metro and Narrow Gauge vehicles show up if you have an appropriate track set (Termite is recommended).
- Cargo Sprinter loco hides intermediate cabs if you add them consecutively to a train.
- there's a parameter for capacity (bigger / correct / smaller).

There's nothing else much fancy.
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Re: Iron Horse! 1.0.0 Released 16th September 2014

Post by V453000 :) »

GOOD
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Re: Iron Horse! 1.1.0 Released 17th September 2014

Post by andythenorth »

Is bananas, or http://bundles.openttdcoop.org/iron-horse/releases/

-------------
1.1.0 Release
-------------

*New Features / Changes*

- new sprites for Walker narrow gauge diesel
- removed Planet narrow gauge diesel
- adjusted narrow gauge vehicle stats for game balance
- flat cars no longer refit to express cargos, use open, box or mail cars instead
- edibles tank cars no longer refit rubber (yum yum chewy rubber)
- bumped minimum compatible version to avoid breaking savegames
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Re: Iron Horse! 1.1.0 Released 17th September 2014

Post by Gankenstein »

Humbly suggest you put the starting year for your earliest train(s) in the GRF description so it's visible when browsing GRF's in BaNaNas.

Perhaps it's just bad OTTD-fu on my part, but I had to determine the starting date (1860 if I made no mistakes) by starting new games in different years and check if trains were available.
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Re: Iron Horse! 1.1.0 Released 17th September 2014

Post by Supercheese »

Gankenstein wrote:Humbly suggest you put the starting year for your earliest train(s) in the GRF description so it's visible when browsing GRF's in BaNaNas.

Perhaps it's just bad OTTD-fu on my part, but I had to determine the starting date (1860 if I made no mistakes) by starting new games in different years and check if trains were available.
You could also check the sources, e.g.: https://dev.openttdcoop.org/projects/ir ... chaplin.py
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Re: Iron Horse! 1.1.0 Released 17th September 2014

Post by aantono »

Checking out the latest release - 1.1.0, Very nice job, like it a lot. One comment though - looks like an issue previously reported about no locomotives being shown when selecting a filter for "none" cargo, but when "passengers" are chosen, all locomotives are shown, even though their capacity is reported as "N/A". Has this issue just not yet been addressed, any ETA on the fix?
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Re: Iron Horse! 1.1.0 Released 17th September 2014

Post by arikover »

I think I found a bug:

The first narrow gauge locomotive (Stewart) appears in 1860, but the first carriages and vans only appear in 1870. Maybe the Stewart needs to appear in 1870, or the carriages in 1860.
Sorry if this has already been reported.
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Re: Iron Horse! 1.1.0 Released 17th September 2014

Post by andythenorth »

-------------
1.1.1 Release
-------------

*New Features / Changes*

- shuffled order of some wagons in buy menu
- box cars and reefer cars show progress while loading (open doors empty, open doors with crates loaded)
- improved online docs http://bundles.openttdcoop.org/iron-hor ... TEST/docs/

*Fixes*

- engines no longer show as having passenger capacity (when filtering by cargo in buy menu)
- narrow gauge wagons now available in 1860, same as first narrow gauge engine
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Re: Iron Horse! 1.1.1 Released 22nd September 2014

Post by 3iff »

I haven't tried it yet...I'll see what I can find during the weekend.
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Re: Iron Horse! 1.1.1 Released 22nd September 2014

Post by andythenorth »

On bananas, or http://bundles.openttdcoop.org/iron-horse/releases/

-------------
1.2.1 Release
-------------

*New Features / Changes*

- generation 3 flat car
- introduce generation 1 edibles tanker earlier
- loading sprites for Tin Rocket when refitted to freight cargos

*Fixes*

- url to tt-forums thread was wrong in docs
- bad spritesheet for gen 2 flat car
- partial load state added for supply cargos for gen 2 brit flat car

*Codechanges*

- compiler defaults to multiprocessing *off* instead of *on*, to avoid DoS-ing people's systems
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Re: Iron Horse! 1.2.1 Released 4th October 2014

Post by doxlulzem »

Nice to see you developing this so quick! I also love the fact you added in the Class 14, the single best looking diesel locomotive ever! Wouldn't mind seeing a comple more Metro vehicles, but I've never really played a full game with this yer so IDK what it's like. Some HS-EMUs wouldn't be bad, like say a Class 91 or, 800/801. But such a nice set anyway

P.S., the TTD graphics don't really suit OpenTTD
Edit: IMO the old Walker graphics (that looked like the Class 17) were better than the new ones, but the donnegal doesn't look nice
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Re: Iron Horse! 1.3.0 Released 21st November 2014

Post by andythenorth »

1.3.0 is it? On bananas or http://bundles.openttdcoop.org/iron-horse/releases/

-------------
1.3.0 Release
-------------

*New Features / Changes*

- added a narrow gauge mail car, bored of refitting box cars to mail
- fast (2nd generation) open, flat and box cars were introduced too early, unbalanced the game

*Fixes*

- reefers weren't refitting refrigerated class (oops)
- dibble pax car loading speeds so later generations don't load slower than earlier
- gen 3 brit flat car loads out of place by one pixel

*Language Updates*

- de_DE (planetmaker)
- fr_FR (arikover)
- la_VA (Supercheese)
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Re: Iron Horse! 1.3.0 Released 21st November 2014

Post by Wahazar »

Great set, looks and feel like flexible modern extension of original TTD.
Just testing on my server.
One small bug - ECS tourist in box/open cars (I set this issue on dev.)
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Re: Iron Horse! 1.3.1 Released 21st November 2014

Post by Wahazar »

One more issue, not sure if related to Iron Horse, nutrack or openttd algorithm itself.
I was pretty sure, that fasce-to-face layout of narrow gauge and standard gauge station is safe,
until two different trains crashes themselves at the rail junction:
Image
How it is possible? Did one train enter another gauge or it is just silly algorithm
checking if both neighboured block are completely filled?
(proper algorithm should check if trains are overlapped, not just touched).
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Another favorite games: freeciv longturn, OHOL/2HOL.
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Re: Iron Horse! 1.3.1 Released 21st November 2014

Post by Eddi »

that really looks like the expected outcome to me. trains go halfway over the end of the line, so they can crash into vehicles that are already there. in the old days, you could crash AI trains this way.

also, the game has no way of checking whether there exists a dual-gauge train that can move over this railtype gap, so it will consider both tracks as one signal block, thus you can only get into this situation if you force a train over a signal
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Re: Iron Horse! 1.4.0 Released 1st December 2014

Post by andythenorth »

Is Iron Horse 1.4.0; now on bananamachine, or http://bundles.openttdcoop.org/iron-horse/releases/

-------------
1.4.0 Release
-------------

*New Features / Changes*

- added supplies cars (two generations); refit engineering supplies, farm supplies, building materials
- added a 3rd generation open car (large and fast, available late 1990s)
- added a 2nd generation covered hopper car (1950s)
- introduce 2nd generation tank wagon earlier for game balance
- introduce 1st & 2nd generation hoppers earlier for game balance
- flat wagons use metal as default cargo
- more pleasing buy menu order for wagons
- improve appearance of Cargo Sprinter when loaded

*Fixes*

- a few wagons had excessive weights
- 2nd generation open car missing cargo sprite for | direction
- passenger car capacity was 0 when refitted to tourists cargo
- stop mail cars refitting to tourists cargo
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Re: Iron Horse! 1.4.0 Released 1st December 2014

Post by Alberth »

Sorry, no bugs, but a pretty narrow gauge screenshot for your enjoyment instead
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