First and most key is the system, as this scheme illustrates:
full size: http://dev.openttdcoop.org/attachments/ ... e03-01.png
1. all chains are working together
- no BAD FEATURE like cargoes nobody has a reason to transport because they are not useful
2. core system similar to original industries + 2 types of supplies
- core industry production is determined from current date
- Workers - increase industry production. At the same time, industry will drop to 0 without workers. Worker Yards produce small amount of workers even without any cargo delivered, so you always have some Workers, but you Have to start with them.
- Machinery - increases effectiveness of Workers
- there should either be a cap of 500-1000 production as max (less likely)
OR
- reaching maximum production around 2000 should require so many supplies that the rest of your industries would be rather poor (more likely as it motivates the player to distribute their supplies more evenly)
3. - unsure how it will work - Amount of Workers determined from town population X food/building materials delivered?
Basically a question whether town growth is required or not.
4. Same but Diverse
all chains work basically the same way to avoid player confusion - pickup, deliver, produce, deal with the rest.
The difference however lies in the effect the products have:
Machinery - gives more production for the amount of workers you got
Food - increases amount of workers per town citizen
Building Materials - lets town to grow
In case worker count was determined directly by food+building materials amout delivered at the Worker Yard, they would simply multiply in some way, so delivering both food and BDMT would give more workers than only food, or only bdmt.
As a big reason why I am doing this is because I am improving in modelling with 3DS MAX, and I can recommend anybody to try making a newGRF just because it is not "wasted time", you learn a lot of things, while you have fun with doing something for the game.
Which brings the next step,
Visual Part:
I decided to make models of 16 animated industries, currently 3-X Machinery Factory is closest to how I imagine a nice and fully animated industry should be done.
For now, there is an overview page at the devzone http://dev.openttdcoop.org/projects/yeti/wiki/Previews
as currently the only animation, 3-X can currently only be found in Files, http://dev.openttdcoop.org/attachments/ ... 3-X_f1.wmv
Coming to your fruit store within several weeks.
Lets see what valuable opinions (tm) there shall be
V