TwentyTwoTowns Challenge...
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- Tycoon
- Posts: 3849
- Joined: 20 Jan 2003 14:51
- Location: Broadstone, Dorset
- Contact:
TwentyTwoTowns Challenge...
...Why 22 towns? Because that's the maximum number that you can link together with one train per link such that every town has a direct service to every other town with a train limit of 240 (1+2+3...+20+21=231).
This means that every town will have 21 trains visiting it.
This in turn will mean that you will need to design your network, junctions and station entrances carefully to avoid traffic jams.
I would advise increasing your town expansion switches as you will be transporting a lot of passengers and mail from each town.
Use other loading areas to expand catchment areas in your towns, but all transport must be by trains.
I haven't started on this yet, so I don't know how hard it will be.
This means that every town will have 21 trains visiting it.
This in turn will mean that you will need to design your network, junctions and station entrances carefully to avoid traffic jams.
I would advise increasing your town expansion switches as you will be transporting a lot of passengers and mail from each town.
Use other loading areas to expand catchment areas in your towns, but all transport must be by trains.
I haven't started on this yet, so I don't know how hard it will be.
- Attachments
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- TRP23.SV0
- TwentyTwoTowns Challenge Map
- (164.05 KiB) Downloaded 239 times
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- Tycoon
- Posts: 3849
- Joined: 20 Jan 2003 14:51
- Location: Broadstone, Dorset
- Contact:
Hmmm...
I'm so intrigued by this that I just have to give it a try... the philosophy very much resembles that which drove me to what my current non-scenario game resembles (although I've bent the rules a bit by having three ships and trains that carry cargo!)... see you on the other side.
Grunt
(aka Stephan Grunt, CEO of Grunt Transport Inc. since 1994.)
(aka Stephan Grunt, CEO of Grunt Transport Inc. since 1994.)
- Casual Criminal
- Engineer
- Posts: 7
- Joined: 09 Nov 2003 06:49
- Zooz
- Transport Coordinator
- Posts: 287
- Joined: 12 Sep 2002 14:20
- Location: Een, Drenthe, The Netherlands
- Contact:
Im in 1945 now, i started using trains, my old bus lines i used to make money with at first are still running. I had to cheat to 1932 to get my first vehicle available. Im not using any sets and crap, just longvehicles v2
I'm using alpha 4.2, the game contains some huge stations.
I'm using alpha 4.2, the game contains some huge stations.
- Attachments
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- ttdpatch.cfg
- (2 KiB) Downloaded 88 times
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- newgrfw.cfg
- (324 Bytes) Downloaded 75 times
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- 22Towns Zooz 1945.zip
- (149.88 KiB) Downloaded 102 times
Completion of the Challenge
I've managed to construct all 22 stations and 231 trains in just 25 years. Find all of the information, configuration files, and set of five saved games in the attached zip...
Other statistics:
Cash on Hand: £ 295,624
Loan: £ 0
Company Value: £4,019,390
Company Rating: about 694
Other statistics:
Cash on Hand: £ 295,624
Loan: £ 0
Company Value: £4,019,390
Company Rating: about 694
- Attachments
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- 22towns_sgrunt.zip
- Here it is!
- (591.38 KiB) Downloaded 100 times
Grunt
(aka Stephan Grunt, CEO of Grunt Transport Inc. since 1994.)
(aka Stephan Grunt, CEO of Grunt Transport Inc. since 1994.)
- Casual Criminal
- Engineer
- Posts: 7
- Joined: 09 Nov 2003 06:49
I started with the challenge. And a challenge it is.
I 've come quite a way. At least i think.
All towns have stations, most of the railway is double track. It´s becoming a serious network.
What do you think, is it the right way?
I build mostly RoRo stations, I think they have a larger capacitiy, but the presignals give some problems at some stations.
Theo
I 've come quite a way. At least i think.
All towns have stations, most of the railway is double track. It´s becoming a serious network.
What do you think, is it the right way?
I build mostly RoRo stations, I think they have a larger capacitiy, but the presignals give some problems at some stations.
Theo
- Attachments
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- THEOCONF.CFG
- (20.25 KiB) Downloaded 79 times
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- TRT06.SV1
- (201.59 KiB) Downloaded 79 times
I'm addicted to this game. I tried to refit my train to work.
Fancy... I see you decided to build stations even before they would be connected to the network, and that you're building routes all over the map without a unified network at this point in time. I'm curious as to how you intend to keep track of which routes you've built already, and which ones you haven't?
Incidentally, all of the stations in my game are ro-ro and most of them get by with two tracks each... but then again all of my trains are BR38s so there's no real demand for large numbers of tracks
Incidentally, all of the stations in my game are ro-ro and most of them get by with two tracks each... but then again all of my trains are BR38s so there's no real demand for large numbers of tracks
Grunt
(aka Stephan Grunt, CEO of Grunt Transport Inc. since 1994.)
(aka Stephan Grunt, CEO of Grunt Transport Inc. since 1994.)
- Casual Criminal
- Engineer
- Posts: 7
- Joined: 09 Nov 2003 06:49
Well, It's finally finished... The year is 2090, and the network has been a long way coming... 231 Transrapids all toting passengers, mail, and valuables between each individual city... The reason for taking so long was the amount of tweaking and tuning that had to be done to improve the flow of traffic... Now that It's finished I enjoy just sitting back and watching the wheels turn...
This monster rakes in $11mil per year and the train running costs are nearly $800k per year.
I had to turn off breakdowns and disasters after a while because it got too frustrating.
This monster rakes in $11mil per year and the train running costs are nearly $800k per year.
I had to turn off breakdowns and disasters after a while because it got too frustrating.
- Attachments
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- Casual Criminal - 22 Towns.zip
- Casual Criminal - 22 Towns
- (176.32 KiB) Downloaded 105 times
My Karma ran over your Dogma... sorry.
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