Do you have problems with ECS vectors? Look here!

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rahsite
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Re: Do you have problems with ECS vectors? Look here!

Post by rahsite »

George wrote:
rahsite wrote:
George wrote:attach your savegame, so I could have a look myself
Here you go.
there are at least 10 banks on the map
Why can't I see them as an industry?
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Re: Do you have problems with ECS vectors? Look here!

Post by Eddi »

because they are houses.
rahsite
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Re: Do you have problems with ECS vectors? Look here!

Post by rahsite »

Thank you for the answer.

I was looking for the old style banks as an industry.
Didn't notice that with the new Vectors it became houses.

Also thank you George for looking at it. Sorry for the inconvenience. :oops: :bow:
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Mizari
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Re: Do you have problems with ECS vectors? Look here!

Post by Mizari »

I have some issues, and I wasn't able to find out the answer... For some reason, from a particular game, certain industries are missing (Fruit plantation, food factory, forests and wood industries). There are cargoes for these, but the industry cannot be built and does not generate nor exist otherwise... I'm assuming I've messed something up or other, but it (the map) was like this in the scenario editor also.
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George
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Re: Do you have problems with ECS vectors? Look here!

Post by George »

Mizari wrote:I have some issues, and I wasn't able to find out the answer... For some reason, from a particular game, certain industries are missing (Fruit plantation, food factory, forests and wood industries). There are cargoes for these, but the industry cannot be built and does not generate nor exist otherwise... I'm assuming I've messed something up or other, but it (the map) was like this in the scenario editor also.
save file has to be provided
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Mizari
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Re: Do you have problems with ECS vectors? Look here!

Post by Mizari »

George wrote:.
save file has to be provided[/quote]
http://www.mediafire.com/download/2k89 ... fjytgt.rar

Requires the latest spring patch pack to open. Plentiful newgrf's, but should probably load with bananas content...
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George
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Re: Do you have problems with ECS vectors? Look here!

Post by George »

Mizari wrote:Requires the latest spring patch pack to open.
Sorry, I do not test grf work with patches.
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kamnet
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Re: Do you have problems with ECS vectors? Look here!

Post by kamnet »

Jah, all bets are off when you're using a patch pack instead of unmodified/vanilla OpenTTD. It would be better to bring it up in the Spring Patch Pack discussion topic.
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Mizari
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Re: Do you have problems with ECS vectors? Look here!

Post by Mizari »

kamnet wrote:Jah, all bets are off when you're using a patch pack instead of unmodified/vanilla OpenTTD. It would be better to bring it up in the Spring Patch Pack discussion topic.
Well, that depends of course if the problem is with the patch pack and not something else that is reproducible in standard OTTD, which was what I really wanted to know. I suppose it might be hard to determine.
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Re: Do you have problems with ECS vectors? Look here!

Post by Robbedem »

Just started a game the new 1.4.1 RC2 version with ECS.
I noticed that cargodist doesn't take the stockpile limits for industries into account, basicly making it impossible to use it properly.
Is it doable to have ECS workt with stockpile limits and cargodist enabled by having ECS send some route capacity values to cargodist?
(Or another way, just giving an idea how I think it would be possible, but I'm no coder...)

Another problem I have with ECS is that when the advanced industry placement is used, it sometimes places industries too close to eachother, making it impossible to make a profitable route.
2 possible fixes:
- don't place industries from the same tree less than 20 tiles apart (I think this is the easiest solution)
- have very close industries share their resources
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Re: Do you have problems with ECS vectors? Look here!

Post by Kamzik911 »

Hi. I have problem. See this picture. I enable grf in map editor and in game, but machinery vectors don't see. :-(
I am using OpenTTD Spring 2013 Patch Pack.
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Re: Do you have problems with ECS vectors? Look here!

Post by Alberth »

Hi, you may want to read this answer http://www.tt-forums.net/viewtopic.php? ... 8#p1121078

In short, try to reproduce the problem in vanilla OpenTTD.
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Re: Do you have problems with ECS vectors? Look here!

Post by Kamzik911 »

In new scenario work. Many thanks for your time. :-)
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Re: Do you have problems with ECS vectors? Look here!

Post by Pjrm1470 »

Hi community, my apologies posting this here, it fits half the subject.
I downloaded the lastest stable version of ottd, some scripts say that it works with ESC and others FIRS, but i must say, i just start using ottd and i have no idea where i set this config inside or outside the game. None the wiki or google has the answer about it.

So, anyone may tell me how do i set ESC or FIRS setting?
Thanks.
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Re: Do you have problems with ECS vectors? Look here!

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OldManPopo
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Re: Do you have problems with ECS vectors? Look here!

Post by OldManPopo »

Hello there; I'm noticing a problem with a Cannery I have running. It's reached it's max for Fish and Livestock (In fact, it's well beyond the max), but continues to accept those cargoes. While I'm happy that I'm still making money, I know this isn't supposed to work this way.

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Open TTD V1.4.0
ECS 1.1.2
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George
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Re: Do you have problems with ECS vectors? Look here!

Post by George »

OldManPopo wrote:Hello there; I'm noticing a problem with a Cannery I have running. It's reached it's max for Fish and Livestock (In fact, it's well beyond the max), but continues to accept those cargoes. While I'm happy that I'm still making money, I know this isn't supposed to work this way.
Open TTD V1.4.0
ECS 1.1.2
Every agricultural industry (except textile mill) accepts every agricultural cargo delivered. But overflowed amount is thrown away (not taken into production). Every production cycle should cut amount stored to max store size. It is strange to see such a huge overflow. Could you provide a savegame?
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OldManPopo
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Re: Do you have problems with ECS vectors? Look here!

Post by OldManPopo »

George wrote:
OldManPopo wrote:Hello there; I'm noticing a problem with a Cannery I have running. It's reached it's max for Fish and Livestock (In fact, it's well beyond the max), but continues to accept those cargoes. While I'm happy that I'm still making money, I know this isn't supposed to work this way.
Open TTD V1.4.0
ECS 1.1.2
Every agricultural industry (except textile mill) accepts every agricultural cargo delivered. But overflowed amount is thrown away (not taken into production). Every production cycle should cut amount stored to max store size. It is strange to see such a huge overflow. Could you provide a savegame?
Here it is:

Download Fedingwell Transport, 13th Jul 2051.sav from FileFactory.com


Thank you in Advance. I love ECS, it's A LOT more challenging than vanilla OpenTTD
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